After a long hard day working at Wal-Mart I was going to go off on a wild decay of urban society tangent. However instead I just decided to wish every one at TC a happy holidays or, for you Christians a merry Christmas (Even though I was recently shocked to learn that Christmas is originally a pagan holiday), anyway I wanted to give a personal shout out to everyone at TC one by one, and please forgive me if I forget anyone.
Ryan, with out a doubt you have created my most favorite place on the web. You once told me you came from and now long to return to a place where big city life in Richmond hasn’t influenced the attitude of the individual. The values of where you once were defiantly reflect on you, it shows in how you run the website and how you treat individuals such as my self, I look at you and long to go to such a place myself.
Lazy, you have a sense of humor balanced with an unmatched wit that I can defiantly relate to, envy, and is like none other I have ever seen. Some of your posts make me laugh so hard by eyes water for days, some make me reflect for hours, others make me want to join the debate, however all of them I have enjoyed.
Dark Jaguar, your like the Ying to Lazy’s Yang, but like all halves they our required to make the whole picture complete. You offer insightful argument, and perspective, and defiantly have a lot to contribute to the discussion.
Edenmaster, you put a lot of thought and consideration into the wording of your posts taking careful consideration on how your wording affects people. You’re always the first to hop on or create the happy birthday thread, and the first to post on one. Your kindness is defiantly remembered on the holidays.
Great Rumbler, you have started to most fascinating threads this place has to offer. You bring a natural geographic like since of discovery to the unexplored areas of humanity, the arts, and the web in general. In a way you helped mold Tendo Citys, appeal and popularity.
N-Man, even though your avatar scares the hell out of me, you look like a logical and well grounded person. You bring a since of stability to TC, and I wish you well in your VB and IT studies. As a prudent member of the IT community let me know if I can help in your studies in any way, by the way I replied with a solution to your VB thread.
Sacred Jellybean and Laser link. SJB, your aviator scares me even more that N-Mans but, you and LL are both ready at any given time to dive head first into the discussion even where lesser men fear to tread. Both of you have your part in making the discussion complete.
Darunia, your reply to my post entirely in French really impressed me, and I’ve debugged com suraget server. The intelligent thoughts in each of your posts really contribute to this site and I look forward to reading more.
Dax, even though you’re a new comer to TC, I hope you will continue to come back again and again. You have a lot to offer a discussion, even though it’s some times does not seam apparent by some of the replies. People are always hardest on the newbes but I feel we all reconize you worth here at TC. Keep at it!
To rest of the Tendonights I wish you the best of holidays, you all have something to contribute, and forgive me if I failed to address you personally, I hope you to have a happy holidays.
To all of you, (Especially those of you in retail), try to have a wonderful holiday season!
It was Ryan or his subsidiary lazy who had the quotable quote:[indent]“I don’t agree with you but I respect your opinion. [/indent]As his signature line, apparently poking fun at supposedly stupid this comment was.
So what? You can’t agree and respect an opinion at the same time? Or maybe you think that doing so is one in the same?
Respecting an opinion simply acknowledges its existence. No one is required to agree with that opinion. One is just request to respect the others feelings and that fact that he to is entitled to an opinion.
Quote:Do you think you have what it takes to beat me at Mario Kart DS? Prove it! Challenge me this Monday at 4:00pm Pacific Time at the Bellevue Square McDonald's in Bellevue, Washington. I'll be connecting to Nintendo Wi-Fi Connection at the McDonald's hotspot, so even if you don't live nearby I encourage you to connect at a McDonald's hotspot near you for a chance to compete against me on Monday afternoon.
If you live in the area, stop by the Bellevue Square McDonald's to meet me and get your hands on some great Nintendo giveaways. If you don't own a Nintendo DS, don't worry -- we'll have some on-hand for you to use. You'll also have a chance to win one of four Nintendo DS systems autographed by me or the Grammy nominated band Fall Out Boy.
Event Details
What: Race Reggie Fils-Aime, Nintendo's Executive Vice President, Sales and Marketing at the Bellevue Square McDonald's or at a McDonald's hotspot near you.
When: Monday, December 19, 4:00 -- 5:30pm Pacific Time
Where: Bellevue Square McDonald's, Bellevue WA
If you can't make it to Bellevue Square, you can still take part in the fun. Connect to Nintendo Wi-Fi Connection beginning at 4:00pm Pacific Time. I'll be racing in "Worldwide" mode, so be sure to select the same Nintendo Wi-Fi Connection mode for your chance to race me. Bring your A game, because I've been practicing.
Quote:Witnessing the Revolution
Hands on time with Nintendo's next generation system. Will it change gaming?
December 15, 2005: 9:46 AM EST
Game Over is a weekly column by Chris Morris
NEW YORK (CNNMoney.com) – Interesting factoid about the Nintendo Revolution controller: It's smaller and lighter than you might think.
I recently had the chance to get some hands-on time with the company's next generation console to see whether the Revolution was, in fact, revolutionary. While the controller I used was still a prototype (the final one will be a bit larger and will include a button to power the machine on and off), it gave me a good chance to see what to expect when the system launches next year.
Shaped like a television remote control, the Revolution controller uses internal sensors to translate your wrist, arm and hand movements on screen. It's easy to use, but takes a few minutes to adjust your playing style. (I initially found myself waving my arms wildly, resulting in the onscreen pointer whizzing back and forth at blinding speeds.)
Nintendo wasn't kidding when it said it wanted to change the way people play, though. Once I figured out that subtle movements made for simple gameplay, I went through eight demos demonstrating a variety of features and possible uses. A simple point and shoot demo (like any of the thousands of Web-based Flash games) was more fun than I expected. I effortlessly pulled off loops and flight stunts I've never been able to manage with today's standard controller in a flying demo, simply by holding the controller as I might a paper airplane. ("Star Fox" fans should start getting excited.)
Other demos allowed me to telescopically zoom in and out on the screen, simply by moving the controller forward and backward and try some fishing by 'feeling' fish nibble on the line (via a rumble effect), then yanking the controller up in the air to hook them. ("Animal Crossing" fans, you might want to get excited, too.)
By adding an auxiliary thumbstick controller, I was able to play through a level of a retrofitted "Metroid Prime 2" (a GameCube game). Confession time: When it comes to console shooters, I'm terrible. I can finish them, but I'm nowhere near as competent as I am with my mouse/keyboard setup for the PC. In the early stages of the "Metroid" demo, it looked like this trend would continue, as I was all over the screen. By mid-way, though, I was better able to move and aim – and enjoyed the game far more than I did with the GameCube controller. ("Metroid" fans... well, you're probably already pretty excited.)
It turns out I'm not the only one who has this problem with standard controllers.
"I was a developer for many years before my current role, but I've never been a very good gamer," Nintendo president Satoru Iwata told me. "I've never been able to control a first-person shooter, but as soon as I used the Revolution controller, I found it very easy to control the game. So, I think that's a genre that's particularly well suited for the controller."
Reggie Fils-Aime, executive vice president of sales and marketing for Nintendo of America, said he hopes to see another type of game really take off with the Revolution.
"I hope [massively multiplayer online games] are really explored on this system," he said. "That's a genre, from the home console standpoint, that really hasn't been explored very well."
One of the problems the Revolution faces is dislodging the idea of the standard controller from people's minds. Mention home video games to most people and they'll conjure a mental image of someone sitting on a couch, both hands gripping one of today's standard controllers and not moving much. So the idea of moving your arm in a virtual sword fight or taking virtual aim at onscreen monsters might be hard to get across.
"When we first watched it, we thought, frankly, 'what the hell is this?'," said Jack Sorensen, executive vice president of worldwide studios for THQ. "The main thing is getting it in your hands. Once you do that, it's pretty intuitive. It's not about more buttons. It's about ease of use for consumers. ... I'm surprised and happy with the direction Nintendo is going."
Nintendo was in a similar situation a year ago when it launched the Nintendo DS. Explaining to people that a touch screen would be used to play games wasn't easy. The DS was something that had to be experienced to fully understand. Iwata said the company is better prepared this time around.
"It's going to be a challenge to take something that's a new concept and new idea and convey to the public ... how to understand it, but honestly I think the Revolution controller is going to be a lot easier to convey to the public than the DS was as a system," he said. "We've learned a lot in terms of how to communicate to people these new and different ideas and because of the experience we had with the DS, we're much more prepared."
The company has high hopes for its next console (Revolution, it should be noted, is just a code name – the system's official name will be announced next year). Iwata has previously said if sales do not surpass the GameCube's, it will be considered a failure.
It goes beyond that, though.
"Until now, within a single household, we've had family members who play video games and family members who don't play video games - and they've been very separate," said Iwata. "Gradually, the barriers between those two have gotten stronger. ... Today, if you don't understand the controller, you're not able to enjoy video games. ... We expect [the Revolution controller] to become the standard in video game controls."
That's a tall order, especially amongst an audience that tends to be resistant to change. (The DS was often scorned by core gamers when it was initially announced. Some of those same gamers now regularly sing its praises. Others continue to argue it's a gimmick.)
The Revolution is scheduled to launch next year, most likely in the same time frame as Sony's (Research) PlayStation 3. Nintendo, which has already hinted it might offer the console at a lower price, has already promised to reveal all the details at a May press conference preceding the E3 trade show (the annual gathering of the video game industry).
That doesn't mean it will retreat behind a veil of silence until that point, however.
"It's fair to say that we have a number of things that we will begin unveiling all next year, leading up to E3," said Fils-Aime.
Sony of Japan isn't as bad, Sony of Europe evidently is slightly better... but Sony of America...
Working Designs closed (American company that translates and releases Japanese games in the US market). Why? Because of Sony's extremely restrictive American publishing limitations.
Games that they don't like don't get approved. So, even though Working Designs put years into them, Growlancer 2 and Growlancer 3 were not allowed to be sold as individual games. They only could be sold as a collection, Growlancer Generations -- which sold, but not as well as the games seperately would have.
Goemon PS2 was also being translated (and improved) by Working Designs. Sony of America denied the game certification permanantly, even though the game is close enough to being finished that it still might come out in Europe even though Working Designs is gone.
So? Those were their two main projects, and Sony sabotaged both of them, so by Working Designs... the founder (who made that post) said that he might work with Microsoft to translate some of the X360's Japanese RPGs (you know, the ones Microsoft is making sure get developed this time by probably funding them themselves...)... we'll see.
WD aren't the only ones hurt because of this, of course. SNK also has... ever wonder why Metal Slug 3 isn't out on PS2, while Metal Slug 4&5 is? Why PS2 got King of Fighters 2000/2001 and KOF2002/2003 but not SNK vs Capcom... why Samurai Shodown 5 is only coming out for Xbox (it's being released in a week or two)... yet the US Xbox got all of those games except KOF00/01? Yup, because Sony didn't allow single Neo Geo games to be released in the US, only twin packs. At least SNK is big enough that it doesn't hurt them too badly, though... it just annoys gamers.
I didn't even know that they were making PS2 Goemon... probably a good thing, because the Goemon games are fantastic, and I really, REALLY wish that more of them would come out in English... the two N64 games are so great. I really want the DS game to be released in English... but it's probably a lost hope... :(