So we all know Nintendo is remaking Red and Blue versions of Pokémon right? (Well, yeah it's Leaf Green instead of blue, but our original blue was actually Japan's original green, and then they actually made their own blue in Japan with some special stuff added, just some new pokédex stuff mostly, and that was GOING to be our green here but then Yellow was announced and NOA decided to release that first and... well you get the idea, or did you completely forget that first sentence in the midst of this little subnote?)
Well, first thing we found out was their little 5 player wireless adapter right? We all basically agreed on 3 things. First off, BRILLIANT idea, only Infinium Labs thought of it first, still they should do it. Second, we were generally disgusted to find that while the Infinium 3rd party device would be fully compatible with all previous GBA/GBC/GB titles (it would HAVE to be, it's 3rd party unliscensed, no company will just support it out of the blue), Nintendo's device would only work with games specially made for it. Third, the likely REASON for the second thing we found, we all found it odd for the device to be 5-player, which is a rather odd number to have, in both senses of the word "odd", and rather silly to add anyway.
Well, it would seem there's a patent for "Water Blue" registered recently (though I struggle to find the link where I read about this). Now, on the one hand, since the original Japanese green version became our blue version (then they released their own blue which WOULD have been our green but... okay... shutting up... I know I already said it...), they are very likely doing this in preparation to do that here. On the OTHER hand, it's likely they are planning, after Red/Blue is released here (as is likely what the naming will be), to go ahead and remake Japan's blue/yellow pair. Likely, THIS time BOTH will get released stateside (as the green/yellow pair, ya know...). I also don't see what will stop them from rereleasing Gold/Silver/Crystal (side note, "Crystal" really doesn't fit in with the metal motif they had going in that whole naming thing...) remakes after that, finally ending with remaking Ruby/Saphire with full wireless adapter support (and likely ONLY that) followed by Colloseum 2 and some sort of yellow/crystal type game based in the Gem series.
Seems a bit carried away doesn't it? Well, what would stop Nintendo? Have you seen the sales charts for Fire Red and Leaf Green in Japan? Apparently it takes a LONG time to kill a fad over there, as Final Fantasy sales year after year confirm. Further more, Ruby and Saphire seem to be selling very well over here, and from what little I've seen, the Colloseum preorder deal is going off very well (even though all you get is a commercial disk for preordering it, and an infinite Jirachi maker (Jirachi being the Mew/Celebi of the Gem series)). Yes, I did preorder it myself... Couldn't turn down that oh so interesting quest... Not to mention the company making this is actually CALLED the Pokémon company. That pretty much limits the kinds of games they make. The overusage of the previous 2 pokémon games won't die apparently just because of a new system.
In the end, this leaves me saying that Nintendo's marketting department needs to die, and I mean the Japanese marketting department since they are the ones that might actually affect what games Nintendo makes and how they go about it. I'm sick of remakes basically making the version I already have useless.
Here's a solution that will still make Nintendo loads of cash, but at the same time won't COMPLETELY dissallusion the fans seeing all this new stuff.
Instead of remaking these slightly different versions of all these games like they seem to be doing, they should just package all the versions of each MAIN game into one package for the remakes. Simply put, put red/blue/green/yellow into ONE game and call it "Pokémon Colors", or the more attractive name "Pokémon Chromatics", or since they seem to have this new naming style with the leaf/fire/water thing "Pokémon Elements". Release Gold/Silver/Crystal as "Pokémon Metal", or perhaps "Pokémon Metallics" or something along those lines (Again, crystal is an odd fit, but why should a trouble in naming stop them now?). Finally, if they remake Ruby and Saphire, they should package those together and just call it "Pokémon Gems". When you started a new game, you would just pick what color/metal/gem version of the quest you wanted to go on, and it would assign monster encounters and the slightly different events accordingly. Finally, from that point on, if Nintendo releases multiple version of a new "series", they BETTER all have their own unique quests like the two Zelda Oracle games (the RIGHT way to do a series), and have the common decency to not remake the game with some slight update on the SAME SYSTEM, or perhaps ever again, and just go ahead and release NEW games for a change of pace.
So, am I totally crazy or do you agree that not only should Nintendo be doing this, that it's kinda what they should have done in the FIRST place?
I'm so sick of attending these parties with intellectual video game snobs and always feeling reluctant to talk about the 6th installment in the Zelda series out of fear of mispronouncing it and sounding stupid!
So how do you guys pronounce it? "Mah-hor-ah's" Mask, as though it had a Spanish origins, or "Mah-jor-ah's" Mask? They both sound pretty awkward. Is the accent on the second syllable? That's what I'd assume.
And post your vote so that we know that the poll isn't being tampered with. If you don't post your choice then I'm deleting the poll... entry. So no 'fraidy cats!
I love the Western film genre and have always thought that the genre is criminally underused in the video game world, especially when there is such a huge lack of variety of genres in the industry. It's either a sci-fi game or a D&D-style game. *sigh* So naturally I'm always very interested when any Western game is announced. So far the only decent Western game out there is the dated Outlaws for the PC, and that one level in Time Splitters 2. Dead Man's Hand has gotten bad reviews so the only thing that's left is Red Dead Revolver, which was once cancelled and then brought back to life by Rockstar. When it was first shown it looked alright. It showed promise. Thankfully right now it's looking and sounding much better. Am I finally going to get to play another decent Western game? PLEASE don't mess this up, Rockstar!!
*crosses fingers*
From Gamesarefun.com :
Quote:Posted by Wade Monnig at 10:20:03 PM EST on 02.24.2004.
Here it is, the official screens and information straight from the horses..err..cowboys mouth. Please note the screens are from the PS2 version.
Our story begins in the late 1880s. There is no Red Dead Revolver, just Red, a young kid living with his family on the western frontier. His family strikes gold—strikes it rich in fact—but it is not long before news of their good fortune reaches the ears of General Diego, a rogue Mexican general, who sends his bandits on a mission to massacre Red’s family and steal their gold.
Red’s family is slaughtered before his eyes, his mother burned, his father shot down. Red has only revenge on his mind. He quickly picks up his dad’s gun - which fell into the fire – burning his hand and leaving an imprint as a permanent scar and reminder of what happened. But he gets off a single shot, hitting one of the bandits in the arm as they ride off.
Now, many years later as a man, Red’s prepares to act on his lifelong thirst for revenge…
Gameplay:
Read Dead Revolver is a blazing third person gun slinging action game, fueled by a revenge driven storyline punctuated with humor. The arcade style gameplay blends seamlessly with the elements of the Wild West era. Full motion capture cutscenes fuel the cinematic ambition of the game.
You will learn the ways of the untamed frontier as a bounty hunter, in your quest for justice. Red’s arsenal includes a variety of weapons including pistols, rifles, shotguns, and dynamite. During levels Red can carry one side arm, one long arm, and one thrown weapon. In total there will be around 30 different weapons.
The Wild West is realized with a wide variety of environments. Dusty towns, windswept prairies, rugged saloons - all of the elements that one would expect to see in a classic Western movie respectfully integrated into the game. There is a stunning attention to lighting in Red Dead Revolver. Rays of sunlight stream in through windows, candles and torches correctly light interiors, and the sunsets are breathtaking.