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      A portable Revolution
    Posted by: Smoke - 1st January 2006, 12:16 AM - Forum: Tendo City - Replies (11)

    I was just thinking about the possability of the next Gameboy using Rev tech. It could possibly replace the need for an analog stick. Do you think Nintendo would use Rev tech in the next Gameboy? What about dual screens and a touch screen? Should the next Gameboy be backwards compatible with the DS?

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      Happy New Year!!
    Posted by: Great Rumbler - 31st December 2005, 10:11 PM - Forum: Ramble City - Replies (35)

    It's 2006!! Wooo!!!

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      !!Cold pizza VS. Chewing Rusty Nails!!
    Posted by: Darunia - 31st December 2005, 2:53 PM - Forum: Den of the Philociraptor - Replies (6)

    Discuss.

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      Japanese Software/Hardware Sales Charts for December 19-25
    Posted by: Great Rumbler - 30th December 2005, 5:51 PM - Forum: Tendo City - Replies (3)

    [Image: japanhandheldwarfinal5hs.png]

    DS - 597,628
    PSP - 161,332
    PS2 - 97,475
    GC - 36,646
    GBASP - 35,764
    GBM - 19,261
    Xbox360 - 5,674
    GBA - 906
    Xbox - 141

    YTD / LTD
    DS - 3,761,175 / 5,256,771
    PSP - 2,089,969 / 2,572,221
    DS Lead - 1,671,206 / 2,684,550

    01. PS2 Kingdom Hearts II 727.591 727.591 (Square Enix)
    02. NDS Animal Crossing: Wild World 416.132 1.177.108 (Nintendo)
    03. NDS Mario Kart DS 302.742 667.799 (Nintendo)
    04. PS2 Naruto: Narutimate Hero 3 216.966 216.966 (Bandai)
    05. NDS Pokemon Mysterious Dungeon: Blue Rescue Force 157.786 511.704 (Nintendo)
    06. GBA Pokemon Mysterious Dungeon: Red Rescue Force 156.430 512.054 (Nintendo)
    07. NDS Tamagotchi no PuchiPuchi Omisecchi 156.181 721.104 (Bandai)
    08. PS2 Metal Gear Solid 3 Subsistence 103.894 103.894 (Konami)
    09. NGC Mario Party 7 100.130 319.650 (Nintendo)
    10. NDS Brain Training 93.240 1.004.681 (Nintendo)
    11. NDS Gentle Brain Training (Nintendo)
    12. NDS Dragonball Z (Bandai)
    13. GBA Rockman EXE 6 (Capcom)
    14. NDS Slime Mori Mori 2 (Square Enix)
    15. PS2 Tales of the Abyss (Namco)
    16. NGC Naruto 4 GC (Tommy)
    17. NDS Daredemo Asobi Taisen (Nintendo)
    18. NDS Mushi King DS (Sega)
    19. GBA Rockman EXE 6 (Capcom)
    20. PSP Monster Hunter Portable (Capcom)
    21. NDS Pokemon Torouze (Nintendo)
    22. PSP Katamari PSP (Namco)
    23. PS2 Prince of Tennis (Konami)
    24. NDS Nintendogs: Shiba (Nintendo)
    25. PS2 Ryu Ga Gotoku (Sega)
    26. NDS Nintendogs: Dachshund (Nintendo)
    27. NDS Nintendogs: Chihuahua (Nintendo)
    28. GBA Final Fantasy IV (Square Enix)
    29. PS2 Ratchet & Clank (Sony)
    30. PS2 Rogue Galaxy (Square Enix)

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      TovenNet AI
    Posted by: etoven - 30th December 2005, 12:24 PM - Forum: Ramble City - No Replies

    TovenSolutions is cooking up something big! read the full article below:

    Quote:<TABLE class=Article_Table cellSpacing=0 cellPadding=11 width="100%"><TBODY><TR><TD class=Article_IntroCell>
    General Project Introduction

    Posted by etoven on Friday, December 30, 2005 (EST)

    TovenNet is now in the process of creating the worlds first, "Learning Computer". This computer will be able to learn on its own, comprehend natural lanuguage query, self protect it self, and allow for assted learning. </TD></TR><TR><TD class=Article_BodyCell>TovenNet AI
    Project Summery
    December 30, 2005

    By Erich Toven

    Introduction

    TovenSolutions in an effort to further computer technology is now attempting to build the worlds first learning computer. This section of the site will detail every step in the process, and eventually provide real time demonstration of the final project.

    Basic AI Skills

    The TovenSolutions AI will be comprised of the following skills:

    1. The engine will understand natural language query.
      • The NLQ engine will be composed as a engine module
      • The module can be modified by users will sufficent permission.
      • The module will be self modifing, correcting.
      • The module will roll back to the last working state at any compile or run time error.
    2. Interperted query commands will be exicuted by process modules.
      • Process modules will be loaded/unloaded based on a configuration file.
      • Process modules can be modified by users with sufficent permissions.
      • Process modules will be self modifing, correcting.
      • Any process module will roll back to the last working state at any compile or run time error.
    3. Restrictions will be placed on engine capibilities
      • The engine will parse natural language queries
      • The engine may gather information from remote websites. However the engine may not exicute remote website scrips, controls, or dynamic content.
      • The engine may store remote website content in varables.
      • The engine may store user specified content in varables of type, string, int, long, real, date, time. All other content stored in varables will be converted to a null value at the time of script compiling.
      • The engine will display content to the user via a web page interface. Displayed content may not consist of any script, control, or dynamic content of any kind. Offending content will be converted to an empty page at the time of module compiling, and the engine will be rolled back at the first offence.
      • The engine will allow for admin defined const, such as time$, date$, ext.
      • The engine will provide ruteens for user defined scripts
        • Such as NQL pasing ruteens.
        • String maniplation ruteens.
        • Data storage ruteens
        • Web content ruteens
        • Varable manpulation ruteens
        • Data & Time manpulation ruteens
      • The engine will have the ability to constuct and maintain it's own code using only the above available ruteens.
      • All data stored from user or engine created ruteens will be stored in either a default or a user specified knowledge file.
    AI Components

    1. A general configuration file
    2. Knowledge files
    3. NLQ Knowledge Files
    4. Module files
    5. A module file editor
    6. An knowledge file editor
    7. An NLQ file editor
    8. A roll back cache
    The engine beta will be published as a web component on this site, more to come....

    </TD></TR></TBODY></TABLE>

    Learn More: [Here]

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      Games Hosting On TovenNet Servers
    Posted by: etoven - 28th December 2005, 10:12 PM - Forum: Tendo City - No Replies

    I'm trying to get one of the following games together:

    1. Starwars Battlegaunds Saga Clone Campaines (If you dont have it $9 at your local walmart). Got some bad ass custom sernerios ive been itching to test!
    2. Champions Of Norath (PS2, $19.82 Game Stop/Some Walmarts) - Hoping to get a game together
    Let me know if any one can attend a game and what time would be good.

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      NFL Pictochat
    Posted by: Weltall - 28th December 2005, 9:16 PM - Forum: Tendo City - Replies (1)

    Click upon my link.

    Lots of funny stuff, if you like pro football. And the DS.

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      Prey Alone
    Posted by: EdenMaster - 28th December 2005, 8:44 PM - Forum: Ramble City - No Replies

    Someone directed me to this little gem on AtomFilms.com. It's a thriller short called Prey Alone. It's only about 15 minutes long, it's got plenty of action, and it's got a great ending! Check it out!

    <a href="http://www.atomfilms.com/af/content/prey_alone">Prey Alone</a>

    P.S.: Post your comments but don't spoil the ending! If you must, use spoiler tags.

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      Geist
    Posted by: Great Rumbler - 28th December 2005, 12:42 PM - Forum: Tendo City - Replies (3)

    As a first-person shooter, Geist fails for several reasons. The aiming system is broken, enemy AI is almost non-existent, you have an unlimited amount of ammo, and you only spend about 1/3 of the game with a gun. The reason Geist succeeds is because it isn't, stricly speaking, a true first-person shooter. Most of your time is spent solving puzzles and using your ghostly powers to move ahead rather than blasting everything that shows up in front of you.

    The graphics in Geist aren't anything great, in fact it is often rather sub-par compared to other recent console games. However, it has a nice attention to detail and a decent art design that keeps the overall look of the game from suffering too much due to lacking technicals.

    The controls don't work too well during shootouts since the aiming is hard to work properly, but the shooting aspect of the game is very muted and aside from a few places and some boss battles you won't spend much time concentrating on the downsides of the controls. For everything else it works just fine.

    Were Geist really shines is in the gameplay. You constantly have to stop and think about your next move: what person [or animal] you'll need to get to the next area and how you're going to scare them enough to make use of them. If it weren't for this part of the game, Geist would just be another below-average shooter. With it however, Geist is a game that has it's flaws, but when it focuses on what it does best, it can be a lot of fun.

    Don't let the low reviews frighten you away from this game. Once I figured out how it worked, I started having a lot of fun.

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      So what did you guys get?
    Posted by: Great Rumbler - 25th December 2005, 3:52 PM - Forum: Ramble City - Replies (48)

    For Christmas that is.

    Here's my take:

    -Battalion Wars
    -Geist
    -Meteos
    -Advance Wars DS
    -Norelco electric shaver
    -M [Criterion Collection]
    -Le Samourai [Criterion Collection]
    -Ikiru [Criterion Collection]
    -Cromartie High School volume 4
    -Star Wars Trilogy Box Set
    -Hard-Boiled Wonderland and the End of the World
    -The Third Policeman
    -Knife of Dreams
    -The Best of H.P. Lovecraft
    -A bunch of chocolate
    -Pizza Hut gift card

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    Toven Solutions

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