A side from every answer starting with "As the leading..." - "Largest 3rd party peripheral company..." - "With our expertice as an industry leader" - etc it's a good read; specifically:
Nintendo has given information stating that a shell controller will be used to play mainstream games for Revolution. Any plans on supporting that play-style as well?
Mad Catz is dedicated to providing peripherals that meet the needs of the gamer. The shell controller is an excellent way to link the new system to the mainstream crowd and is thus in the launch plan for the Revolution. With that in mind, we may find the shell controller to simply be a bridging controller that pulls the mainstream gamer to the Revolution which then ultimately leads to mass adoption of the Revolution's innovative control system.
First try, 19/21... had two of them flipped. Had to look them up, as they were some of the ones I had tried to figure out going on just the screenshot and name... :)
Oh yes, here's also a videogame sound effects quiz... this I found quite hard, 9/18 with lots of guesses...
From thursday to saturday there's a DDO preview. If you sign up in the next couple of hours you should get in. When I signed up they gave me an extra key:
I have a warrentee still in effect for my DS. I can wait until the new model comes out and Best Buy sells out of the old model, then demand a replacement because of some dead pixels. Since the people working there don't care about their job, they will likely try to satisfy me by simply providing the new model, and off I go.
That is, if the new model is actually better than the old. I'm thinking maybe they could layer the two screens on top of each other, and when you fold the top one up, you can actually "slide" the bottom part down and fold it so suddenly the top screen is facing forward and covering the one underneath. In this way, it doesn't take up so much space when in use. It would do the trick for playing GBA games in that mode. Otherwise, just fold it fully "out" and you have normal DS functions.
It could also be designed like an SP with 3 folds and a twist, or something...
Here, where the lonely hooting owl
Sends forth his midnight moans,
Fierce wolves shall o’er my carcase growl,
Or buzzards pick my bones.
No fellow-man shall learn my fate,
Or where my ashes lie;
Unless by beasts drawn round their bait,
Or by the ravens’ cry.
Yes! I’ve resolved the deed to do,
And this the place to do it:
This heart I’ll rush a dagger through,
Though I in hell should rue it!
Hell! What is hell to one like me
Who pleasures never know;
By friends consigned to misery,
By hope deserted too?
To ease me of this power to think,
That through my bosom raves,
I’ll headlong leap from hell’s high brink,
And wallow in its waves.
Though devils yell, and burning chains
May waken long regret;
Their frightful screams, and piercing pains,
Will help me to forget.
Yes! I’m prepared, through endless night,
To take that fiery berth!
Think not with tales of hell to fright
Me, who am damn’d on earth!
Sweet steel! come forth from our your sheath,
And glist’ning, speak your powers;
Rip up the organs of my breath,
And draw my blood in showers!
I strike! It quivers in that heart
Which drives me to this end;
I draw and kiss the bloody dart,
My last—my only friend!
------------------------
My Childhood Home I See Again
[I]
My childhood's home I see again,
And sadden with the view;
And still, as memory crowds my brain,
There's pleasure in it too.
O Memory! thou midway world
'Twixt earth and paradise,
Where things decayed and loved ones lost
In dreamy shadows rise,
And, freed from all that's earthly vile,
Seem hallowed, pure, and bright,
Like scenes in some enchanted isle
All bathed in liquid light.
As dusky mountains please the eye
When twilight chases day;
As bugle-tones that, passing by,
In distance die away;
As leaving some grand waterfall,
We, lingering, list its roar--
So memory will hallow all
We've known, but know no more.
Near twenty years have passed away
Since here I bid farewell
To woods and fields, and scenes of play,
And playmates loved so well.
Where many were, but few remain
Of old familiar things;
But seeing them, to mind again
The lost and absent brings.
The friends I left that parting day,
How changed, as time has sped!
Young childhood grown, strong manhood gray,
And half of all are dead.
I hear the loved survivors tell
How nought from death could save,
Till every sound appears a knell,
And every spot a grave.
I range the fields with pensive tread,
And pace the hollow rooms,
And feel (companion of the dead)
I'm living in the tombs.
[II]
But here's an object more of dread
Than ought the grave contains--
A human form with reason fled,
While wretched life remains.
Poor Matthew! Once of genius bright,
A fortune-favored child--
Now locked for aye, in mental night,
A haggard mad-man wild.
Poor Matthew! I have ne'er forgot,
When first, with maddened will,
Yourself you maimed, your father fought,
And mother strove to kill;
When terror spread, and neighbors ran,
Your dange'rous strength to bind;
And soon, a howling crazy man
Your limbs were fast confined.
How then you strove and shrieked aloud,
Your bones and sinews bared;
And fiendish on the gazing crowd,
With burning eye-balls glared--
And begged, and swore, and wept and prayed
With maniac laught[ter?] joined--
How fearful were those signs displayed
By pangs that killed thy mind!
And when at length, tho' drear and long,
Time smoothed thy fiercer woes,
How plaintively thy mournful song
Upon the still night rose.
I've heard it oft, as if I dreamed,
Far distant, sweet, and lone--
The funeral dirge, it ever seemed
Of reason dead and gone.
To drink it's strains, I've stole away,
All stealthily and still,
Ere yet the rising God of day
Had streaked the Eastern hill.
Air held his breath; trees, with the spell,
Seemed sorrowing angels round,
Whose swelling tears in dew-drops fell
Upon the listening ground.
But this is past; and nought remains,
That raised thee o'er the brute.
Thy piercing shrieks, and soothing strains,
Are like, forever mute.
Now fare thee well--more thou the cause,
Than subject now of woe.
All mental pangs, by time's kind laws,
Hast lost the power to know.
O death! Thou awe-inspiring prince,
That keepst the world in fear;
Why dost thos tear more blest ones hence,
And leave him ling'ring here?
These scientists know it'll take way too long for just a handful of people to examine some aerogel for some cometary dust. That's where we come in. They want to train a lot of volunteers out there to search through the dust via a "virtual microscope" for some particles.
I have A on everything with a few B's and a good amount of S's, even an S on the last level and no I dont remember how I did it. :D
But this is the thread if you're looking for help. Gamefucks has ONE faq for this game for an S rank walkthrough that can be confusing at times and for some reason doesn't always work for for me plus I hate using Gamefucks, so here we are.
Right now i'm looking at Titans of Tundra in the Western Frontier. Getting an A here was easy but the S has so many variables at play that it gets frustrating fast. So has anyone gotten an S there? If so, how?
As far as Time and Technique go, I have no idea. But 'Power' is the % of enemies you killed on the level. Kill all the enemies, get 100% Power. Technique I believe is as simple as knowing what to send at what, in other words sending tanks after flame vets or grunts after bazooka vets will increase your %, but send flame vets after tanks or vehicles after bazooka vets and that % will drop. It's quite possible that both time and technique start 100% and only change if you mess up in your tactical ideas or take too long.