I'm so sick of attending these parties with intellectual video game snobs and always feeling reluctant to talk about the 6th installment in the Zelda series out of fear of mispronouncing it and sounding stupid!
So how do you guys pronounce it? "Mah-hor-ah's" Mask, as though it had a Spanish origins, or "Mah-jor-ah's" Mask? They both sound pretty awkward. Is the accent on the second syllable? That's what I'd assume.
And post your vote so that we know that the poll isn't being tampered with. If you don't post your choice then I'm deleting the poll... entry. So no 'fraidy cats!
I love the Western film genre and have always thought that the genre is criminally underused in the video game world, especially when there is such a huge lack of variety of genres in the industry. It's either a sci-fi game or a D&D-style game. *sigh* So naturally I'm always very interested when any Western game is announced. So far the only decent Western game out there is the dated Outlaws for the PC, and that one level in Time Splitters 2. Dead Man's Hand has gotten bad reviews so the only thing that's left is Red Dead Revolver, which was once cancelled and then brought back to life by Rockstar. When it was first shown it looked alright. It showed promise. Thankfully right now it's looking and sounding much better. Am I finally going to get to play another decent Western game? PLEASE don't mess this up, Rockstar!!
*crosses fingers*
From Gamesarefun.com :
Quote:Posted by Wade Monnig at 10:20:03 PM EST on 02.24.2004.
Here it is, the official screens and information straight from the horses..err..cowboys mouth. Please note the screens are from the PS2 version.
Our story begins in the late 1880s. There is no Red Dead Revolver, just Red, a young kid living with his family on the western frontier. His family strikes gold—strikes it rich in fact—but it is not long before news of their good fortune reaches the ears of General Diego, a rogue Mexican general, who sends his bandits on a mission to massacre Red’s family and steal their gold.
Red’s family is slaughtered before his eyes, his mother burned, his father shot down. Red has only revenge on his mind. He quickly picks up his dad’s gun - which fell into the fire – burning his hand and leaving an imprint as a permanent scar and reminder of what happened. But he gets off a single shot, hitting one of the bandits in the arm as they ride off.
Now, many years later as a man, Red’s prepares to act on his lifelong thirst for revenge…
Gameplay:
Read Dead Revolver is a blazing third person gun slinging action game, fueled by a revenge driven storyline punctuated with humor. The arcade style gameplay blends seamlessly with the elements of the Wild West era. Full motion capture cutscenes fuel the cinematic ambition of the game.
You will learn the ways of the untamed frontier as a bounty hunter, in your quest for justice. Red’s arsenal includes a variety of weapons including pistols, rifles, shotguns, and dynamite. During levels Red can carry one side arm, one long arm, and one thrown weapon. In total there will be around 30 different weapons.
The Wild West is realized with a wide variety of environments. Dusty towns, windswept prairies, rugged saloons - all of the elements that one would expect to see in a classic Western movie respectfully integrated into the game. There is a stunning attention to lighting in Red Dead Revolver. Rays of sunlight stream in through windows, candles and torches correctly light interiors, and the sunsets are breathtaking.
Quote:Posted by
Luke Campbell at 03:20:54 PM EST on 02.25.2004.
Couldn't wait to see whether Sony could cut into Nintendo's stranglehold on the portable market? The wait's going to be a bit longer now, as Sony has announced the delay of their PSP handheld; while the PSP will still launch in Japan during this year's holiday season, US and Europe retailers won't see it until 2005. However, the delay is not a very long one: the system is still expected to ship globablly before the March 2005 end to this fiscal year.
"The reason we pushed it out here is we wanted to be sure there's a reasonable amount of software titles to launch with hardware," said Teresa Weaver, a spokesperson for Sony Computer Entertainment.
Sony systems have typically shipped earlier in Japan and then hit other regions later, and analyst P.J. McNealy says, "With many of the roots of the gaming industry being in Japan, it's traditional to pay homage and release a hardware product there first and then release in the U.S., even though the U.S. is a bigger market."
Either way, this development could allow Sony's loss to become Nintendo's gain: with no direct competition, Nintendo can either keep the $99 GBA SP price point in effect, or lower the price to attract an even larger userbase before the PSP takes flight. this may also allow Nintendo to release their DS handheld without playing second fiddle to the PSP.
So how many games does Sony want for its PSP? Electronic Arts reportedly plans on having 8-12 games ready to go for the PSP launch, and THQ has stated 2-3 titles will be available, so third parties are making an effort to give the PSP a sizable library right from the start. Could we end up having too many PSP titles to choose from? That would be a welcome problem for consumers, no doubt.
The launch price has still not been clarified, but it rumored to be in the $199-249 price range. We will know more as E3 nears, so stay tuned!
Source: CNN
I bet Nintendo is estatic right now. If the DS comes out on time it won't have the PSP to be compared with.
Posted by: OB1 - 25th February 2004, 11:14 AM - Forum: Tendo City
- Replies (21)
How come nobody's posted this yet? Geez, some video game forum this is.
New story from IGN and screens from Nintendojo since IGN is still insanely slow for me at work and N-Philes won't let me use their screens. Ugh.
Quote:
February 24, 2004 - Back in the fall of 2003, it was disclosed that Free Radical Design, the developer behind the TimeSplitters series, would no longer be working with UK publisher Eidos on any future products. Since then, the team has made an announcement of the expected third edition of the TimeSplitters series, but it wasn't until today that the developer has been able to shed light an entirely separate round of speculation regarding a different, oft-rumored second Free Radical title. Things have finally come clear with the announcement that the studio has formed two unique teams within its developent operation and, in addition to TimeSplitters 3 for EA, is hard at work on an original title named Second Sight. An anticipated 2004 release, Second Sight was announced without a publisher being identified.
David Doak, director of Free Radical, says "Second Sight realizes our ambitions to create exciting fresh IP and innovate in a new genre. It brings together great gameplay and a compelling story - everyone at Free Radical is really excited about this one."
Steve Ellis, Director of Free Radical, says "Second Sight marks an important step in the expansion of Free Radical. The company had grown to two talented teams, developing two great original products. We've come a long way in 5 years."
Second Sight casts players in the role of John Vattic, an amnesiac who's nonetheless endowed with awesome mental abilities. How he's acquired those abilities and what Vattic has to do with a brutal military mission in Siberia is the onus of the story that drives Second Sight.
Free Radical is made up of former members of Rare who worked on the seminal console first person shooter GoldenEye for the N64. The team's FPS talents translated well to the next generation consoles in the form of the critically acclaimed TimeSplitters on PS2 and TimeSplitters 2 on Xbox, GameCube and PlayStation 2.
IGN will have more on Second Sight including news on the game's publisher in the coming weeks. For now be sure to take a peek at the first shots of Second Sight.
I'm really looking forward to this. Too bad it doesn't look much better than TS2, but the gameplay sounds interesting as does the story.