Tendo City
Oooh... voxels! - Printable Version

+- Tendo City (https://www.tendocity.net)
+-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4)
+--- Forum: Tendo City (https://www.tendocity.net/forumdisplay.php?fid=42)
+--- Thread: Oooh... voxels! (/showthread.php?tid=82)



Oooh... voxels! - OB1 - 9th January 2003

Neato.

Quote:Torus Loves Voxels
The GBA developer builds a detail 3D engine for the handheld. First shots.

January 08, 2003 - Torus Games, the Australian team responsible for Game Boy Advance titles such as Duke Nukem Advance, Doom II and The Invincible Iron Man has revealed that it has created a voxel engine for the GBA. A "voxel" is a technique that allows developers to add height values to pixels in a flat 2D plane to simulate rolling hills, cliffs, and slopes.
The company is currently putting this engine to use in an original motocross racer for the GBA: Moto-X. The game features off-road, free-roaming dirtbiking over varying terrain for single and multiplayer challenges. Though the game currently has no publisher attached to it, Torus sent over the first screenshots of the game in action.

Voxel engines aren't entirely a new idea on the Game Boy Advance, as Destination Software's GBA conversion of Smuggler's Run features a similar technique. But Torus promises high performance out of its own technology, with a smooth framerate (currently 20 FPS), vertical texturing, static light-mapping, and link cable support.

We'll have more on Moto-X as the game continues in its development cycle.

-- Craig Harris

[Image: motox_010803_2.jpg] [Image: motox_010803_3.jpg] [Image: motox_010803_4.jpg] [Image: motox_010803_6.jpg]


Oooh... voxels! - OB1 - 24th January 2004

Did this game ever come out?


Oooh... voxels! - Great Rumbler - 24th January 2004

Voxels, huh? Is that anything like flooz?


Oooh... voxels! - A Black Falcon - 24th January 2004

http://www.gamespot.com/gba/driving/motox/news_2911229.html

Evidently not... the only news article about it was almost a year ago. That's a long dev time for a GBA title... :) Seems like it just vanished after being announced...


Oooh... voxels! - OB1 - 24th January 2004

Blah.


Oooh... voxels! - Great Rumbler - 24th January 2004

But...but the voxels!!


Oooh... voxels! - A Black Falcon - 24th January 2004

Seach for it on IGN and it says it was canned. There were PS2 and X-Box versions too, but the PS2 one was canned also and the X-Box one ... there is one news item there from 2002. That's about it. :D

Just another game that didn't make it...

And as for voxels... they'll be back... someday...


Oooh... voxels! - OB1 - 25th January 2004

I hope someone else makes good use of that engine.


Oooh... voxels! - A Black Falcon - 25th January 2004

It's only good looking for GBA... those are some pretty big pixels... er, voxels...


Oooh... voxels! - OB1 - 25th January 2004

Well no shit, Sherlock. I wasn't suggesting they use the engine for the Gamecube. Whatever


Oooh... voxels! - A Black Falcon - 25th January 2004

I think that ... well, the GBA should be used for the things it can actually do well? :D


Oooh... voxels! - Great Rumbler - 25th January 2004

Oh well, flooz is cooler than voxels anyway.


Oooh... voxels! - OB1 - 25th January 2004

A Black Falcon Wrote:I think that ... well, the GBA should be used for the things it can actually do well? :D

Erm

So if somebody makes a pretty good voxel engine, they should just throw it away because 2D is better for a handheld?


Oooh... voxels! - A Black Falcon - 25th January 2004

Well something didn't work, obviously, because it was cancelled...


Oooh... voxels! - OB1 - 25th January 2004

...

*sigh*