Quote:Closing Comments
Burnout 2: Point of Impact has a lot of what I clamored for last year. It has more tracks, more vehicles, a thicker single-player mode, extra modes to die for such as Crash and Pursuit, different weather conditions, pretty visuals, and a more impressive sound package. I can only highly recommend it to any arcade racing fan. It's definitely worth a buy, even if the single-player content can be experienced in five hours of less. Crash mode, the Custom Series Champsionship, which features more cars to unlock and all the tracks in reverse, and the multiplayer make up for it.
However, I'm also hopeful that Criterion does a sequel. I think there's still plenty left to exploit in Burnout. Let's have some licensed vehicles, more involvement with tuning the cars, random weather effects, more interaction with computer AI, and more brilliant mode additions like Crash. Most of all, I'd like to see a happier medium between skilled driving and the high-octane, heart-pounding arcade elements.
Few arcade racers can compare to what Criterion has pulled off. I hope there's more to come.
-- Fran Mirabella III
Presentation
All the trimmings, fast load times, a more simplified replay system, flashier cars, but still a lack of official licenses. 8.0
Graphics
This score may be the same as the original's, but the visuals are definitely improved. Standards change, but Burnout 2 is still a super-fast, beautiful racer. 8.0
Sound
Brought into the world of DPLII, it now features the separated whish of passing cars and echoing tunnel chambers. Soundtrack composition is also better. 8.0
Gameplay
Much faster gameplay, more cars, more tracks, more everything; king of high-octane racing. But the dumbed down, easier arcade gameplay isn't quite the happy medium we were hoping for. 9.0
Lasting Appeal
Incredibly addictive four-player Crash mode, intense two-player racing, and a far deeper single-player mode. Still missing randomized weather, but this is a great step forward. 8.0
OVERALL SCORE (not an average) 8.5
Everyone here better buy this game. Seems to be slightly improved from the PS2 version as well. Let's hope that there's online play in the sequal (even on the GCN!). It's still my favorite game of this generation.
It's back again! You should all know the rules, but just in case, here ya go. You pick one character and their color, if you so choose as well as a 1 to 4 letter name (if none is given, one of my choosing will be given). Then, pick one item you like to have turned on during the tournament, all unpicked items will be off. Then once we have enough to start, I'll put all of you in as level 9 computer players in tournament in Final Destination. The players will fight until only one remains, and he will be crowned Melee Champion!
Also remember, that more than one person can use the same character AND color. Nobody has to worry about being beaten to a particular color of character.
<font color="red"><b>Current Entrants</b></font>
EDEN (EdenMaster) - Normal Ganondorf - Hammer
PUNK (big guy) - Blue Link - PokeBall
HUD (Private Hudson) - Normal Young Link - Parasol
UOFI (DMiller) - Normal Bowser - Beam Sword
D.J. (Dark Jaguar) - Normal Samus - Heart Container
DLN (Dark Lord Neo) - Black Link - Motion Sensor Bomb
ABF (A Black Falcon) - Green Sheik/Zelda - Home Run Bat
WIFI (WhiteFleck) - White Link - Fan
BEAN (Sacred Jellybean) - Black Capt. Falcon - Bob-Omb
ARSE (Nintendarse) - Normal Pikachu - Maxim Tomato
NIKB (Nick Burns) - Normal Young Link - Cloaking Device
(Laser Link) - White Young Link - Star Rod
LAZY - Normal Samus - Red Shell
<font color="blue">OBVI (Captain Obvious) - Normal Mr. Game and Watch
NBV4 (NBv4) - Normal MewTwo
LESB (lesbiansex) - Normal Peach</font>
According to Megaman 8, Bass is said like the fish. That suits me find. Stupid audiophiles... If you are going to SPELL it like the fish, say it like that! Don't spell it one way and say it like the word base is spelled! If you are so upset about it, spell it base!
Back on topic, it's been a while since I played using the original Megaman, but it's good to be back. Following the style of Megaman Zero, this game is frickin' hard (Burner Man and Dynamo Man in particular are frickin' difficult). The levels sometimes are hard enough to take away most of your lives before you reach the end (a whole lot of jumps seem to be REALLY extreme with Bass in mind, so the non-doublejumping of Mega Man could make them hard on ya :D.
Instead of being able to select from 8 bosses in any order, or choosing from a list of 4, then another list of 4 once the first group is defeated, you have another system. You have 3 bosses to start with, and when you defeat any of them, you open a path to some new ones, depending on which one you beat. I like it.
Unline Mega Man X4, the two characters don't get seperate abilities from the bosses, but they behave differently so it's fine. Bass can double jump, shoot in any direction, and can dash Mega Man X style (mainly to extend his jump, the dash doesn't get you low to the ground to slide under enemy attacks and into small passageways). Bass's Bass Buster fires rapid shots when you hold it down. They are weak, but it's like a machine gun effect. Megaman has his standard Mega Buster, which has the ability to be charged, unlike Bass's weapon, for more power. He can slide, which unlike the dash, gets you lower to the ground for dodging and getting into small areas. He can also shoot while moving, unlike Bass who must remain stationary when firing (so he can aim). He also has the power of the "thumbs up" according to the display of pics of special abilities when you select your character :D.
They recycled two Mega Man 8 bosses, Tengu Man and Astro Man. Fortunatly, they have different battle strats and powers this time so they are pretty much new.
So why is Bass fighting? Some robot managed to get concious thought (a miracle Dr. Light and Dr. Wily are still trying to figure out) and decided to overthrow humanity, by taking over Wily's fortress. So, Wily sends Bass to teach this robot "King" a lesson. Bass actually wants to because he desires to be most powerful.
Anyway, fun little game. I think only EdenMaster will even care about this though... The rest of you will pop in post comments about not being interested in a series that's been done to death, and leave :D.
Quote:In an Arcadia Magazine interview with developer Playmore, it was confirmed that the upcoming crossover fighter SNK vs Capcom will be hitting all three major consoles as early as this summer. The news (courtesy of Gamerfeed) contradicts earlier reports that the game would initially be released only in the arcades.
Also revealed in the interview was news that Hugo, the Andre the Giant look-alike from Street Fighter 3 and Earthquake of Samurai Showdown fame would be included in the game as playable characters. This brings the current known lineup to be:
* Ken Masters
* Ryu
* Chun-li
* Kyo Kusanagi
* Iori Yagami
* Mai shiranui
* Hugo
* Earthquake
Additionally, Playmore revealed that the concept behind SNK vs Capcom would be "SSI," or Simple (simple controls), Speedy (speedy controls), and Insight (deep gameplay). The developers stated that the game would be "not a match," implying that there would be no tournament structure. How this will affect gameplay, if at all, is unknown.
We'll have more on SNK vs Capcom as it becomes available. Be sure to check the media page for a couple scans from Arcadia Magazine that show character artwork for both Hugo and Earthquake
Cool... I certainly didn't expect this game to come out on the GC... I only hope this rumor turns out to be true. Its not like many people can afford Neo-Geo carts, which for this game would be $200 to $300 or more...
Oh, in case anyone didn't know, yeah there are still games being made for the circa 1989 Neo-Geo arcade machine, even though SNK died... such as this game. :)