Check out this article from the tovensolutions web site:
View Original Article: [Here]
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Ho Ho No! Santa Worm On Im
By: David A. Utter
Reprinted By: Erich Toven
Users of instant messaging systems MSN, AIM, ICQ, and yahoo could get smacked with a worm that entices people to click on a link to santa claus.
This gift is one you'll wish you'd never opened. The IM.GiftCom.All worm arriving by those IM systems or over Windows Messenger apears to be a URL linked to a picture of Santa Claus. IMLOgic, which discovered the worm, posted that clicking the URL launches an executable file.
Once the file gets started, it embeds itself into the PC as a rootkit, and scans the registry, file system, and Internet cache.
IMLogic also said the proces hides from antivirus and other system tools that might detect it. The worm also logs keystrokes and may also try to spred itself to other users over IM to usernames it grabs from those services on the infected PC.
While its method of distribution dosen't make it a big threat, the amount of damage it can do to a system caused IMLogic to rate it as a medium threat, a company executative told CNet news.
Users and administrators should ensure they are running the most current versions of their antivirus engines and that signature files have been updated to help repel the threat. Also, people will want to be carful about clicking on links in messages that arrive unexpectedly. Even if they appear ti be from a legitimate messaging buddy.
DSes sold in the US since launch. 1.2 million in December 2004, over 3 million in 2005. PSP? 2.5 to 3 million, depending on who you ask. Added to the 5.2 million to 2.5 million lead in Japan (as of recently), and the DS is cleaning up the handheld race...
I was just thinking about the possability of the next Gameboy using Rev tech. It could possibly replace the need for an analog stick. Do you think Nintendo would use Rev tech in the next Gameboy? What about dual screens and a touch screen? Should the next Gameboy be backwards compatible with the DS?
Posted by: etoven - 30th December 2005, 12:24 PM - Forum: Ramble City
- No Replies
TovenSolutions is cooking up something big! read the full article below:
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General Project Introduction
Posted by etoven on Friday, December 30, 2005 (EST)
TovenNet is now in the process of creating the worlds first, "Learning Computer". This computer will be able to learn on its own, comprehend natural lanuguage query, self protect it self, and allow for assted learning. </TD></TR><TR><TD class=Article_BodyCell>TovenNet AI Project Summery December 30, 2005
By Erich Toven
Introduction
TovenSolutions in an effort to further computer technology is now attempting to build the worlds first learning computer. This section of the site will detail every step in the process, and eventually provide real time demonstration of the final project.
Basic AI Skills
The TovenSolutions AI will be comprised of the following skills:
The engine will understand natural language query.
The NLQ engine will be composed as a engine module
The module can be modified by users will sufficent permission.
The module will be self modifing, correcting.
The module will roll back to the last working state at any compile or run time error.
Interperted query commands will be exicuted by process modules.
Process modules will be loaded/unloaded based on a configuration file.
Process modules can be modified by users with sufficent permissions.
Process modules will be self modifing, correcting.
Any process module will roll back to the last working state at any compile or run time error.
Restrictions will be placed on engine capibilities
The engine will parse natural language queries
The engine may gather information from remote websites. However the engine may not exicute remote website scrips, controls, or dynamic content.
The engine may store remote website content in varables.
The engine may store user specified content in varables of type, string, int, long, real, date, time. All other content stored in varables will be converted to a null value at the time of script compiling.
The engine will display content to the user via a web page interface. Displayed content may not consist of any script, control, or dynamic content of any kind. Offending content will be converted to an empty page at the time of module compiling, and the engine will be rolled back at the first offence.
The engine will allow for admin defined const, such as time$, date$, ext.
The engine will provide ruteens for user defined scripts
Such as NQL pasing ruteens.
String maniplation ruteens.
Data storage ruteens
Web content ruteens
Varable manpulation ruteens
Data & Time manpulation ruteens
The engine will have the ability to constuct and maintain it's own code using only the above available ruteens.
All data stored from user or engine created ruteens will be stored in either a default or a user specified knowledge file.
AI Components
A general configuration file
Knowledge files
NLQ Knowledge Files
Module files
A module file editor
An knowledge file editor
An NLQ file editor
A roll back cache
The engine beta will be published as a web component on this site, more to come....