According to Megaman 8, Bass is said like the fish. That suits me find. Stupid audiophiles... If you are going to SPELL it like the fish, say it like that! Don't spell it one way and say it like the word base is spelled! If you are so upset about it, spell it base!
Back on topic, it's been a while since I played using the original Megaman, but it's good to be back. Following the style of Megaman Zero, this game is frickin' hard (Burner Man and Dynamo Man in particular are frickin' difficult). The levels sometimes are hard enough to take away most of your lives before you reach the end (a whole lot of jumps seem to be REALLY extreme with Bass in mind, so the non-doublejumping of Mega Man could make them hard on ya :D.
Instead of being able to select from 8 bosses in any order, or choosing from a list of 4, then another list of 4 once the first group is defeated, you have another system. You have 3 bosses to start with, and when you defeat any of them, you open a path to some new ones, depending on which one you beat. I like it.
Unline Mega Man X4, the two characters don't get seperate abilities from the bosses, but they behave differently so it's fine. Bass can double jump, shoot in any direction, and can dash Mega Man X style (mainly to extend his jump, the dash doesn't get you low to the ground to slide under enemy attacks and into small passageways). Bass's Bass Buster fires rapid shots when you hold it down. They are weak, but it's like a machine gun effect. Megaman has his standard Mega Buster, which has the ability to be charged, unlike Bass's weapon, for more power. He can slide, which unlike the dash, gets you lower to the ground for dodging and getting into small areas. He can also shoot while moving, unlike Bass who must remain stationary when firing (so he can aim). He also has the power of the "thumbs up" according to the display of pics of special abilities when you select your character :D.
They recycled two Mega Man 8 bosses, Tengu Man and Astro Man. Fortunatly, they have different battle strats and powers this time so they are pretty much new.
So why is Bass fighting? Some robot managed to get concious thought (a miracle Dr. Light and Dr. Wily are still trying to figure out) and decided to overthrow humanity, by taking over Wily's fortress. So, Wily sends Bass to teach this robot "King" a lesson. Bass actually wants to because he desires to be most powerful.
Anyway, fun little game. I think only EdenMaster will even care about this though... The rest of you will pop in post comments about not being interested in a series that's been done to death, and leave :D.
Quote:In an Arcadia Magazine interview with developer Playmore, it was confirmed that the upcoming crossover fighter SNK vs Capcom will be hitting all three major consoles as early as this summer. The news (courtesy of Gamerfeed) contradicts earlier reports that the game would initially be released only in the arcades.
Also revealed in the interview was news that Hugo, the Andre the Giant look-alike from Street Fighter 3 and Earthquake of Samurai Showdown fame would be included in the game as playable characters. This brings the current known lineup to be:
* Ken Masters
* Ryu
* Chun-li
* Kyo Kusanagi
* Iori Yagami
* Mai shiranui
* Hugo
* Earthquake
Additionally, Playmore revealed that the concept behind SNK vs Capcom would be "SSI," or Simple (simple controls), Speedy (speedy controls), and Insight (deep gameplay). The developers stated that the game would be "not a match," implying that there would be no tournament structure. How this will affect gameplay, if at all, is unknown.
We'll have more on SNK vs Capcom as it becomes available. Be sure to check the media page for a couple scans from Arcadia Magazine that show character artwork for both Hugo and Earthquake
Cool... I certainly didn't expect this game to come out on the GC... I only hope this rumor turns out to be true. Its not like many people can afford Neo-Geo carts, which for this game would be $200 to $300 or more...
Oh, in case anyone didn't know, yeah there are still games being made for the circa 1989 Neo-Geo arcade machine, even though SNK died... such as this game. :)
Miyamoto must have really enjoyed his European vacation, because he let another major blurb slip. No, not about Metal Gear, but about his own beloved Mario.
In speaking to French magazine Gamekult last week, "Cash Money Miyamoto" revealed a few truths regarding the tentatively titled Mario 128. One of them is that it is in fact the true sequel to Mario 64, not Mario Sunshine. Of course, we've all known this for some time now. Here's Spong's translation of the revealing magazine article:
Firstly, Mario 128 is unlikely to be the game's final name, according to Miyamoto. He said that the title had stuck, since it was first dubbed that more than three years ago. He also hinted that Mario 128 has been in development a long time, and that it was begun even before Super Mario Sunshine, a game believed by many to be based around resurrected N64DD code.
What’s more, Miyamoto also revealed that his team is working towards a release by the end of this year, at least in Japan - much sooner than was expected. This could mean that an American release may also happen before Christmas, with a European version to follow soon after.
(wj)
Source: Spong
Holy flying fuck beans! My hunch was correct! Mario 128 will be shown at E3 and it might even come out this year!!!!!!! AAAAAAAAAAAAAAGGGGGGGHHHHHHHHHHHHHHHHH I want to jump up and down like a little boy!!!!!!!
If this turns out to be false I'm going to kill someone...
Quote:CHICAGO--(BUSINESS WIRE)--March 28, 2003-- Midway Games Inc., a leading software industry publisher and developer, announced today that ESPionage™, is in development and is expected to ship in Fall 2003 for the PlayStation®2 computer entertainment system, the Xbox™ video game system from Microsoft and Nintendo GameCube™. ESPionage challenges players to use their most powerful weapon -- their mind -- as they try to master the first action/stealth game to integrate traditional weapons combat with extensive Psi (psychic) mind powers. Combatting a terrorist movement set to overthrow world order, Nick Geller -- an elite American Psi-Operative -- fights using telekinesis (lifting and throwing objects), pyrokinesis (controlling fire), remote viewing (going "out-of-body" to plan attacks), mind drain (draining Psi energy from enemies), aura view ("seeing" elements that aren't visible in the real world) and mind control (taking control of enemies) to fight against an army of programmed, psychic terrorist super soldiers that will stop at nothing to reach their goal.
"Never before have players been given the ability to use Psi mind powers in an action/stealth game," said Helene Sheeler, vice president of marketing, Midway. "ESPionage provides a highly entertaining experience that opens up unique and creative combinations of the way gamers can play the game."
As Geller, players must conquer a programmed super soldier army and its psychic agents while using Psi powers. In addition to Psi capabilities, players have access to traditional weapons such as handguns and automatic weaponry. As players strategically navigate seven huge immersive levels within four distinct compounds, they encounter multiple ways to solve missions, which greatly adds to the replay value.
ESPionage Key Features:
Psi Powers - The first and only action/stealth game to integrate weapons combat with extensive and unique Psi mind powers including:
Telekinesis - The ability to lift people and objects and hold, move or throw them in any direction.
Pyrokinesis - The ability to launch a wall of fire that ignites everything in its path.
Mind Control - The ability to take control of enemy bodies.
Remote Viewing - The ability to go "out-of-body" to see through doors to plan your "attack" and/or get information you would not be able to get in physical form.
Mind Drain - The ability to drain Psi power from enemies, which results in death to the victim.
Aura View - The ability to "see" elements that are not visible in the real world.
Action and Stealth Combination - Intense, fast-paced action with strategic stealth elements. The emphasis is on action, with elements of stealth.
Traditional Weapons - In addition to Psi mind control powers, traditional weapons, such as handguns and automatic weaponry, still play a major role in gameplay and combined with the Psi powers create an extraordinary and powerful gameplay dynamic.
Intense Storyline - An engaging and compelling storyline reveals the mystery of Nick's identity and the origin of his Psi powers while infiltrating the compounds of "The Movement," a powerful psychic terrorist organization.
Multiple Levels and Compounds - Seven huge and immersive levels within four distinct compounds spread throughout the world.
Deep AI - Adaptive artificial intelligence makes enemies extremely aware of the player's actions and delivers more intense, realistic fighting.
Multiple Methods for Solving Missions - The non-linear design allows the gamer to conquer the mission in multiple ways, allowing for endless replay value.
It sounds interesting, but I wonder how well EPS powers will work in a stealth game.
Let's look back a few years...to the era of N64 vs. PSX. It's no secret that N64 was trailing far behind PSX. We blamed this on:
1.) N64 was on cart; carts are more expensive, and due to being smaller, a constraint on game size.
2.) PSX had Square, Capcom, and most other major developers under its belt.
3.) Nintendo's kiddy image detracted older buyers. No swears, no gore & extreme violence...
Now let's look at the present... we're on DVD. Our game size is comparable to everyone else's. We have lovin' from Capcom, and even Square now, with an FF title en route...now I even hear of Metal Gear too. Our kiddy image is far behind, with Resident Evil saying "shit", and blasting the brains out of zombies, and other similar games.
That being said, why the hell are we still trailing behind in the market, even behind X-Box....? I really want to know!