On my latest play through Final Fantasy X, I payed extra attention to little details to compile this quiz. Some questions are easier than others, some are probably a bit tricky, and a couple are trick questions. PM your answers to me, and I'll post everybodys results here. Good luck!
1. Lulu guarded two other summoners before Yuna. Who were they? (names, please)
2. Zev Ronso is a member of which Blitzball team?
3. Where does the party visit first, Bevelle or Bikanel?
4. What is O'aka's full name?
5. Name the two Ronso warriors whom Kimahri fights alone on Mt. Gagazet?
6. Which high summoner used to be a Blitzball player?
7. What is the name of the little girl Yuna meets on the Mi'ihen highroad?
8. Which of the four maesters was still alive at the end of the game?
9. When does Wakka discover that Rikku is Al Bhed?
10. Which boat do you take from Kilika to Luca?
11. At what point does Tidus' Brotherhood sword acquire the Waterstrike ability?
12. Which character witnessed Auron die? (His actual death, not his sending)
13. In order, which Aeons do Isaaru summon against Yuna in the Via Purifico?
14. When Seymour joins your party for one battle, what is the name of his Overdrive?
15. What Black Magic spell requires you to unlock 3 Lvl. 4 Locks to reach?
16. What is the name of the hidden temple near the Calm Lands?
17. Why is Rikku afraid of thunder?
18. What is the maximum number any of the characters stats can reach?
19. In what four places do you battle Seymour?
20. Besides Machina, there is one random encounter fiend that cannot be captured. What fiend is this, and where is it found?
Okay, PM your answers to me, and we'll see who knows the most about Final Fantasy X!
Since the polls, as of now, only let me have ten options, I was limited to the console games as opposed to the GB games.
Oh well, I have to say I'm having a hard time picking. Honestly, the series kinda went into a rut starting with 5. 1 was the start, 2 really made it fun with bosses that actually behaved like bosses should and decent sized levels, as well as the fun mood. 3 expanded on that but also added RUSH! Sure, Rush was just a dog that contained the various special items of 2, but Rush was cool! Every robot boy should have a robot dog, or something. Anyway, that game was cool because it had PROTOMAN, and he's cool, as well as being able to fight remodels of all the MM2 bosses. MM4 added the Megabuster, really changing how battles were fought for the first and pretty much last time, plus it had the fun of TWO evil fortresses to trudge through. Also, Protoman again! Plus, russians! The two after that, from what little I've played, really didn't do much... MM7 was on SNES, but it too didn't really do much. MM8 as well... Megaman and Bass was the first real change. Sure it recycled the big change from MMX4 (another character with their own moves) and it kinda crippled it at that (Zero in MMX4 actually learned sword moves instead of learning the same buster based moves that X did, and Bass should have learned his own unique moves too), but it was fun. Plus, it's the hardest of the games I've played, and in a game like this, that's important.
Anway, it's between 2, 3, 4, and M&B. Then, using methods you would call stupid, I reduce it to 2 and M&B. From there, I finally... well, I guess I'll go based entirely on robot masters. MM2 had Metal Man. He's like one of the coolest ever, namely due to one of the most useful weapons ever. Half the bosses were weak to the metal blade! M&B had, well actually two of the bosses were actually rebuilds of MM8 bosses. Of the originals though, Burner Man is the coolest. So, Metal Man vs Burner Man... Sorry fire crazy thing, but Metal Man wins. So, I vote that the series topped out with the second game! (Besides, the fire weapon in that game could be charged just like the Mega Buster later could.)
So then, who's getting this? While every gamer who's ANY gamer has played at least one Megaman game (I'm sorry, one of the things EVERY gamer has to do is play as a robot taking on an evil scientists, it's just a prerequisit), most of them certainly don't own EVERY game in the original series, maybe not even half.
Thus, this game should have a game for pretty much everyone that they haven't played. For me, that's MM5 and MM6 (and oh yes, the previously unreleased in America Power Battles games). Also, since I made the mistake of trading MM3 (one of the best) years ago for Ultima: Exodus, I'll be getting that back too.
Anyway, I'm certainly interested in 4 new games. Well, if I haven't played it, it's new to me, as well as getting back a game from long ago. Other than that, there's special artwork and remixed music ala the Rockman collection for PS1 (that was never released here, but then again each of those were sold BY THEMSELVES). It'll be weird playing an 8bit looking game with PS1 quality music, but hey I'll adapt :D. I think the original music will also be in there, in fact I'm fairly sure of that.
Anyway, I know of at least two other than me that would want this game. Two questions though. First, are you getting it at the end of the month, when it's released? I don't think I will be, I'll be waiting a while, with baited breath. There are just too many games for EVERY system, also I won't be buying ANY games for a good few months. Second, which version? Now, the GCN version has a bunch of interviews and a history of the series movie in there. The PS2 version has the Megaman anime. I could go either way concerning the extras myself. I'm not really a big fan of the Megaman anime (I think I saw one or two episodes before), so the worth of that is notched down to the level of the worth of those interviews. I am interested in those interviews though, but honestly that's only good for one watch and then never viewing it again. Anyway, all in all I myself pick the PS2 version. In the end I picked it purely due to the controller. The GCN one is more comfortable... OVERALL. HOWEVER, for Retro gaming, the PS2 controller has done the job FAR better. Now, one could make some joke about how Sony's controller designs are ancient or whatever, but anyway that's just how it is. So, that's the version I'll pick. On another note, since MM8 was made for PS1 to begin with, I'll be able to IMMEDITALY know how to control that without any problems. Since it's also coming to Gamecube though, I just had to put this in the Nintendo forum.
Oh yes, I spoke of MM8. I have to wonder which version of MM8 they'll pick. One was for PS and the other for Saturn. The Saturn version, while it didn't do transparency effects very well, had a few bonuses. That is, mini-boss appearences of Wood Man and Cut Man (by the time of Megaman 8, Megaman is too strong for those two to really be more than mini-bosses anyway).
Oh yes, also there's the alternate collection of the 5 Gameboy games that's coming to Gameboy Advance (which colorizes the first 4, and maybe recolorizes MM5 GB to look nicer than the Super Gameboy pallette). That also interests me, because out of all those GB games, I only played MM5. That one however still ranks as one of the best Megaman games I've played. It was stolen some time ago though, so I don't even have that. Thus, I'm interested in this collection as well. On a side note, according to Megaman & Bass's CD collection, the GB games each actually are part of the main Megaman storyline. The storyline really isn't all that serious in the original series, but it's interesting none the less. There are comments like Pluto, a MM5GB boss, being the prototype for Slash Man, a MM7Console boss.
Anyway, these two collections will contain all of the original series EXCEPT for two games. Megaman & Bass (which is currently still being sold, so they are still making money from it), and Wily Wars. I have Megaman & Bass, so no problem. However, Wily Wars is one I'd like to see. I've seen screenshots, the graphical makeover is really kinda bad (especially Megaman, eck), but they included a special tower with 3 super strong bosses and Megaman had access to all the special weapons from MM1-3. It would have been nice if they had put that in there. They could have borrowed Sega's GCN Genesis emulator :D.
Star Ocean 2 is possibly on the best RPGs you can get on the PSX. A fusion of scifi and fantasy the likes of which we may never see again [except in Star Ocean 3, that is]. It had nice graphics, some very well made music, had some nice CG and avoided shoving it in your face every 2 seconds, and it had a likable cast of characters [albeit questionable dialogue translation]. It also had one more thing, the on thing that causes me to at once love and utterly hate this abomination of an awesome game. The bosses. Never have I seen such insanely hard and totally cheap bosses. They aren't content to hit you with a powerful spell and then sit back as you smack away at them with swords and magics. Oh no. Thanks to the battle system, which can make the game fun or agravating, allows the boss to use one powerful spell over and over until all of party is killed. And make no mistake he'll do it every time. To combat this you have to be quick and you have to stick it to him with all you've got.
I just want to beat Star Ocean 2!! Is that too much to ask, Enix?!
As in, more things like Donkey Konga and F-Zero GX as opposed to purchasing companies, which is very expensive and isn't always a good investment.
Quote:June 16, 2004 - Nintendo plans to shy away from purchasing development talent in the future, Reuters reports today. Echoing previous statements, company president Satoru Iwata stated in an interview with a French publication that Nintendo aims to build strong relationships with game development companies rather than outright buying them.
As reason for this policy, Iwata stated to the publication that the purchase of a company requires great amounts of money, but may not necessarily be a sound investment. The presence of people and creative forces in the videogame business means such investments have no security, regardless of the amount of money thrown at a deal.
Iwata's comments apparently apply to the entire world, including Japan, Europe and North America.
Already the company's efforts have seen results from partnerships with Sega and Namco yielding such titles as Donkey Konga and F-Zero. IGNCube is also aware of a few partnerships that Nintendo has worked out with developers smaller than these two industry giants. Perhaps the next Nintendo title you play may not actually be a Nintendo-developed one.