Tendo City
TovenNet AI - Printable Version

+- Tendo City (https://www.tendocity.net)
+-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4)
+--- Forum: Ramble City (https://www.tendocity.net/forumdisplay.php?fid=44)
+--- Thread: TovenNet AI (/showthread.php?tid=3420)



TovenNet AI - etoven - 30th December 2005

TovenSolutions is cooking up something big! read the full article below:

Quote:<TABLE class=Article_Table cellSpacing=0 cellPadding=11 width="100%"><TBODY><TR><TD class=Article_IntroCell>
General Project Introduction

Posted by etoven on Friday, December 30, 2005 (EST)

TovenNet is now in the process of creating the worlds first, "Learning Computer". This computer will be able to learn on its own, comprehend natural lanuguage query, self protect it self, and allow for assted learning. </TD></TR><TR><TD class=Article_BodyCell>TovenNet AI
Project Summery
December 30, 2005

By Erich Toven

Introduction

TovenSolutions in an effort to further computer technology is now attempting to build the worlds first learning computer. This section of the site will detail every step in the process, and eventually provide real time demonstration of the final project.

Basic AI Skills

The TovenSolutions AI will be comprised of the following skills:

  1. The engine will understand natural language query.
    • The NLQ engine will be composed as a engine module
    • The module can be modified by users will sufficent permission.
    • The module will be self modifing, correcting.
    • The module will roll back to the last working state at any compile or run time error.
  2. Interperted query commands will be exicuted by process modules.
    • Process modules will be loaded/unloaded based on a configuration file.
    • Process modules can be modified by users with sufficent permissions.
    • Process modules will be self modifing, correcting.
    • Any process module will roll back to the last working state at any compile or run time error.
  3. Restrictions will be placed on engine capibilities
    • The engine will parse natural language queries
    • The engine may gather information from remote websites. However the engine may not exicute remote website scrips, controls, or dynamic content.
    • The engine may store remote website content in varables.
    • The engine may store user specified content in varables of type, string, int, long, real, date, time. All other content stored in varables will be converted to a null value at the time of script compiling.
    • The engine will display content to the user via a web page interface. Displayed content may not consist of any script, control, or dynamic content of any kind. Offending content will be converted to an empty page at the time of module compiling, and the engine will be rolled back at the first offence.
    • The engine will allow for admin defined const, such as time$, date$, ext.
    • The engine will provide ruteens for user defined scripts
      • Such as NQL pasing ruteens.
      • String maniplation ruteens.
      • Data storage ruteens
      • Web content ruteens
      • Varable manpulation ruteens
      • Data & Time manpulation ruteens
    • The engine will have the ability to constuct and maintain it's own code using only the above available ruteens.
    • All data stored from user or engine created ruteens will be stored in either a default or a user specified knowledge file.
AI Components

  1. A general configuration file
  2. Knowledge files
  3. NLQ Knowledge Files
  4. Module files
  5. A module file editor
  6. An knowledge file editor
  7. An NLQ file editor
  8. A roll back cache
The engine beta will be published as a web component on this site, more to come....

</TD></TR></TBODY></TABLE>

Learn More: [Here]