Posted by: OB1 - 15th December 2004, 2:52 PM - Forum: Tendo City
- Replies (161)
And by that I'm of course referring to Minish Cap for the GBA, not the new GC one. :)
It's out January 10th in the U.S. (Europeans got it early but it was a shoddy rush job with poor translations and other missing features, so NYAH!), and I'm looking forward to it more than any other game that month. Yes that includes RE4. I want Minish Cap much more than RE4.
Quote:December 15, 2004 - Hot on the heels of the PSP's Japanese launch, Nintendo has announced a device that adds limited multimedia capabilities to the Game Boy Advance SP. Set for release in Japan in February of 2005 is the tentatively named "Play-chan," an MP3 and MPEG-4 compatible playback device that accepts SD cards.
Play-chan looks like a large Game Boy Advance cartridge. It has a slot that accepts SD cards and includes a built-in Broadcom VC01PXX-ES2 hardware decoder. The presence of the hardware decoder sets this apart from similar movie devices that have appeared for the GBA, all of which have made use of the GBA hardware for playback at the expense of video quality. Play-chan also has its own audio-out port, allowing users to attach headphones directly to the unit.
Movie playback supports ASF MPEG-4 files at up to CIF (352x288) resolutions. The maximum data rate is 1.5 Megabits per second. Sound drops to single channel when viewing movies. These specs may not seem too high, but Nintendo promises that you'll be able to store uup to two hours worth of footage to a 256 Megabyte SD card.
The product is also compatible with a few multimedia products. SD-Video support is included, allowing users to grab video off their Matsushita/Panasonic brand digital video recorders (models DMR-E500H, DMR-E200H and DMR-E100H). When used in this way, the product is not compatible with extra fine mode (320x240 resolution at 30 frames per second). Also, videos created on Fujitsu and Hiatchi computers that have shipped pre-installed with Matsushita-brand Media Stage software can also be played back on the player.
Movies can be placed in subfolders on the SD card, with thumbnail images appearing on screen for quick access. The software interface lets you use the D-pad for forward, reverse and skipping through chapters, with L and R used to adjust brightness.
MP3 playback is, similar to movie playback, compatible with folders, although Nintendo hasn't commented on playlist compatibility. MP3 files can use VBR (variable bit rate) encoding with bitrates between 32 and 320 kilobits per second supported. As you listen to music, the screen displays artist name and song information from the MPE3's ID3 tag. Specific interface support hasn't been finalized by Nintendo just yet, although you'll at the very least be able to skip forward and back through your music.
Battery life seems to take somewhat of a hit depending on how your use this device. When viewing movies, the GBASP lasts four hours. Music playback lasts for fifteen hours if the screen backlight is off and eight hours if it's on.
Although Play-chan was announced by Nintendo as supporting the Game Boy Advance, it's also compatible with the DS. Only one screen is used for display, though. The standard Game Boy Advance is not compatible with the product.
It's unclear just how far Nintendo intends to take Play-chan in the market. While pricing is expected to be in the 5,000 yen range, distribution will initially be limited to Nintendo's Online sales site, with no current plans for retail distribution. The Japan-based few who are interested in the product will want to make reservations at Nintendo Japan's site in mid-January for shipment in mid February.
We expect to get a look at this product in the next few days, so stay tuned to IGN Game Boy for an update shortly.
-- Anoop Gantayat
Cool! I imagine the video quality will be better than the third-party compact flash reader I just got, but it won't play Famicom games...
I got that compact flash player and want to try the nes emulation, so could someone here attach a zip file with a few games? I'll delete this thread after I get 'em.
Man this stuff is hilarious. Who else is watching?
I don't think there's a single GC game nominated for any of the big categories. The only good choice they made was giving Katamari Damashii a nom for best soundtrack.
According to a GAF member who's reading the book Game Over:
Quote:Yamauchi dropped the word karuta from the company name, which now became NCL - Nintendo Company, Ltd.- as the young president planned to branch out into new businesses.
The first product launched by the new company was a line of individuall portioned rice. Add water and - Presto! It was a dismal failure. Yamauchi then opened a "love hotel," with rooms rented by the hour. The business was, for Yamauchi, a personal passion; it was said that he was one of his own best customers (his infidelities were well known-- even by his own wife, who ignored them.)
Holy crap, I thought that pimp stuff was just funny talk!
I certainly look at this picture differently now...
KA Monthly recently had the chance to sit down with Nintendo producer/director Eiji Aonuma, who discussed with us some interesting details concerning the forthcoming Zelda title for the Gamecube.
The game, a sequel to 2003's smash hit The Wind Waker, will feature a new Link, one "whose personality thrives on his emotions." The game is also said to be more character-driven, with "Link having a deeper and introspective personality," one that reflects "the sheer magnitude of his determination and sense of solitude."
Gameplay elements were also discussed: "The game will feature an even larger world than the previous titles, so exploration will be the key." To traverse this vast land, Link will now have to set up camp and rely on a magical item: the reins of sorrow. "Link's new friend is a horse named Poseidon, whom he saves from drowning in a flood caused by a terrible storm. On Poseidon's back are the magical bridles, the reins of sorrow, which allow the horse to transform into various beings." Some 'beings' mentioned were an eagle and a wolf.
More details on The Reins of Sorrow will be reported as soon as they come in. Expect a summer 2005 release for the Gamecube.
Most people are yelling FAKE and they're probably right, but I hope it's true. The name, which everyone says is un-Zelda-like (they said the same thing about "The Baton of Wind"), doesn't sound too bad, and I love that there would be huge environments with tons of exploring to do as well as giving Link an actual personality. That would go a long way to make Zelda actually mature, not just "OMG teh realistim en darknes!!" fake mature. The changing into different creatures thing would be very MM-like, and I love the idea of camping out.
I'm sure a lot of people would cry their eyes out if Link were given some depth, because "you totally BECOME Link OMG!!", blah blah blah, but if you guys really want to see the Zelda series mature then it's going to have to have a good story, and giving Link a personality would really add to that.
Personally speaking, I'd love to see a Zelda game where you play as someone other than Link, or maybe OoT Link's son. You could fight along side the Link you played as in OoT and MM (or possibly even WW's Link), which would make it possible to give Link some real character development and truly see him as a legend (ala MGS2), and then maybe have him die somewhere in in the game.
They could even make it so that the character you play as (Link's son), isn't as strong as his father, and cannot become the next hero. That could help explain why in between OoT and WW Ganon was able to take over Hyrule and there was no Link to help stop him. I think that would be really cool, playing a game where your character realizes that he's not actually strong enough to defeat the bad guy. It would be really dark, but there are so many things you could do with an idea like that. Too bad most of Nintendo's fans would lynch them for something like that. You know how much Nintendo fans hate change!
Anyhow, I'm just rambling, coming up with ideas as I type.