Decide now, what should we call PC style adventure games (puzzlers where you wander the land finding the right item and the right ways to use them, with people like Guybrush Threepwood), and console style adventure games (puzzlers where you wander the land finding the right item and the right way to use it, but in a different style completely, with guys like Link). Should we call one a Quest genre game from now on, or the other?
It's being ported to GC, XBox, and PC, with extras. The XBox and PS2 get extra multiplayer maps and character models, and the GC gets "enhanced" graphics that'll better suit the GC... whatever that means. I just played the PS2 version at a friend's house, and it was very fun. The Geo-Mod stuff isn't as gimmicky as it was in the first RF, and it's really fun to just blow crap up. I don't know about weapons or stuff, because it didn't matter. It was great fun to just shoot each other.
The biggest drawback was the six character max. That means max four humans and two bots. I really hope they're able to get past that, because it's really limiting; especially in comparison to something like TS2, what with like 12 people.
I've adjusted to the PS2 controller, and I think it's best for a shooter. I may buy a PlayCube adapter and a DS2 just for TS2 and Red Faction. Or hey, maybe just a PS2 so I could play GTA3.
May God have mercy on the gaming industry if he's elected.
Quote:Lieberman has also been a determined foe of one of the Democratic Party’s most loyal and high-profile pool of donors: Hollywood movie and television studios and their producers.
In his rhetoric Lieberman has struck a tone of stern condemnation of much of America’s popular culture, from rap music to violent video games.
He sponsored legislation to pressure the television industry to adopt rules for rating violent and lewd content.
Yeah, so like, one day, I woke up and said, "Boy, I sure would like to play Hack and Dojo Dan again since my Dad got rid of our awesome cult computer for a PC clone." I never slept again. :snow:
Wheel of Time book 10 is out as of last Tuesday. Just remember the spoiler tags, and maybe mention what chapter or character the spoiler refers to so we know whether to read it or not. I know there are a couple WoT fans around here, and shame on you if you don't have it yet. Now, discuss.
A important thing for emulation. Playing them on a keyboard just isn't very good... I know, I had to use my keyboard for roms for several months. Not fun.
In short? There are a LOT of PC gamepads out there. The best way to decide which one to get is to hold one. If you can't, look for one with the closest thing to the featureset (and pricerange) you want. I like my new Saitek P880. It has almost all the features I'd want.
(Does anyone here care much about this? No? Oh well.)
There are a lot of PC gamepad manufacturers. The main ones are Microsoft, Gravis, and Logitech. Several others, such as Thrustmaster, Saitek, and a few others, are also pretty big.
Of course, the other option is a Console-To-PC adapter. They don't seem to be in stores much (not around here anyway), but I've know of PSX, PS2, N64, and X-Box adapters. I've never used one and won't discuss those here.
http://www.microsoft.com/hardware/sidewinder/
Microsoft: Their main one seems to be the Sidewinder Gamepad. Its old (came out in '96), and has 10 buttons and a D-Pad. They have a Gamepad Pro too, but I haven't seen it in stores recently. It has 9 or 10 buttons and a analog D-Pad (a dpad like control that has a analog mode where it works like a small joystick, but can also be made to only be a 8-way digital control too). It wasn't that great. I don't know why Microsoft hasn't made any new gamepads recently... the Gamepad Pro was years ago, not especially good, and now seems to not be sold in stores much... I'd think it would be a nobrainer for MS to make a PC version of the X-Box controllers. They are pretty good and would be some of the best controllers available for PC... but they haven't. Oh well... I'll have to wait to get another gamepad with triggers as good as the Sidewinder (Best. Shoulder. Buttons. Ever.) AND analog, I guess.
http://www.logitech.com/index.cfm?page=p...nguageid=1
Logitech: They have a bunch of Wingman Gamepads... from cheap to expensive... if you like their design, they seem pretty good. The wireless one looks good comfort wise, but I'm not so sure about how well it functions... their dual-analog Wingman Gamepad is, IMO, not as good comfort-wise. It does have 6 face, 2 shoulder(1 per side), and a start button, but its not as nicely designed as other pads. It also uses the PSX dpad-above-analog.
http://us.thrustmaster.com/products/byty...elector=14
Thrustmaster, like many PC developers, makes souped up PSX clones. Sure, they look not exactly like a PSX, but Thrustmaster, Logitech, Saitek, etc. all copied the PSX in dual-analog stick positions. 2 shoulder buttons and 4 face buttons are also 'features' on Thrustmaster Firestorm gamepads... but they do have a Force Feedback one. Cool (Force Feedback is a step above Rumble... its where it actually controls the force, not just shakes...).
http://www.gravis.com/
Gravis? The Eliminator Rumblepad is a PSX-type controller, with better analog stick positioning (analog above dpad). The Xteminator Force is a Force Feedback controller. It has a analog D-Pad and around 10 buttons. Nice, but $50, and no dual-analog. I like that pad, but it is big, expensive, and lacking in axes (only one stick, vs. 2 and a dpad in most controllers these days).
http://www.saitekusa.com/usa/prod/pcpads.htm
Saitek's new line of gamepads are also obviously influenced by the PSX. There are a bunch of them, but their new line (p220, p880, p2500, p3000; the p2500 and p3000 may not be out yet) are clear PSX styling... with some changes. They (the P880 and p2500; the 220 is has just a d-pad and 8 buttons) do use the PSX analog stick positions, but also have 6 face buttons and just 1 trigger per side. 10 buttons total. Nice. Also, they have clickable analog sticks... like PS2. It isn't perfect (no gamepad is), though... the main flaw is no dedicated Start button (the button in the middle switches the XY axis between the D-Pad and left analog (the other one is a 8-way hatswitch), and the S button above the main 6 is a 'shift' second function button... but its a toggle button, so it can't be used like normal buttons (unlike the MS Sidewinder or Gravis Xterminator Shift buttons).). Oh, and I don't like that analog stick positioning. Just like the PSX/2. Oh well... its still a very nice pad. And $20 for the non-rumble 880, or more (not sure how much) for the rumble (not force feedback, unfortunately, as far as I know) 2500.
Um, think I should post this in another forum where people might actually read it?