Quote: posted February 28, 2003 04:28 AM
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I might as be the first to tell you all. I can tell you that YES, just as Mr. Miyamoto stated, a metal gear game for the GC is in development, but honestly, that is all the info that is available. But this is what I was talking about when I said I can't wait for E3 (I dont know what info we will have there but there should be some more by then I would guess), and believe me, you guys can't wait either! So i know its not all of our hit franchises coming to cube, but it is one of our best and hottest ones and a deserving one at that. And who knows, if this game sells what it should, you may get your Castlevania and Contra yet!
Whoo! Whoo! I can't wait to see this game in action. But I do hope they add extras, and it should definately include the extra VR missions.
We are about 2.5 weeks away from the release date, but nobody's talking about the new Pokémon at all. I can't really blame you though. But who's going to buy one or maybe both? Anybody? Because Nintendo once again is releasing Pokémon a week before Zelda (they did this with GS an MM as well), I probably wouldn't buy the new Pokémon right away even if I was rich and bored. And I don't really have any big reason to play them sooner than later, since I don't have anyone to trade with and the cartoon is still about 40 episodes away from moving to this new world. So I'll probably get one of them this summer.
I just saw it a few minutes ago on NBC, and it's a month away. That's a good sign, shows that Nintendo is trying to hype it up before its release (like Take 2 did with Vice City), although there is no mention of the pre-order deal. It's the same commercial with the little British girl.
No details yet... but seeing a sequel to the best adventure game released in the past 4 years is great!
Quote:The Longest Journey is considered a true classic within the adventure genre, and has attracted a huge following world-wide. It was voted Adventure Game of the Year 2000 by both PC Gamer and Computer Gaming World, and received numerous similar awards and a large number of rave reviews.
"Hundreds of thousands of players worldwide have wondered when the next chapter in The Longest Journey would come out." says Trond Aas. "For years, both gaming media and fans have requested this sequel, and we recognize that they deserve to get the next chapter of the saga." Early this week the concept was approved, and key members of the original game are already hard at work with the sequel.
http://www.22minutes.com/marg/
Everyone go and support Marg in her campaign to become leader of the Canadian Liberal Party and Prime Minister of Canda.
The Video is the best (yes that actually is Prime Minister Chretien)
This video clip is also very good,(I think I posted it before) It has TC's favorite Who's Line Star (and star of This Hour Has 22 Minutes) narating "The Night Before the Budget" http://www.22minutes.com/realwrapper.php...band_ss.rm
As you can see in Canada it's considered rude when the politicians don't co-operate with the CBC political comedies.
Kirby Tilt ‘n' Tumble
Release Date: 2000
Date: review started 10/24/2001; continued and finished on 5/17/2002
Review republished at Tendo City on 2/26/2003
System: Game Boy Color Only
Developed by HAL
Published by Nintendo
Game Overview: Kirby Tilt ‘n' Tumble (Yes, that's how its spelled in the game... I think it should be "Kirby's Tilt n' Tumble", but it isn't) is a unique game. It is the only Game Boy game that uses "Tilt" technology -- you move the game boy to move Kirby on the screen. This unique gameplay does have some problems, but overall it's good. Everyone should try it, if just to try the interesting tilt technology.
Gameplay: Kirby Tilt ‘n' Tumble is, as mentioned, unique. The tilt sensor in the cartridge means that to move Kirby, you tilt the system. To have him jump up on the screen, you flip up the system. This is a interesting and definitely unique control scheme. While the game wouldn't be nearly as good with normal controls, with the added interest of tilt control it is a lot of fun. As for the gameplay itsself, it is viewed from a top down perspective and you tilt to roll Kirby around on the maps to avoid obstacles, solve puzzles, and kill enemies. While there is no swallowing enemies or other forms of Kirby like the main sidescrolling games in the series, as it is top down and Kirby essentially is playing the role of a ball that can inflate, it doesn't seem like a missing feature because that kind of thing would not work as well in the topdown game style that it is. Even so, it is too bad that Kirby is missing his trademark ability. The game is still a lot of fun to play so those small issues are not enough to bring the score down much.
There is one important issue here: this game cannot be used like other Game Boy games. Because it tilts, using it in a car can be problematic-- if the car shakes, takes a turn too sharply, etc, the game will shake and Kirby will move. Because of this, it is best to be stationary. Also, because you must constantly tilt the system, lighting can be bad. Even when under direct light that normally is fine for most Game Boy games, this one can at times be dark because of some positions you must have it in sometimes to move to some places. If you can live with, or look past, those issues, though, there really aren't many other problems with the game except its short length.
Score:9 /10
Single Player: There are eight levels, each with a boss, and then a mode where you play the levels again and try to get all possible points in each level. After that, you play it again in hard mode. Even so with all that, it is not a very hard game. While not super short, it will probably seem a little short, but since it is a lot of fun along the way, it is a good game. It could stand to have a higher difficulty level though. Once you get good at the game and beat the levels, there is little reason to play again because it is not very hard and has no more rewards. There are no hidden modes or games beyond the hard mode, unfortunately, unlike previous games in the Kirby series (Kirby 2 had several minigames at 100%, for example). Even so, the fun factor cannot be denied so the game gets a good score for the single player game.
Score: 8/10
Multi Player: None.
Graphics: For a Game Boy Color game, Kirby Tilt ‘n' Tumble has good graphics. While they certainly can't compare to Game Boy Advance graphics, they are good for the system it is on. Every level has its own look and its own hazards and environments, and it all looks good. It is about as good as a topdown Game Boy Color game can look. Some people will not like them as much, though. They are definitely cartoonish and ‘cute', as all the rest of the Kirby games are. For some that style may not be appealing, but I liked it and have no complaints about the graphics.
Score: 9/10
Sound: Like the graphics, they are pretty much what you would expect for a somewhat cute Game Boy Color game from Nintendo, and a Kirby game in specific. The music is OK if you like the style of Kirby game music, you will like this. Some may find it too ‘nice' or something', but I think it fits the game perfectly.
Score: 8/10 (this is comparing it to other original Game Boy games, not any other platforms...
otherwise a GB game would never get more than a 4 or 5 except for very rare occasions)
Other Info: This is the only Game Boy game that has tilt technology int it, so if you want other games similar to it, you will have to wait for the Game Boy Advance / Gamecube sequel coming sometime this year, hopefully. The Kirby series, though, has many games in it in many genres-- sidescrolling platformer, pinball, breakout, golf, tetris-style puzzle game, etc, and is generally very good. This game is no exception. I recommend that it should be at least rented to see if you think the game is long enough to justify owning. That depends on how much you like it and how good you are at the game.
Scores:
Gameplay:9 /10
Single Player:8 /10
Multi Player: N/A
Graphics: 9/10
Sound: 8/10
Total: 34/40 or % (not the final score-- this is just the total of the parts)