According to Megaman 8, Bass is said like the fish. That suits me find. Stupid audiophiles... If you are going to SPELL it like the fish, say it like that! Don't spell it one way and say it like the word base is spelled! If you are so upset about it, spell it base!
Back on topic, it's been a while since I played using the original Megaman, but it's good to be back. Following the style of Megaman Zero, this game is frickin' hard (Burner Man and Dynamo Man in particular are frickin' difficult). The levels sometimes are hard enough to take away most of your lives before you reach the end (a whole lot of jumps seem to be REALLY extreme with Bass in mind, so the non-doublejumping of Mega Man could make them hard on ya :D.
Instead of being able to select from 8 bosses in any order, or choosing from a list of 4, then another list of 4 once the first group is defeated, you have another system. You have 3 bosses to start with, and when you defeat any of them, you open a path to some new ones, depending on which one you beat. I like it.
Unline Mega Man X4, the two characters don't get seperate abilities from the bosses, but they behave differently so it's fine. Bass can double jump, shoot in any direction, and can dash Mega Man X style (mainly to extend his jump, the dash doesn't get you low to the ground to slide under enemy attacks and into small passageways). Bass's Bass Buster fires rapid shots when you hold it down. They are weak, but it's like a machine gun effect. Megaman has his standard Mega Buster, which has the ability to be charged, unlike Bass's weapon, for more power. He can slide, which unlike the dash, gets you lower to the ground for dodging and getting into small areas. He can also shoot while moving, unlike Bass who must remain stationary when firing (so he can aim). He also has the power of the "thumbs up" according to the display of pics of special abilities when you select your character :D.
They recycled two Mega Man 8 bosses, Tengu Man and Astro Man. Fortunatly, they have different battle strats and powers this time so they are pretty much new.
So why is Bass fighting? Some robot managed to get concious thought (a miracle Dr. Light and Dr. Wily are still trying to figure out) and decided to overthrow humanity, by taking over Wily's fortress. So, Wily sends Bass to teach this robot "King" a lesson. Bass actually wants to because he desires to be most powerful.
Anyway, fun little game. I think only EdenMaster will even care about this though... The rest of you will pop in post comments about not being interested in a series that's been done to death, and leave :D.
Quote:In an Arcadia Magazine interview with developer Playmore, it was confirmed that the upcoming crossover fighter SNK vs Capcom will be hitting all three major consoles as early as this summer. The news (courtesy of Gamerfeed) contradicts earlier reports that the game would initially be released only in the arcades.
Also revealed in the interview was news that Hugo, the Andre the Giant look-alike from Street Fighter 3 and Earthquake of Samurai Showdown fame would be included in the game as playable characters. This brings the current known lineup to be:
* Ken Masters
* Ryu
* Chun-li
* Kyo Kusanagi
* Iori Yagami
* Mai shiranui
* Hugo
* Earthquake
Additionally, Playmore revealed that the concept behind SNK vs Capcom would be "SSI," or Simple (simple controls), Speedy (speedy controls), and Insight (deep gameplay). The developers stated that the game would be "not a match," implying that there would be no tournament structure. How this will affect gameplay, if at all, is unknown.
We'll have more on SNK vs Capcom as it becomes available. Be sure to check the media page for a couple scans from Arcadia Magazine that show character artwork for both Hugo and Earthquake
Cool... I certainly didn't expect this game to come out on the GC... I only hope this rumor turns out to be true. Its not like many people can afford Neo-Geo carts, which for this game would be $200 to $300 or more...
Oh, in case anyone didn't know, yeah there are still games being made for the circa 1989 Neo-Geo arcade machine, even though SNK died... such as this game. :)
Miyamoto must have really enjoyed his European vacation, because he let another major blurb slip. No, not about Metal Gear, but about his own beloved Mario.
In speaking to French magazine Gamekult last week, "Cash Money Miyamoto" revealed a few truths regarding the tentatively titled Mario 128. One of them is that it is in fact the true sequel to Mario 64, not Mario Sunshine. Of course, we've all known this for some time now. Here's Spong's translation of the revealing magazine article:
Firstly, Mario 128 is unlikely to be the game's final name, according to Miyamoto. He said that the title had stuck, since it was first dubbed that more than three years ago. He also hinted that Mario 128 has been in development a long time, and that it was begun even before Super Mario Sunshine, a game believed by many to be based around resurrected N64DD code.
What’s more, Miyamoto also revealed that his team is working towards a release by the end of this year, at least in Japan - much sooner than was expected. This could mean that an American release may also happen before Christmas, with a European version to follow soon after.
(wj)
Source: Spong
Holy flying fuck beans! My hunch was correct! Mario 128 will be shown at E3 and it might even come out this year!!!!!!! AAAAAAAAAAAAAAGGGGGGGHHHHHHHHHHHHHHHHH I want to jump up and down like a little boy!!!!!!!
If this turns out to be false I'm going to kill someone...