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      Baldur's Gate: Dark Alliance
    Posted by: A Black Falcon - 15th June 2003, 10:33 PM - Forum: GameCube Reviews - No Replies

    Baldur's Gate: Dark Alliance
    for Nintendo GameCube
    Published by Interplay and (its RPG division) Black Isle
    Developed by High Voltage Software
    Released in 2002

    Baldur's Gate: Dark Alliance is the console-only action-RPG offshoot of the very good PC RPG series "Baldur's Gate". While the game admittedly doesn't follow the D&D rules all that well, it is a fun game to play by yourself or with a friend if you like this style of mostly-mindless action, in the Diablo or Gauntlet style (but different, of course).

    Gameplay: BG: DA is a fairly simple game. You choose one of the three characters -- Elven Mage, Human Archer, or Dwarven Warrior (each with preconfigured stats), and start out. You start easy, killing giant rats in the Baldur's Gate sewers. At the beginning, the game is easiest with the Warrior, medium with the Archer, and hardest with the mage, as would be expected. All of the characters are good, but there is one frusteration -- missile weapons are annoyingly hard to target. Even with the Archers' targeting line while firing, you'll invitably miss several times before you hit anything... and the same goes with missle-like spells that the Mage has. Annoying, and it got me to quickly abandon the idea of using missile weapons or spells of that kind. But other than that, the characters are well balanced and the rest of the weapons are useful. And when you are by yourself, of course, you'd want to be good in melee weapons anyway...

    So, you explore the environments. The game is quite linear, and while there are plenty of dead ends its always clear when you have found the correct path, and there aren't alternate paths in most of the game. When there is, its a large open area which has specific exit points you'll have to end up at. But the linearity is okay because it keeps you focused on your goal of advancing. Contributing to that is the fact that once dead, enemies never respawn -- their bodies stay on the ground for the rest of the game. So you can't get much above the level you are supposed to be at and make the game easy. Its great that enemies don't respawn after playing games like Diablo II... you can actually quit the game and load again and not worry about the enemies being back. Unlike that game.

    The combat is simple, with a attack button and the d-pad for switching spells and active weapon, and fun. Its not D&D at all, as you have a magic meter and spells take up specific amounts of magic points each time you use them, but for the game's style that kind of magic system is really needed. You'll only complain if you're a D&D purist. And hte weapons and spells are nice, with a great variety of weapons, spells, and special abilities at your disposal.

    Whenever you want, you can use a potion that warps you back to the town location, where you can sell items filling up your inventory that you picked up and buy better armor and weapons. Then use the potion again and warp back. Saving is also fairly good, as you can save at save points that are liberally scattered around the game. The only problem is that because of a poor port, it takes a ridiculous amount of time to save. But once done its saved everything as it is at the save station. Of all the supposed problems in the port of this game, this is the only one that I ever noticed. There are enough of them to never make it too much of a chore to get back to where you were, especially with the fact that enemies that you killed are permanantly dead.

    When you level up, it gives you a choice of abilities to put points in to. Each character has a unique selection of skills to upgrade, and they range from increasing your hit points to various spells and special abilities. Better ones or higher levels of ones require more points, so you have to choose abilities fairly well -- you won't have anywhere near all of them at the end. Pick what you need.

    And if you win the game once, you unlock a Gauntlet where you use famous Forgotten Realms hero Drizzt Do'Urden (there's no Elminster in the game, but I'll take what I can get... :) ) in a very challenging timed dungeon. If you beat it, you unlock the ability to use him in the main game. You can also unlock Expert Difficulty, but I'm not sure if that is done with the Gauntlet of by beating the game on Hard. It is probably the Gauntlet. Because of the Gauntlet and Expert mode, the problem of the admittedly short (it won't take long to beat the main game on any of the three main difficulties) and easy main game (on Easy, the difficulty is VERY low; on Normal, its a bigger challenge but not especially hard.) is negated. 8.5/10

    Grapics: For a port of a PS2 game, the graphics are good. They aren't as good as they could be, but they get the job done well and look nice. The water effect especially is very nice looking, with great ripples as you walk. And the slowdown that was supposedly so bad in this game? If there is any, I never saw it. The framerate is steady and the game doesn't run slowly. 8.5/10

    Sound/music: Nothing special, standard fare really. The music is okay but not great and the sound effects are good and go well into the game. The only flaw I can think of is that the shopkeepers (all of them throughout the game) talk CONSTANTLY and repeat the same five or so things over and over. It gets very old really fast whenever you're in a shop. 8/10

    Single Player: Its harder to be a distance-based character (archer who uses lots of arrows, or mage with longrange spells as a base) in single player, but you'll probably want to be a closerange character anyway because of the poorly done range weapon aiming so that isn't a big problem. Otherwise this mode is fun. Not as good as co-op, but if you lack a friend around its a decent alternative. 8/10

    Multiplayer: The game has a 2-player cooperative mode. While its possible to import a character from another savegame on the memory card and thus use a overpowered character in this already easier mode, its not that much fun unless you really want to tear through the game. Its best to start both characters at level one, and this mode is great. The only dissapointment is that you can't do a three player mode with all three heroes. 9/10

    Final Notes: This is a well done action-RPG for the Gamecube, It does have flaws -- there are some small problems with the port, the savegames are 29 blocks each (at save points you can choose to overwrite your save or make a new 29 block save on the card), but each save can include 2 characters (in cooperative mode), Drizzt if you unlock him, and both a easy/normal/hard and Expert mode game, so for your main save its not so bad. The long save times can get annoying though. Even so, the game is good, and fun if you like action games with some RPG in them (more RPG then Gauntlet, but less then Diablo), and a wide variety of great weapons and spells. I recomend it to anyone who likes the genre.

    Gameplay: 8.5/10
    Grapics: 8.5/10
    Sound: 8/10
    Singleplayer: 8/10
    Multiplayer: 9/10

    Total: 42/50 or 84/100 is the average of those categories. That's a pretty good score, but it should be a bit higher considering all the factors.

    Final score: 86%. Recommended.

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      Wario Land
    Posted by: Dark Jaguar - 15th June 2003, 10:17 PM - Forum: Virtual Boy Reviews - Replies (7)

    Wario Land for VB was not merely a port, but a brand new game that never was remade for GB. It was in fact a very fun though short game with some pseudo 3D gameplay involved. As the first Wario game I played, I enjoyed it very much.

    Visuals: Well, unlike any game for ANY other system save other 3D goggle systems, Wario Land was truly 3D, though it was still just sprites. That's all it had going though. The sprites looked about SNES quality, minus any color depth (many shades of red, and black, that's it). Everything looked as it should, and the depth was nice. However, adjusting to the real world's greater amount of color and different "depth shrink rate" than the VB game can be a sensory rush, like when you first chew on a bit of tasty food and you feel this rush of flavor fill your mouth when you haven't eaten in a bit. Graphically, it was so-so I'd say.

    Sound: The sound quality of the VB is somewhere between the NES and SNES, but with superior voice sampling than either. The music isn't memorable (honestly, I can't remember a single tune from that game, so that's a perfect description), but I remember it got the job done. The sounds however are done quite well. Everything sounds as it should, from springboards to blasting fire.

    Gameplay: Being my first Wario game, the gameplay was very fun to me. The levels were ones you felt free to explore, and wanted to, with the lack of any time limit. There were only 13 levels, but they were somewhat long (though even the first Wario game is still far longer). They were though very fun levels, with cleverly hidden special items in each you had to find for highest money score. The game is essentially still 2D play, but they gave the illusion of 3D by having two "levels" of play. There was a forground, and the background. You used springboards strewn across the levels to go back and forth between them. Honestly, a 2D displaying system like the GCN or the GBA could have done the same with no detrimental effects on one's ability to determine what little "depth" there was at all. However, it was a fun gimic. There were also the infamous hats. In the first Wario Land, you had the basic hats that stood alone. In the VB game, you could actually combine the functions of the hats and eventually form the almighty flying dragon helm, capable of letting you fly, shoot fireballs across the screen (capable of destorying anything a dash could), and smash into the ground. The levels also had HEIGHT to them, so you had a lot more to explore.

    The bosses all involved the springboarding and being able to see how far away their attacks were from your "depth level". They were good bosses, but again, nothing that couldn't be done on a 2D display.

    Replayability: When you beat the game, you got hard mode, with lots more deadly spikes, some more enemies, and "damaged" versions of all the rare items to find. Also, some elements of the ending are determined by the speed in which you beat the game. It's got enough fun quality that you will likely have no frustration at least playing until you have a perfect ending on hard mode. Still though, even being the first one I played, I'll say it's not the best Wario game out there. I will however also say that it would be nice if they ported it (fully colored) to GBA some time in the future.

    Overall: Not really much to say. If you've played one Wario game, well, then you have played one Wario game. I think I got that expression wrong, but the meaning was basically that they are all very similar in gameplay so after playing one of them you know what to expect from the rest. Fun enough that if you find it for like ten dollars, it's worth it, but anything more (and it would be if you had to get a VB as well) then just get some other cheap Wario game for the same price.

    Score: I don't do scores any more. Reading my review should let you decide how good the game is. Score it yourself.

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      Futurama on DVD
    Posted by: Great Rumbler - 15th June 2003, 3:45 PM - Forum: Ramble City - Replies (17)

    Right now I'm watching season 2 on DVD [PAL import] and it really is worth the price, which is only $30-40. My favorite part of the DVD's are the commentaries, which provide some insite into the series and reveals some of the secrets you might not catch, but mainly it's just downright funny. The commentaries themselves are worth the price you pay for DVD's. And of course the series itself is really funny and, IMO, one of the best American cartoon series around [close behind ATHF, Space Ghost C to C, and Sea Lab].

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      Where have I been all this time?!
    Posted by: Geno - 15th June 2003, 6:56 AM - Forum: Ramble City - Replies (6)

    Uh, yeah... I know I kinda sorta disappeared... however, after Cypherstation was revived (successfully this time :holyshit: ), I decided to check and see how this place is doing. Still the same ol' Tendo City as I remember it. ;)

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      Happy birthday, -_____-
    Posted by: OB1 - 14th June 2003, 10:54 PM - Forum: Ramble City - Replies (15)

    If you're still here....

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      Nintendo blames... itsself???
    Posted by: A Black Falcon - 13th June 2003, 6:03 PM - Forum: Tendo City - Replies (100)

    http://cube.ign.com/articles/423/423939p1.html

    Quote:June 13, 2003 - In a report by Yahoo Asia News, Nintendo admitted that software sales for its current-generation GameCube console have been sluggish.

    "Our software has not been widely accepted by consumers," said Ken Toyoda, Nintendo of Japan's public relations head.

    Toyoda also noted that it's difficult to develop software that can appeal to both beginner and expert players.


    What, not going to say again that people are less interested in video games? :)

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      Prince of Persia and XIII Interviews
    Posted by: The Former DMiller - 13th June 2003, 2:44 PM - Forum: Tendo City - Replies (4)

    Submit your questions for the new Prince of Persia and the interesting-looking FPS, XIII from Ubi Soft.

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      Some good online news
    Posted by: OB1 - 13th June 2003, 8:02 AM - Forum: Tendo City - No Replies

    From GAF:

    Quote:Access Corp. LTD has announced that it will be making it's NetFront internet software available as middleware for the GameCube to publishers and developers very soon.

    Access is alredy the internet middleware provider for Sega's Phantasy Star Online Episode 3: CARD Battle.

    Access is also the company that provided Konami the internet middleware tools for its upcoming Power Pro Stadium 10 Japanese baseball game on the GameCube and PlayStation 2, which has downloadable rosters available for it on both versions.

    Access has stated that besides the normal TCP/IP stack that is the most common protocall among all internet software, that their NetFront internet middleware tools for the GameCube will also have a format called AVE-TCP, which is IPv6 compatible; as well as a wireless protocoll known as WAP Wireless Profiled TCP, WAP 2.0.

    Hopefully with the release of this news, more online capable games will become available for the GC in the future!

    Source: GAME Watch

    Posted by unclethursday on 6.13.2003

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      Happy birthday, nick
    Posted by: OB1 - 12th June 2003, 10:37 AM - Forum: Ramble City - Replies (8)

    Uh... where's that birthday girl, Welly?

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      The new Panda Program!
    Posted by: alien space marine - 11th June 2003, 9:19 AM - Forum: Ramble City - Replies (8)

    Every day will have a different Panda untill TFT is released .

    Today Panda is "Fire"
    tommorow "storm"
    day after " Earth"
    finally " supreme Panda"

    Repeat twice over.

    Untill Blizzard releases the Expansion set!

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