As I sit here on my last weekday of Spring Break, I noticed it was your birthday. I don't know much about you other than you worked with Ryan at WalMart, but that doesn't mean I can't say Happy Birthday!
Okay, I know somebody, or a few people, have the archives of RC around, and I was wondering if I could get them from somebody. I was doing some reminiscing tonight with some of the old threads here since I have nothing better to do, and would love to see some of the threads from the old hangout.
I'm embarressed to say, I saw that movie. Worthless as something to watch, but I can't help but think it would make a great game, using the Rev controller.
Quote:ONE THING'S FOR CERTAIN : WHEN POKEMON CHAOS BLACK GET INTO TRASINERS' HANDS, POKEMON FANS STAND TO BECOME THE COOLEST, MOST CONNECTED GAMING COMMUNITY IN THE WORLD.
Well, I've been watching some stuff about programming code and have found some amazing discoveries. Basically, there is a lot of total garbage code in our DNA, and a lot of the "programming" seems to actually be very messy.
Here's an example. There's been a discovery regarding an allele that has to do with clotting (an allele can be likened to the "bit" of the genetic world, many of them will make up a single gene). The discovery is what it actually does. It doesn't actually cause clotting, but rather it turns off another allele. That allele doesn't cause clotting itself, but rather it turns off something needed for clotting to function. Essentially, if this was written code, it would be something like this:
ClotStatus=0
ClotStatus=1
That's a very basic way of putting it, but it is dirty and wasteful code. A lot of discoveries like this make it very clear. Humans make much better programmers than nature :D. Hey, give US a few billion years we should be able to debug that DNA.
There are also lots of left over messy bits from bad transcriptions. For example, there are a number of broken bits of alleles in our genes that corrospond with really old virus...es that got passed down over the generations, and of course the unused bits of leftover code from our genetic ancestors.
All in all, it's that "survival of the just good enough" thing again. DNA isn't clean, but it gets the job done. We'll see how smoothly it runs if we can debug it.
Since it was requested that someone start a thread when they got their issue in, here we go.
The article is rather lengthy but full of good information. One of the key nuggets of info I believe is that Red Steel is considered as the game that will teach you how to use the Rev controller, and not just use it, but master it. The orientation of the controller is reflected onscreen, so you wanna go gangsta and hold your pistol sideways, go ahead.
They seem to be taking a Half-Life approach to cutscenes in that there are none. No cutscenes at all, all conversations happen in real-time. Also just like Half-Life your character doesn't talk, at least I'm assuming that. The only interactions you have there is by nodding or shaking or head in response, of course that's done with the controller. They are discussing the use of other interactions such as bowing.
Story of the game, pretty simplistic, but I'm guessing well written since they keep talking about how deep it is.
You are Joe Blow westerner meeting your Japaneese-American's Fiancee' for the first time. Someone shows up, kidnaps the girl, kills the father. Now the father is head of a Yakuza gang and carries a special ceremonial sword, this is what the kidnapper was after, so, with his dying breath he gives you the sword and tells you to kick ass and take names. Ok I might be paraphrasing that one.
Another thing they're touting is that you will likely be more clumsy and destructive in the beginning of the game as you get used to the controller. You will most likely favor weapons like machine guns, but as you progress through the game your skill will improve and you will lean towards the pistols more. The goal would be of course to take out five enemies with five bullets.
The music will reflect your skill as well. When you are more precise the music and sounds will be more calm and peaceful, while more destructive will be more chaotic.
The game will support 4 player split screen, no word yet on whether or not it will be online.
The Rev controller uses an unobtrusive, thin sensor that sits on top the tv. I'm guessing this goes with the controller to other tvs. It was kind of unclear there saying that you could take your controller to a friend's house and not have to resynch it. It also said that in split screen your actions are not impeded by the real estate you get. You can still make large gestures and not interfere with others. The sensor bar is also what allows you to play from any angle.
The GI crew said though you can shoot anywhere on the screen the game never feels like a light gun game. You'll also be able to throw grenades by mimicing a throwing motion or underhanded for rolling it along the ground.
I think that's the good majority of major highlights, they said the controller feels very natural and takes seconds to get used to. To qoute the last line of the article, "If every game for the system looks as promising as Red Steel, then the Revolution has a bright future indeed."
There was an interview with George Harrision, but I didn't read it yet. I mean c'mon, a guy can only sit on the can for so long.