The last bastions of intelligence have fallen... The first hint was when Discovery and TLC dedicated almost all their time to their 30 new reality shows.
Quote:Japanese Metroid Boxed Check out Samus overseas!
January 30, 2003 - It's now been over two months since U.S. Metroid Prime fans first realized their dreams of controlling Samus on the GameCube. Nintendo's release schedule for the awesome adventure called for a North American debut last November, while the rest of the world was forced to simply wait and endure repeated anxiety attacks. The Japanese version of the game is set to ship in the homeland on February 28, 2003, and it almost doesn't seem fair, does it?
Well, perhaps the tables have turned. American gamers must now look upon the following image and invite feelings of envy into their Metroid-obsessed hearts. Below is the box art that Japanese gamers will find packed neatly onto store shelves next month.
This alternate Samus pose is one of our favorites, and we think you'd be crazy not to love it yourself. The orange and blue shades blend nicely to represent both the magma-hot and winter-frozen motifs in the game, as well as simply look pretty damn sweet and force us to lust after the game even more.
Thank you, Nintendo.
If you feel the need to import the Japanese version of the game simply for its cover, we'll understand. Stay tuned to IGNcube as we update this story in the future with photos of site Editor-in-Chief Matt Casamassina snuggling on the couch with his copy wrapped tenderly in his arms.
Metroid Prime Japanese box art.
Very nice. Much better than the U.S. cover, as per usual.
Quote:Super! Ghouls 'n Ghosts Online!
Capcom and Game Factory recently announced that they are working on a Massive Multiplayer Online Role-Playing Game set in the Makaimura universe (that's Ghosts 'n Goblines/Ghouls 'n Ghosts in North America) on multiple platforms. Created using the Terazona and Renderware 3D engine, the game will show up first on the PC in the Spring of 2004 with major console version following soon after.
Ghouls 'n Ghosts Online will star the son of the series' hero, Arthur, and 10 other playable characters. Players can choose from one of them and six classes, like knight, vampire, and archer, and battle against hordes of baddies over the internet.
Check out the concept art below, courtesy of The Magic Box. We'll have more soon, so stay tuned.
Hey it's great that they're making a new G&G game, but why the hell is it coming out for the PC first? G&G is a console franchise, and console owners are the ones that will flock to it. But whatever. It's still good news.
Everyone I know who has played the game has disliked it. Here's a short write up by a friend of mine, who thought that DMC was one of the few exceptions (not easily impressed).
Quote:Let me first start off that this was suppose to be the game for me. Devil May Cry is by far IMHO is the best game for the ps2. I have beaten DMC including DMD mode, S ranks on everything. Not to mention even when I finished all of that I kept on playing. I think I gave up playing DMC after 60+ hours. Needless to say I was a huge fan of DMC.
Now to DMC 2. After about 1 hour of playing it I am now on level 10 or 11 I do believe. I think there is suppose to be either 18 or 21 levels for Dante. This is without dying one single time. Heck I have not even had to use a orb, and am very rarely forced to go into Devil mode. Does anyone else see a problem here? I sure do. Plus I think I have fought 2 or 3 bosses. I am not sure because they seem about the same as regular bad guys. It took me a bit longer to beat them, but no fear of dying. Once again does anyone else see anything wrong here?
Now so far as the gameplay goes. You of course know you can run up walls. Let me say I have found no use for it other than to breakup the boredom I am experiencing with this game. Dante is now floaty. When you jump up in the air, and fire. You kind of levitate. If you did not do a double jump then when you start to fall, then you can jump again and do your levitation. Sounds cool eh? Well it was for the first few times, but now it is just annoying. I want down where the action is getting higher stats for more orbs. This jump float negates that possibility as I see it. Thus making it tougher to buy upgrades, or what they call upgrades. Though the way it is going it may not be necessary to buy any. It's that easy. You can now also shoot two different direction. I must say this is useless since I have seen baddies just standing there waiting for you to come up and slash them with the sword.
There is somthing new to Devil May Cry. Puzzles!!!! Not any ordinary puzzle, but really silly ones. This is not a spoiler since I don't know I solved it. It told me to light blue torches or some non-sense. So 4 blue orbs come out of the floor. They are seperated by tiny walls you can jump over. Well I thought you had to hit all 4 of them in a set time (before the walls and them repositioned themselves) Well I was wrong. After about 10 minutes of slashing it just gave up or somthing and just let me through.
devil mode has changed quite a bitlso. You start off with Devil mode, but his Devil mode is not the same You mix jewls to give you different abilities. Like speed versus flying. I realize it sounds cool, but there is no flying without the jewel. Not to mention everything you do jewel wise you could do in DMC 1 without jewels.
Graphics are ok in this game. Though it is tough to tell sometimes because the camera is pulled so far back. If you thought DMC 1 had some doozy camera angles. Just wait till you try this one. They are just as bad only pulled back. My biggest gripe with graphics is maybe not the graphics themselves. Do you remember how in DMC it had cool intro's to new bad guys. They are gone If they are there there is nothing dramatic about them.
Bottom line about this game. If you want a great game to suck put a video game reviewer in charge of it, and not the team that is the mac dad. I wish this game had come out on the gamecube just so the same team would do this game again.
If you beat Devil May Cry in DMD mode. You will probably be like me, and snoozing through this game. It's boring, and it sucks. It has some good concepts, but they were not able to pull them off. Feakin sad for me.
Extremely disapointing. At least I still have Shinobi and Ninja Gaiden to look forward to. :)
I bought this game last night and I just wanted to let you all know that it's fan-tastic! It's just like the GC version and the controls are actually quite good. Now I need to convince my stupid friends to buy a copy of this game so that we could have some multiplayer fun...
LOL, I had joined the yicky forums a couple months ago after trying to find lazyfatbum (WHO HAS STILL NEVER GOTTEN IN TOUCH WITH ME). Anyways, I just wanted to say this forum looks fricken awesome. I may go buy a gamecube just to fit in here ;)
I will be around quite often! Hello to those of you who remember me!!!
Hope to engage in educated discussions with you soon.
- Nintendo mentioned that the GameCube GameBoy Player is not compatible with GameBoy titles with built-in vibration pak or tilt sensor, such as Pokemon Pinball, Top Gear Pocket, Koro Koro Kirby, and Koro Koro Puzzle Happy Panetchu. In addition, the GameBoy Player does not operate on Panasonic's DVD / GameCube combo system "Q". The GameBoy Player is scheduled to release in Japan on March 21, for 5000 yen.
- Nintendo of Japan mentioned that the GameBoy Advance SP is not compatible with GameBoy titles with built-in tilt sensor, such as Koro Koro Kirby / Kirby Tile n' Tumble (Nintendo) and Command Master (Enix) for GameBoy Color; and Koro Koro Puzzle Happy Panetchu (Nintendo) for GameBoy Advance.
Should we be there? Who will join us? What do u think the outcome will be?
My answers are YES, most of the UN (eventually) and it'll be only slightly longer than our Afghanistan campaign. Russia is showing signs of budging, and really--do you think they'll side with Iraq over us?