Quote: Breaking NDAs
Do you know when the Nintendo DS Lite is coming out in the states?
Yes. Yes, as a matter of fact I do.
And do you know how much it's going to retail for?
Of course. That information was given out pretty much at the same time as the release date.
What about colors? Surely you don't know what colors it's going to ship in when it's released here...
Actually, yep. Sure do.
What? Sheesh, how long have you been holding out on us?
Oh...going on a couple of weeks now.
C'mon, Craig, tell us!
No. Not until May 4th.
Aww...please? C'mon. Why not?
Because I signed an NDA that said I wouldn't.
Pfft. Like a piece of paper's going to tell you what to do.
Actually, you're right...it's not the piece of paper that's keeping my mouth shut. It's the fact that I actually enjoy the relationship I've held with Nintendo for so long, and going against their wishes could really screw up future coverage.
Fine. I'll go someplace else for the news. I'm sure a fansite will tell me.
You do that. The rest of you should sit tight for the announcement. It's not like the wait's going to kill you.
That's all well and good, IF IT IS AN OPTION, but some people just don't have the money to BUY A NEW CAR. I know, the long term savings, but in the short term I DO NOT HAVE THE MONEY TO BUY A NEW CAR.
The other suggestion makes a huge and very annoying assumption. Annoying because I imagine they did NO research on it. Not everyone HAS a public transportation option. If the places I needed to go were even within 2 blocks of the nearest bus stop, I MIGHT consider it, but that's just not the case. Without a car, the majority of people I know are STRANDED, physically stranded with no realistic hope of just walking the distance.
Oh, and the most hilarious suggestion? Try living closer to where to you work, or working closer to where you live. Do they honestly believe that people don't strive for this anyway, or that it is even an option?
Seriously, I hear these suggestions and I wonder exactly what sort of lives these people lead (likely helicoptering in every day and carried by 4 large cabana boys to their desk in front of the news camera) that make them think their suggestions are even remotely feasible for the average human being.
Quote:SNK Slugs Wii
Classic Metal Slug games hit Nintendo's new system with added free-hand style controller functionality.
by Matt Casamassina
May 1, 2006 - SNK revealed exclusively to IGN today that after a long absence from Nintendo's home consoles it has signed up to develop games for Wii, the platform formerly code-named Revolution. SNK's first title for Wii is Metal Slug Anthology, a compilation of classic Metal Slug projects. Best of all, these games have been enhanced to take full advantage of Wii's innovative free-hand style controller, which translates gestures made by players into on-screen movement.
"Fans worldwide have been looking forward to our return to Nintendo platforms and what better way then to bring our complete Metal Slug arcade collection to Wii," SNK Playmore USA Corporation president Ben Herman said in a statement. "The Wii controller will be used in a new and unique way that enhances the gameplay. Our fans have demanded that we support Nintendo platforms. Let the celebration begin."
Metal Slug Anthology will feature such classics as Metal Slug, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4 and Metal Slug 5. SNK has not yet confirmed if Metal Slug 6 will be on the compilation, but that is a very real possibility. The publisher would only officially state: "This will be a full arcade collection including many additional surprises."
A version of Metal Slug Anthology is also expected for Sony's PSP handheld, but the Wii version will obviously boast exclusive controller functionality in addition to any separately added games or features.
The Metal Slug franchise was born to life in 1996 for the now-defunct Neo-Geo console. The arcade shooter took inspiration from the hit Contra series and served up a healthy dose of frantic run-and-gun-style cooperative two-player gameplay. The Metal Slug name describes a massive tank in the game, but much of the side-scrolling missions in the series challenge players to go on foot as Lieutenant Marco Rossi, a tough-guy military leader whose mastery of projectile weapons is second to none.
All of the Metal Slug games retain the original's style: 2D side-scrolling missions with beautiful hand-drawn art. Old-school players even today trumpet the franchise's extremely fluid animation and impressive on-screen carnage.
Further specifics about the Wii version of Metal Slug Anthology will be made available at E3 2006, where the game is expected to be playable in some form. Official screenshots will be released at that time. In the meanwhile, though, SNK has hooked IGN up with several pieces of official Metal Slug Anthology art work. Readers can view the media in our images section below.
Now I could post actual screenshots of the Neo-Geo games, or of Metal Slug 6 for Atomiswave (will it be included? It's new, so they could easily sell it as a standalone title, so I'm not sure...), but I'll instead post the art IGN's article has. :)
Marco
a Metal Slug
The four heroes of Metal Slugs 2, X, 3, & 5 (right to left, Tarma, Fio, Eri, and Marco)