They haven't revealed a thing about it, but I think we all know it's going to be a port. I think we also all know that unless they are reporting Super Mario Bros 1 (nah, that'll be Super Mario Advance 5 :D), this will be a port of Super Mario Bros 3 plus Mario Bros Classic. Super Mario Bros. 3 has always been my favorite 2D Mario game. Since it's a "favorite", I'm actually interested in the port. I got Yoshi's Island since I didn't already own it on SNES, though I may not have if I did. This however I feel compelled to get. I certainly hope they don't change the gameplay, and it remains just the same as ever before. Changing gameplay at the level that Super Mario Bros 2 was changed is just something I don't enjoy. Having said that, hiding huge secret worlds with all new levels is something I WOULD like to see added. One could choose not to find those secrets and play it normally (when I want full gameplay conversion, I mean I want you to be able to put on a blindfold and press all the buttons the same way on both games and when you take off the blindfold, you are in the EXACT same situation in both games), or find the extras. I suspect a "find the red coins" bonus will be added, since it's added to all games that don't already have it before, but as long as it's an optional quest that doesn't alter gameplay, like in SMB DX, then no prob bob. Since they will most likely reuse the All-Stars graphics and sound (no prob by me, that looked and sounded great, and there's not THAT much they could do to improove it, aside from removing "tiling", which I wouldn't like since the tiles helped me in various areas), I do hope they will add in the removed end game bonus from the NES version (they took it out of all-stars) where you beat it and can restart the game with an item menu filled with P-wings.
Quote:January 07, 2003 - Electronic Arts has revealed that it will be bringing its incredibly popular Bond console shooter, NightFire to the Game Boy Advance this spring.
NightFire for the Game Boy Advance is in development at JV Games, the same team responsible for one of the first FPS games on the system: BackTrack. In this console conversion, the team is bringing the storyline to the GBA with nine original levels of action in a first-person perspective. Players will utilize both weaponry and Bond gadgetry to get through the different challenges in the game.
Check out the first screenshots of the game in action. Watch for a release of the game in the coming months.
-- Craig Harris
Looks like all of the other GBA FPS's, but a Bond game might be a nice addition to the GBA library, right?
Quote:January 07, 2003 - Over the holiday break, THQ announced that it will be bringing a compilation of four classic Sega arcade games to the Game Boy Advance. Sega Arcade Gallery features conversions of classics from Sega designer Yu Suzuki: Out Run, Space Harrier, Super Hang On, and Afterburner.
Out Run features a fast-paced race across the country in a Ferarri, with players weaving through busy traffic in order to beat the clock. Super Hang On is a speedier version of the classic motorcycle racing game that appeared in Sega's Shen Mue adventure on the Dreamcast. Space Harrier is one of the first 3D shooters to market, putting players in the role of a hovering action-type dude who blasts through different fantasy areas. And Afterburner is Top Gun-style action where players must blast their way through enemy territory in their F-14, avoiding incoming enemy fire with barrel rolls and maximum throttle.
The game was originally scheduled to ship this spring, but THQ recently pushed the release date way later in the year; this game won't hit the market until at least October 2003. That's a long time to wait for some great arcade action on the Game Boy Advance. While you sit tight, hit the link below to take a look at how great the games look on the GBA hardware.
The premiere issue of GMR (the new game mag co-published by Electronics Boutique and Ziff Davis Media) has done a short interview with Yu Suzuki. This is what was asked about Shenmue:
GMR: With Shenmue II completed, can you tell us about Shenmue III? We know you had to compress multiple chapters into Shenmue II because of cost constraints. Will you have to further condense the series?
Suzuki: The series will continue, but I think we will go with a different approach for Shenmue III. I'd like to make the next chapter into a movie.
GMR: A CG movie, kind of like the one on the free DVD that comes with Shenmue II?
Suzuki: Yes.
GMR: Is it true that Shenmue originally began life as a Virtua Fighter RPG?
Suzuki: That's something of an urban myth. When we were first planning the game, Akira (from Virtua Figher) was scheduled to be the main character, and the working title was Akira's Quest. As development progressed, we felt it would be better to start with a brand-new character.
This interview was sent in by Protomic in which he also scanned the "magazine cover" and "interview". ~HellRaiser~
Oh fucking fuck shit mother fucker fuck shit fuck fuck fuck!!!!!! By "chapter" I certainly hope he doesn't mean the entire rest of the series... there were three chapters in Shenmue II, so maybe he meant that only the first chapter will be a CG movie and that the rest of Shenmue III will be fully playable... PLEASE OH GOD TELL ME THAT I'M RIGHT!!!!!!!
Internet Urinal
Shopping, gaming, chat rooms, cyber-dating - the internet is such an addictive and time-consuming force, who's got time to go? With the Internet Urinal, you'll never have to leave your computer again. Imagine the freedom - destroy your opponents on network Quake without taking a break; drink as many cans of Jolt as you want and still be able to make that last important trade before the market closes. Each urinal is made with hard plastic and comes with a handy female adapter. Holds 32 oz. of liquid (same as a Big Gulp!).</center>