Not the old SFA, but the new SFA... (why couldn't they have found a different acronym?) Anyway, I haven't played it, but the reviews are quite mediocre... I don't think it will be released in retail for a few days, but the big sites all have reviews up...
[size=2]According to the LA Times, "Deep Throat" is going to die soon and shortly after that happens Bob Woodward is going to finally reveal his identity.
And I am too lazy to post a source. I'm sure most of you know about this already, though. Check out Countdown on MSNBC tonight as that Dean guy who wrote the article is going to be talking about it, supposedly.
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Quote:A recent perusal of the Nintendo DS games catalog on EBGames.com revealed a title called "Metroid Pinball DS". It's listed as having a release date of 12/05/2005 at a price of $29.99. Nintendo is listed as the publisher, and the developer is currently unknown. We'll have more on this title as news is revealed, but the premise of a pinball game based on the Metroid universe sounds mighty cool indeed.
Also on the release front, both EBGames.com and Gamestop.com have Metroid Prime: Hunters set for an August release (EBGames lists 08/22, and Gamestop lists 08/01). This is further out than the May/June timeframe we've seen floating around the web for a while now.
Okay, I just found this mod for Half-Life 2 called Garry's Mod, although I think it's been around for a while. Anyway, in Garry's Mod you have a large open-air compound that's almost completely empty except for 2 vehicles. Basically what you can do in Garry's Mod is anything you want. You have special guns that you can do all kinds of crazy things with the physics. You can attach ballons to object and they float away, or attach rocket busters to objects and they fly around, or you can attach things together with a cord. Also you can attach the busters to the buggy and make it go really fast or attach balloons to the hovercraft and then get in it and float up into the sky. Also you can make characters from the game appear in the complex and suspend them in the air in awkward positions. There's absolutely no point to it, but it is so much fun.
Quote:TOKYO--About 4,800 Japanese PSPs have been returned to Sony due to problems with the handheld's square button, according to a recent interview with Sony Computer Entertainment president Ken Kutaragi in Nikkei Business magazine.
Kutaragi acknowledged that the button is less responsive than the others, in part because it's so close to the PSP's 480x272 screen. Because there isn't enough room to put the square button's detection switch directly underneath, it's off to the right, making it less responsive--and sometimes causing it to stick.
Nikkei Business reported that, to date, .6 percent of the 800,000 shipped units have been returned to Sony for repair. Kutaragi was unapologetic about the issue: "This is the design that we came up with. There may be people that complain about its usability, but that's something which users and game software developers will have to adapt to. I didn't want the PSP's LCD screen to become any smaller than this, nor did I want its machine body to become any larger.
"The button's location is [architectured] on purpose," Kutaragi added. "It's according to specifications. This is something that we've created, and this is our specification. There was a clear purpose to it, and it wasn't a mistake."
Offering additional testimony praising the handheld, Kutaragi said, "I believe we made the most beautiful thing in the world. Nobody would criticize a renowned architect's blueprint that the position of a gate is wrong. It's the same as that."
Tranlation: We enjoy making products that are faulty.