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      Conker's Bad Fur Day
    Posted by: The Former DMiller - 12th February 2003, 11:00 AM - Forum: Nintendo 64 Reviews - No Replies

    Conker's Bad Fur Day Review

    By Derek Miller

    *#&@ off! You don't need to read my &%*#ing review! Go buy this @!#$ing game! Okay, to start this review off let me say that Conker's Bad Fur Day is definitely not for everyone. If you are young and easily impressionable or you take offense to toilet humor and sexual innuendoes then do not buy this game. But if you are sick of the same old platformers and want a game that will make you laugh then Conker may be for you. Whether you have to feed chunks of corn to the Great Mighty Poo (who, by the way, has an excellent singing voice) or jump off the rather large, uh, melons of a talking flower, Conker will never cease making you laugh. In my opinion this is Rare's best game since Goldeneye. Get it now you %$#&head!

    Graphics

    Graphically Conker is beautiful. It looks as good as Banjo-Tooie, if not better. The lighting affects are not overused in this game as I thought they were in previous Rare games. There is slight pop-up but never any noticeable slowdown. Some of the images in Conker will make your jaw-drop for more than one reason. Also Conker himself has some pretty cool idle activities. While Mario would take a nap in Mario 64 if you left him alone too long, Conker does a wide variety of activities. He will play with a yo-yo, play his Gameboy Color, or flip through a porno magazine. Let me reiterate that you will not stop laughing while playing Conker.

    9.0

    Sound

    Rare once again proves they are masters at sound. The sound effects in Conker are near perfection and the music tracks are incredible for being stuffed on a cartridge. There are only a few games I can think of with better sound and most of them are Rare games. What else needs to be said?

    10.0

    Gameplay

    The gameplay in Conker is fairly standard platformer fare. The most fun you'll have, though, is the jokes and the tasks you have to perform for people. While Mario had to bring a lost baby penguin to it's mother, Conker had to get a cow to drink prune juice so it will go poo. While Banjo and Kazooie had to climb up an anthill, Conker had to convince some bees to tickle a busty flower so the king bee could "pollinate" her. While Donkey Kong fought a raging armadillo, Conker had to fight the Great Mighty Poo. There are also funny parodies of pretty much every popular movie under the sun including Saving Private Ryan, The Godfather, and Aliens. Conker is hilarious the whole way through and if you aren't offended by the humor then you'll love it.

    8.5

    Replayability

    Conker has some awesome multiplayer modes. Many are similar to standard FPS games but they all have a certain twist. I'll explain the modes here:

    Deathmatch : Standard deathmatch with multiple levels to choose from.

    Heist : A bag of money is in the middle of the bank. You have to grab the money and take it back to your safe. You go much slower when you have the money and you can't use weapons. Speaking of weapons, you start with a baseball bat and can also use throwing knives, an uzi, and a bazooka amoung other weapons.

    Beach : You can either be on the side of the Frenchies or the Tedizes. If you are with the Frenchies then your goal is to make it across the beach without getting killed. The Tedizes will fire at you with a powerful machine gun, bazooka, or a sniper rifle. You can find powerups that burst your speed which will greatly help you avoid the gunfire. There is also a dynamite plunger you can use to blow the stuffing out of the Tedizes. As a Tediz you sit atop the hill and shoot at the frantic Frenchies with your three weapons. I can't explain in words how much fun that is.

    Raptor : This ones pretty tough if you are on the Ugas side. As an Uga your goal is to steal a raptor egg and bring it to the large frying pan. Problem is Mama Raptor is out to prevent that. The Uga can use many primitive weapons to attack Mama Raptor but Mama Raptor has a vicious bite which is tough to compete with. This game is more fair when multiple Ugas take on a single Mama Raptor.

    War : There are two modes to this, Total War and Colors. In Total War the Squirrels and Tediz both occupy seperate sides of the same fortress. Your goal is to find the enemy's canister of lethal chemicals and put it into the opposing sides sewer system, thus killing everyone who is not in a safe zone or wearing a gas mask. In Colors you simply play capture the flag. Get your enemy's flag and take it back to your own base.

    Tank : This is similar to Total War except you are in tanks. Find the chemical canister and return it to your base to destroy the other tanks if they are not in safe zones. There are many different hardware pickups you can find such as a high-velocity gun barrel, a telescopic sight, a shield, and a nitro-booster. There is an option that lets one player control the tank's movement while another controls the turret.

    Race : You race the hoverboards across lava with nitro-boosters and missles scattered about. It is the same race that is in the single-player game.

    8.5

    Buy/Rent

    Buy it now! What are you waiting for?! Best Buy lowered the price of it to $30 so you have no excuse anymore!

    Total (not an average) : 9.0

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      Super Castlevania IV
    Posted by: The Former DMiller - 12th February 2003, 10:57 AM - Forum: Super NES Reviews - No Replies

    Super Castlevania IV Review

    By Derek Miller

    I was never a big fan of the original Castlevania for NES. While I liked the game, it was never one of my favorites. Super Castlevania IV, however, was easily one of my five favorite games for the SNES. The game was tough, maybe not as tough as the original, but tough nonetheless. Also, the graphics were spectacular for an early SNES game. The music was also great. There was little that I could complain about regarding this game and it ate up a lot of my time when I first got it. Let us journey with Simon Belmonte and help him on his quest to save the land from the evil Count Dracula.

    Graphics

    Super Castlevania was one of the best looking games on the SNES, if not the best looking game, when it was released. It even looks good when compared to later games on the SNES. Everything looks spectacular in Super Castlevania and there are many great effects that were previously never used on the SNES. Moving backgrounds appear for the first time in a SNES game and they look great. The only problem in this department would be the occasional major slowdown. All slowdown can be suffered through, however, and it only comes up in certain locations. It is the only thing keeping the game from getting a perfect score in this department.

    9.5

    Sound

    The music in Super Castlevania is amongst the best on the SNES. All of the tracks are gloomy and spooky and provide a good backdrop for the creepy levels. This is one of the few early games where the tracks don't sound annoying when listened to outside of the game. The sound effects aren't anything special, though. Simon's whip makes a cracking sound when it hits enemies and there are various other effects but most of the resources are devoted to the music and graphics.

    8.5

    Gameplay

    If you've played the original Castlevania then you can play Super Castlevania. The gameplay is nearly identical with only a few slight tweaks. Simon can now whip his whip in all directions, allowing him to hit enemies below him as well as enemies at angles. This change makes it hard to go back to the original Castlevania and is akin to the change in Super Metroid that allowed Samus to fire diagonally. The game is fun and is also extremely hard. Some of the bosses are nearly impossible to beat but it's gratifying to finally defeat them. The only problem is the lack of an on-cart save system. Instead a password system is used which is mildly annoying. Nothing else to complain about, really. You've probably played Castlevania at some point in your life so chances are you know what the game is like.

    8.0

    Modern Appeal

    The game looks good so chances are the graphics won't turn you off. It's a fun game no matter how old it is but chances are, after you beat it, you won't play it as much. A quick game every once in a while is probably as much as you'll play it after you have it mastered.

    7.5

    Purchase Price

    This game is in fairly high demand so expect to pay anywhere from $10 to $20. You shouldn't have much trouble finding it, though. Just check eBay or your local used game store.

    Total (not an average) : 9.0

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      Donkey Kong Country
    Posted by: The Former DMiller - 12th February 2003, 10:54 AM - Forum: Super NES Reviews - Replies (3)

    Donkey Kong Country Review

    By Derek Miller

    Near the end of the Super Nintendo's life span, things weren't looking too good for Nintendo. Sega's Saturn and Sony's Playstation has already hit the market and had begun to take a chunk of the 16-bit crowd away from the SNES. Not helping matters, the Nintendo 64, known back then as Project Reality or the Ultra 64, was constantly being delayed. 3D was the"in-thing" and the SNES, while it did have some 3D games like Star Fox and Stunt Race FX, was really starting to show its age. That's where a little-known company called Rare came in. They used a large amount of resources, partly donated by Nintendo, to create a make-or-break game that would star Nintendo's own Donkey Kong. When Donkey Kong Country was being released Nintendo promoted it to no end. People were awed by it's graphics and many originally thought it was a game for the upcoming Nintendo 64. Donkey Kong Country even looked better than many of the games on Playstation even though it was really only 2.5D. Donkey Kong Country was one of Super Nintendo's last great games and it helped top off one of the greatest consoles ever.

    Graphics

    Easily the best graphics on Super Nintendo, bar none. Even compared to the next generation consoles Donkey Kong Country was able to hold its own. Whereas games like Star Fox and Stunt Race FX had the extremely noticeable textures and were really buggy, DKC did a fantastic job putting 3D characters in a 2D environment. The landscapes were awe-inspiring and the characters and enemies looked terrific. Not much to complain about in this department. There was never even any noticeable slowdown.

    10.0

    Sound

    Catchy tunes and funny sound effects helped make this game sound great. The music seemed to fit the stages perfectly and the monkey sounds and grunts from the enemies were just plain hilarious. The sound effects were professionally done and were a foreshadowing of Rare's unbelievably sound tracks and effects for their Nintendo 64 games. I truly think there are very few companies that produce better sounding games than Rare.

    8.5

    Sound

    Donkey Kong Country was a classic 2D platform that added a few tricks to make things interesting. The buddy system worked great in the game. Donkey and Diddy each had their stregths and weaknesses and you'd soon learn which situations each excelled in. Playing the game with two players was a lot of fun. You could either make it a competition and try to get farther than your opponent or you could each control either Donkey or Diddy to try to beat King K. Rool. This was one of the first games to use a lot of different mini-games and it was something that would be used in later games again and again. In order to truly beat the game you had to find all of these mini-games which was a task in and of itself. And who could forget the minecart races? While there weren't many of them, they were so much fun to play over and over again. Donkey Kong Country was not just another 2D platformer, it was an incredibly addictive game that would bring Rare into the spotlight as a videogame developer.

    8.0

    Modern Appeal

    Even today Donkey Kong Country looks good. The game has a polished look and the graphics won't turn people off like many NES games sometimes do. The classic platforming action is just plain fun and it's the kind of game you can pick up and play for a few minutes or a few hours, depending on what you're looking for. A thoroughly addictive game if you haven't played it or are a fan of 2D platformers.

    8.0

    Purchase Price

    Donkey Kong Country is a very common game and should be easy to find. Expect to pay anywhere from $10 to $20 for it. Don't pay much more than $20, even if it's brand new.

    Total (not an average) : 8.5

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      Snake, Rattle, & Roll
    Posted by: The Former DMiller - 12th February 2003, 10:53 AM - Forum: NES Reviews - No Replies

    Snake, Rattle, & Roll Review

    By Derek Miller

    Snake, Rattle, and Roll was one of Rare's last NES games. They weren't called Rare back in the NES days but they were churning out fun games none the less. Snake, Rattle, & Roll was one of their best. Even if you haven't played it, chances are you've seen or heard of it. Who can forget the images of the snakes destroying enemies with their tounges and getting power ups to increase their length? It was also one of the few semi-3D games on the NES. Marble Madness and Q-Bert come to mind as some other games that utilized a 3D grid. SNR was simply a fun, arcade-action game, and it would even be ported to the Sega Genesis years later. Not many NES games were ported to other systems, mostly due to Nintendo's strict rules, so Snake already stands out from other NES games.

    Graphics

    Excellent graphics for an NES game. The 3D grid looks pretty good and bright colors are used to increase the happy mood of the game. The snakes look good as well as the enemies. Even the water graphics are decent. Overall, one of the best looking NES games.

    9.5

    Sound

    The music in the game helps to increase the happy mood of the game as well, but it can get slightly annoying. The sound effects sound pretty good, though. The audible thwomp when you kill an enemy is great as well as the noise when you attack. Decent sound for an NES game.

    6.5

    Gameplay

    Snake, Rattle, & Roll is very fun and very addictive. The point is pretty much to make your way through the 3D levels and get to the exit. The catch is that you have to eat little balls along the way that increase your snake's length (Please no sick jokes). You need to have eaten enough to open the door when you get to it. A scale we determine if you weight enough to open the door. Of course, there are numerous enemies and traps along the way to try and stop you. The game is really challenging and will take some time to master. You can also compete with a second player to add to the fun of the game. The multiplayer option makes the game ten times as fun. It's a tough game but you'll find yourself not wanting to put it down.

    9.0

    Modern Appeal

    Snake, Rattle, & Roll can be placed in the same category as Ms. Pacman, Pong, and Asteroids. It's the kind of game that is fun no matter how old it is and how dated the graphics look. SNR is a great arcade-type game that will keep you hooked like so many quarter-eating arcade games used to do. The good thing is this game is for NES and you won't spend all your quarters trying to beat it.

    8.5

    Purchase Price

    Snake, Rattle, & Roll is a very common game and it won't cost you much at all. Look for it to be less than $5. At this price you'd be crazy not to pick it up. You aren't crazy, are you?

    Total (not an average) : 9.0

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      P.O.W.
    Posted by: The Former DMiller - 12th February 2003, 10:52 AM - Forum: NES Reviews - No Replies

    P.O.W. Review

    By Derek Miller

    P.O.W. is really an unheralded game. That may be because it was overshadowed by the better Double Dragon series. That doesn't mean P.O.W. doesn't deserve a shot, though. It had similar gameplay to Double Dragon but is set in a war zone which provides for, in my opinion, a more interesting scenario. If you liked the Double Dragon series then give P.O.W. a chance.

    Graphics

    P.O.W. had similar graphics to Double Dragon but looked just a little better. The people in the game all looked pretty good, at least better than the clunky, cartoonish enemies from Double Dragon. It's good enough so that it won't turn you off but it's nothing spectacular.

    7.5

    Sound

    Nothing special here and I really mean it. The sound track can get annoying and the sound effects are almost nonexistant.

    4.5

    Gameplay

    This is your standard Double Dragon-type game. You know the type of gameplay. There are weapons and powerups you can pick up along the way such as brass knuckles, knives, and machine guns. This makes the war zone seem all the more realistic and makes the game a heck of a lot more interesting. You can also play with a second person which is always fun.

    8.5

    Modern Appeal

    If you liked this type of game back in the day then you will like P.O.W. If you've never played this type of game you might enjoy P.O.W. anyway simply because it's fun arcade-type action. The graphics are decent so they won't turn you off. That's a good thing.

    8.0

    Purchase Price

    Shouldn't cost you much. Probably about $5. You shouldn't have much trouble finding it on eBay or at a used game store.

    Total (not an average) : 8.0

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      The Legend of Zelda
    Posted by: The Former DMiller - 12th February 2003, 10:50 AM - Forum: NES Reviews - Replies (1)

    The Legend of Zelda Review

    By Derek Miller

    Incredible game after incredible game, created by Shigeru Miyamoto and other brilliant game designers,was released for the NES in the early days. The market was still in itsinfancy and there was a lot of room to innovate. The Legend of Zeldawas one of those innovative games. Not only was it the first game to featurescreen scrolling in four different directions, but it was also the firstNES game to feature a save system. While the save system wasn't perfectthere is no way you could complete Zelda without the ability to save unless you had a lot of time on your hands or you used the trick I used sometimes and left the NES on while you were away. The Legendof Zelda didn't only bring about technical innovations, it also provided us with a seemingly never-ending quest that would keep us playing until our eyes were bleary. Then what happens? We are given a second quest, asomewhat new quest with brand new dungeons in new locations that was much harder than the original quest. The Legend of Zelda marked the birth of a series that is highly regarded in the gaming community as one of, if not the best series of games in existence. No review can really do the game justice but I'll give it a try.

    Graphics

    For it's time, Zelda had decent graphics. While it wasn't anything mind blowing like Donkey Kong Country was for the SNES, it looked up-to-par with the other early NES games. A limited number of colors were used to provide the mood of the different areas of the game. The early parts that Link could explore were bright and the green really made the place seem nice. Whereas the dungeons were dark and gloomy, and did a good job setting the tone along with the music. There were only a few occurrence of slowdown in the game, mainly in the dungeons, when there were a lot of enemies on screen but it didn't take much away from this great game.

    7.5

    Sound

    Who doesn't remember the Zelda over world theme? Many gamers were shocked when the theme didn't reappear in Ocarina of Time. The sound, along with the graphics, provided the mood for this epic quest and the tunes, while some people may be annoyed by them, were good for the limited resources that the NES had to devote to sound. Not much you can do in the way of sound with an the 8-bit NES.

    8.5

    Gameplay

    This is where the Legend of Zelda really shines. You start out as Link and you have nothing but your wits about you. When an old man gives you a sword, the fun really begins. You have to fight your way through a never-ending onslaught of monsters as you attempt to locate all the dungeons. Finding the dungeons was fun, but it didn't match the appeal of fighting your way through the dungeons themselves. Every dungeon contained at least one weapon or item for you to find, each essential to completing your quest. Not only did you have the main quest to keep you occupied, but the Zelda overworld contained many hidden secrets that you wouldn't find if you didn©ˆt explore. Hidden heart containers would boost your maximum heart containers and there were also secret places where you could buy these heart containers. There were also secret areas where people would give you money to help you along or sell you items at a discount. There were also two locations to upgrade your sword, but only if you were strong enough. While none of this was integral to the main quest it provided a sense of satisfaction when you finally found the most powerful sword or another heart container. Zelda was a game that was unmatched in it's time.

    10.0

    Modern Appeal

    Zelda is the type of game that you yearn to play every once in a while. While it isn't the same type of epic quest as Ocarina of Time or Final Fantasy, it does provide hours of pure 8-bit entertainment. It's not the type of game you will pick up and put down in a hour. When you are bored and don't have any new games to play, pick up the Legend of Zelda and go on a quest to save Princess Zelda and the Land of Hyrule from the evil clutches of the monster Ganon.

    8.5

    Purchase Price

    Even the gold cartridge of Zelda, which isn't as rare as some might like you to think, won't cost you too much. You shouldn't pay more than $10 for this game.

    Total (not an average) : 9.5

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      For the last time...
    Posted by: Dark Jaguar - 12th February 2003, 8:42 AM - Forum: Ramble City - Replies (1)

    http://www.borgerisd.net/soapbox/soapbox.htm

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      Name a Rock/Pop star you would like to be.
    Posted by: Private Hudson - 12th February 2003, 8:12 AM - Forum: Ramble City - Replies (4)

    Or just look up to. Whatever. Anyways, I saw this posted at another board, and it was a fun topic, so I thought I'd post it here.

    Anyways, here's my most admired rock stars. Just post who they are, a picture of them, what band they're from, and some good songs by them. :)






    Maynard James Keenan - A Perfect Circle - Judith, The Hollow, 3 Libras (etc.)
    [Image: c-001011-pi-104675.jpg]

    Maynard James Keenan - Tool - 46 & 2, Lateralus, Schism, Opiate, Prison Sex, Eulogy (etc. etc.)
    [Image: maynardatl010515.jpg]

    (Yes, they're the same person, but he's in 2 bands :p)

    Phil Anselmo - Pantera - Slaughtered, 5 Minutes Alone, Goddamn Electric, Revolution is my Name, Rise (etc etc.)
    [Image: 1phil2.jpg]

    Till Lindemann - Rammstein - Ich Will, Sonne, Du Hast (etc.)
    [Image: Ram_Till7.jpg]

    Marilyn Manson - Marilyn Manson - The Dope Show, I Don't Like The Drugs (But the Drugs Like Me), The Reflecting God, The Nobodies (etc. etc.)
    [Image: manson.jpg]

    :)

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      Pikmin
    Posted by: EdenMaster - 12th February 2003, 5:41 AM - Forum: GameCube Reviews - No Replies

    GameCube review: Pikmin

    Review Written by EdenMaster

    You are Captain Olimar, and while on vacation your ship crashes on a mysterious planet. The atmosphere contains oxygen, which is poisonous to Olimar. You have 30 days of oxygen in your suit and you must recover 30 missing pieces of your spaceship to go home. Upon landing you find a strange object you name the Onion, as you near it, it stands up on little legs and pop out seeds. Within seconds of embedding in the ground, it sprouts. You pull it out to find it’s not a plant, but a living creature, you name it a Pikmin. You soon find that the Pikmin can carry capsules to the Onion to make more Pikmin. Soon there are enough Pikmin to attack the other creatures on this planet. The defeated creatures can also be made into more Pikmin.

    You can have as many as 100 Pikmin follow you at one time, and they can carry spaceship parts you find back to the ship.

    Pikmin is a fun game that can get you addicted, and its flaws are that the days can go by kind of quickly, and it takes a bit of practice controlling Olimar and the Pikmin. Nevertheless, I rate Pikmin an 8.5 and recommend it to anyone with a Cube.

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      Our Reviews Section is finally back!
    Posted by: Weltall - 12th February 2003, 5:23 AM - Forum: Tendo City - No Replies

    If you look on the main forum page in the 'Quick Links' list, you'll now notice our reviews are back. Obviously, the rest of the site will come back piece by piece, but this was always the most important part.

    Now, however, our reviews section is much better than before. Instead of static HTML as it was before, the entire review section is based on modified forum code, so now anyone can post a review whenever they want. You'll of course notice that the setup is different than the regular forums, but posting reviews is as simple as making a regular post. Of course, I should remind everyone that this section is for reviews only, and anything in there that isn't a review will be deleted.

    EdenMaster is the Reviews Editor, and he'll essentially moderate the section. Contact him or myself if you have any questions regarding the review section.

    Now no one has an excuse not to post reviews, so hopefully we'll all start contributing a lot more now that the process has been so simplified! :D

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