Quote:SNK Slugs Wii
Classic Metal Slug games hit Nintendo's new system with added free-hand style controller functionality.
by Matt Casamassina
May 1, 2006 - SNK revealed exclusively to IGN today that after a long absence from Nintendo's home consoles it has signed up to develop games for Wii, the platform formerly code-named Revolution. SNK's first title for Wii is Metal Slug Anthology, a compilation of classic Metal Slug projects. Best of all, these games have been enhanced to take full advantage of Wii's innovative free-hand style controller, which translates gestures made by players into on-screen movement.
"Fans worldwide have been looking forward to our return to Nintendo platforms and what better way then to bring our complete Metal Slug arcade collection to Wii," SNK Playmore USA Corporation president Ben Herman said in a statement. "The Wii controller will be used in a new and unique way that enhances the gameplay. Our fans have demanded that we support Nintendo platforms. Let the celebration begin."
Metal Slug Anthology will feature such classics as Metal Slug, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4 and Metal Slug 5. SNK has not yet confirmed if Metal Slug 6 will be on the compilation, but that is a very real possibility. The publisher would only officially state: "This will be a full arcade collection including many additional surprises."
A version of Metal Slug Anthology is also expected for Sony's PSP handheld, but the Wii version will obviously boast exclusive controller functionality in addition to any separately added games or features.
The Metal Slug franchise was born to life in 1996 for the now-defunct Neo-Geo console. The arcade shooter took inspiration from the hit Contra series and served up a healthy dose of frantic run-and-gun-style cooperative two-player gameplay. The Metal Slug name describes a massive tank in the game, but much of the side-scrolling missions in the series challenge players to go on foot as Lieutenant Marco Rossi, a tough-guy military leader whose mastery of projectile weapons is second to none.
All of the Metal Slug games retain the original's style: 2D side-scrolling missions with beautiful hand-drawn art. Old-school players even today trumpet the franchise's extremely fluid animation and impressive on-screen carnage.
Further specifics about the Wii version of Metal Slug Anthology will be made available at E3 2006, where the game is expected to be playable in some form. Official screenshots will be released at that time. In the meanwhile, though, SNK has hooked IGN up with several pieces of official Metal Slug Anthology art work. Readers can view the media in our images section below.
Now I could post actual screenshots of the Neo-Geo games, or of Metal Slug 6 for Atomiswave (will it be included? It's new, so they could easily sell it as a standalone title, so I'm not sure...), but I'll instead post the art IGN's article has. :)
Marco
a Metal Slug
The four heroes of Metal Slugs 2, X, 3, & 5 (right to left, Tarma, Fio, Eri, and Marco)
I ran a search for "Sadness" and didn't find anything, so I'm assuming no one here knows about this yet. I just found out about it myself 10 minutes ago.
Quote:Today came news of a second Revolution game that is definitely not for kids. Polish developer Nibris has announced that it is developing Sadness, a film noir-inspired game for the next-generation platform.
The studio, who is so obscure it has the words "Yes, we do exist" on its Web site, was stingy with details. It didn't name a publisher, fix a release date, or identify a specific genre. It did, however, crow about how Sadness will be the first game with all black-and-white graphics, citing the recent crime thriller Sin City as an inspiration. It also said the game would be set "pre-World War," giving it the same 1930s setting as many classic crime films.
In a somewhat garbled statement, "Nibris employee" Lukasz "CassSept" Oskard praised the vision of Nintendo, which his company will develop for exclusively. "Nibris decided to follow Nintendo's path, which definately (sic) fights the stagnation which has occurred in video games and creates new trends," he said. "With thise (sic) move, we want to create a unique environment, which is only available in Sadness."
Inspired by Sin City? Black-and-white noir graphics? Exclusive development for Nintendo? The?
Illegal immigration has come to the limelight recently in the news. Liberals try to mask these criminals as "undocumented immigrants". Some cry for amnesty. Others for deportation. The politicians don't want anything to do with it and cannot act on the topic.
The fact is that illegals are here ILLEGALLY. That alone irrefutably makes them all criminals, period.
Most, lacking SSNs, do not pay taxes, and take under-the-counter-paying jobs.
That doesn't keep them from receiving free education, welfare, hospital care, and a wide variety of other benefits that come from out of the purses of we tax-paying, LEGAL citizens.
Their refusal (or inability?) to learn OUR language upon coming (illegally) to our country leads us to condescend to their level by translating everything into THEIR language FOR THEM.
i.e. Spanish.
What message does this send to the hard-working, decent, respectable immigrants who come to this country the RIGHT way?
Nobody has a problem with immigrants who come here legally. I do not have a problem with immigrants who come from any nation, or speak any language, or have any religion. BUT by damn, when you come to MY country, you learn MY language, adopt MY customs, and you assimilate!
The official story: "No comment on the postcard."--Konami rep.
What we heard: Late last year, Metal Gear Solid creator Hideo Kojima sat down with Famitsu, Japan's leading game magazine. In it, he revealed he was developing an upcoming title for the Nintendo Revolution. He explained to the publication that he wanted the game to be drastically different from the stealth-action series which made him famous. He also hinted that he might be targeting female gamers specifically.
While it caused a bit of a stir at the time, Kojima's Revolution revelation faded into the background, thanks to a drought of new information about the project. But that will likely end in two weeks, if the hints on the Konami E3 press conference invitation are to be taken at face value.
The invitation, which arrived in GameSpot editors' mailboxes today, had a grey front with the Kojima Productions logo in the background. In the foreground are six words in all-caps: "RETURN," "REARM," "REGALE," "REBIRTH," "RESPECT," "REFINE." In each of the words, the letters "RE" were conspicuously offset in red. On the back, and even less subtle hint was dropped. "The REVOLT begins, Tuesday, May 9. It's the battle for E3," reads the card before giving the details of the event.
Plainly, Konami is hinting that there will be a major announcement at its press conference that has to do with something starting in "Re." But while the Revolution references may have been fine last week, this week everything changed when Nintendo revealed its console's new name, "Wii." Why would Konami send out a teaser postcard for a Revolution game when they knew a name change was in the works?
The answer is on the postcard, which bears a postmark of Wednesday, April 26--one day before the Wii name was revealed. Given that it was sent before the Wii announcement--which many diehard Nintendans are now claiming is a massive hoax--Konami must've stuck with the Revolution name just to not blow Nintendo's cover. That and it would be wii-ly hard to make a cool-sounding teaser with the console's new moniker. (Painful, we know.)
Bogus or not bogus?: Looking not bogus--expect official confirmation at E3.
Quote:Fils-Aime: Racing Title for Wii to Show at E3
by Shawn White (04/28/06)
According to Trigames.net, Nintendo of America's Executive Vice President of Marketing and Sales Reggie Fils-Aime's made an appearance today at the Nintendo World Store in New York City where he revealed that the company is planning a racing title for E3.
"I'm going to give one little secret," Fils-Aime said. "Only one little secret, and hopefully I won't lose my job. We're going to show a racing game at E3 where you use the core controller in a very different way. That will answer all the questions to how you'll play a racing game."
Fils-Aime departed immediately afterward, without providing further specifics about the new title, according to Trigames.net.
This racing game is the first Nintendo title confirmed to be at E3 by a company executive, although other first-party titles such as Metroid Prime 3 and a new Super Smash Bros. are expected to be playable at the show.
The full Trigames.net article can be found here.
Revolution Report will be on-hand at E3 with impressions of all first- and third-party Wii titles.