Tendo City Classic Gaming Contest? It went strong for about five round before people lost interest. With the brand new board and all, maybe we should try again?
So far I've used both an NES and SNES emulator, the NES one works great, the SNES one is really good too, but some games run a bit slow. All in all though, it's great to be able to play the games on a TV, and not sit at a computer screen.
This new game coming out, Final Fantasy Origins, is something I'm really looking forward to. I only recently played Final Fantasy 1, which I really enjoyed actually. After that, waiting for FF2 and FF3 was something I was just going to do. Well, now finally I know that FF2 is certainly US bound, at long last. I've heard many things about the lovely experience system in this game, which I think I'll enjoy playing with. It'll also be nice to play an updated version of FF1. I'm not sure if I made my complaints known at this board yet, but I have stated a few times before somewhere that I'm somewhat annoyed at the number of gameplay changes they made to FF1. While 5 of them ARE things you can choose to revert to "classic" style, there are still a lot that are permenantly in place, such as the inventory no longer being limited, and divided across party members. I found that a nice challenge to think through, as I had to think what equipment I wanted to keep, and who to keep it with. Hopefully, among the changes this game gets when it goes stateside, they'll add in a classic mode. If they don't though, at least it justifies me getting FF1 NES several months back.
FF2 also had some changes, but fortunatly you can choose straight from the start to play "classic" mode, where all the stats for everything is just as hard as in the original. That's good to hear, since we never got to play the original in the first place.
One thing about this collection is that unlike in Japan, both games will be on one disk. This means that a game selection menu shall appear. Now, with games like Sonic or Mario, any old game selection menu will do, but with a game like Final Fantasy or Zelda, it has to be totally grand and epic looking and sounding a selection. In LTTP/Four Swords, they managed a grand sweeping camera across Hyrule Field, complete with two massive metal engravings to switch through and an epic remix of the Zelda 1 title screen music. That's the kind of thing I expect from this selection menu :D. Hey, something like that fits this, as opposed to a Black Mage in a tuxedo with a laser pointer, or some gears and a computer system selecting everything. Sorry, I know it doesn't matter, but I likes me a good selection menu sometimes :D.
Now then, all we need to wait for is the GBA release of FF3, and at long last all the FF games will have had been being in the US.
Does anyone have the reviews from Tendo City saved on their computer? I'm going to write some retro reviews for Nintendophiles and want to use my TC reviews for references.
WOW!
I don't know if any of you are fomilliar (DAMN what wrong with me, I don't know how to spell THAT words :S) with google?
The search engine I mean!
If not, go to http://www.google.com and search for CypherStation!
Ofcourse my page will be first (haha) but the other pages are some really interesting page!
This one is really hilarious! I don't remember who let that moron join the N64-side of the war but I never liked it and if I read it back now I really crack open!!
Quote:Torus Loves Voxels
The GBA developer builds a detail 3D engine for the handheld. First shots.
January 08, 2003 - Torus Games, the Australian team responsible for Game Boy Advance titles such as Duke Nukem Advance, Doom II and The Invincible Iron Man has revealed that it has created a voxel engine for the GBA. A "voxel" is a technique that allows developers to add height values to pixels in a flat 2D plane to simulate rolling hills, cliffs, and slopes.
The company is currently putting this engine to use in an original motocross racer for the GBA: Moto-X. The game features off-road, free-roaming dirtbiking over varying terrain for single and multiplayer challenges. Though the game currently has no publisher attached to it, Torus sent over the first screenshots of the game in action.
Voxel engines aren't entirely a new idea on the Game Boy Advance, as Destination Software's GBA conversion of Smuggler's Run features a similar technique. But Torus promises high performance out of its own technology, with a smooth framerate (currently 20 FPS), vertical texturing, static light-mapping, and link cable support.
We'll have more on Moto-X as the game continues in its development cycle.
Quote:PS2 Has Massive Holiday
Last year's buying season was quite kind to Sony.
January 08, 2003 - The PlayStation 2 enjoyed substantial success in the United States during the 2002 holiday season, Sony Computer Entertainment America announced in its annual press release touting the successes of the previous year. More than four million PS2s sold through at retail in November and December -- approximately one million in November and three million in December. Those sales represent a 42% growth over the same period in 2001.
Worldwide, approximately 8.5 million units of hardware were sold during the two months. 3.4 million units sold in Europe, a 27% increase over the previous year, and 940,000 units sold in Japan, a 27% decrease. The drop in Japanese sales, even over that country's lengthier shopping season (through the first week of January) indicates that the console is reaching the saturation point in its home country -- i.e., as many customers own PS2s as are likely to buy game consoles.
Sony remains on track to meet its planned worldwide shipping target of 22.5 million consoles in the fiscal year ending March 2003, and expects to turn a profit of 180 billion yen this fiscal year, a 10-fold increase over the previous year.
A total of 45 million units of PS2 software were sold from the beginning of the year through the end of November in the United States, increasing the system's software-to-hardware tie ratio (the average number of games owned by each console owner) to 7.7. More than 200,000 players reportedly made their way online using the PS2 Network Adaptor (some of them players of the more than 700,000 units of SOCOM: US Navy SEALs sold by the end of the year), and demand for the peripheral remained strong, with more than 400,000 units shipped to retail by the end of the year.
"We operate our business based on the fundamental belief that great games drive consumer purchase decisions. As Sony Computer Entertainment America evaluates our eighth holiday selling season in tangible measures, we affirm yet again the value of our approach to our partners," said Jack Tretton, executive vice president, Sony Computer Entertainment America. "In the new year we will raise the bar in interactive entertainment even higher as we delve into exciting new internal development and licensee opportunities to grow our platform businesses."
The original PlayStation, meanwhile, enjoyed brisk sales for an eight-year-old console, selling nearly one million units in November and December.
We of course offer our congratulations to Sony on the occasion of their Godzilla(or perhaps King Ghidora)-esque domination of the videogame business, and wish them further success in the future.