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      Gamecube Player's Choice Series: good and bad news
    Posted by: OB1 - 23rd January 2003, 5:21 PM - Forum: Tendo City - Replies (30)

    From IGNcube.

    The good news? Nintendo is finally catching up with Sony and is going to start releasing greatest hits titles. The bad news? They're $10 more than Sony's GH titles.

    Stupid Nintendo.

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      Metroid Prime sequel in the works.
    Posted by: Sacred Jellybean - 23rd January 2003, 12:52 PM - Forum: Tendo City - Replies (41)

    From IGNCube:

    Quote:January 23, 2003 - Sources at Texas-based Retro Studios told IGNcube this morning that the company is in planning stages for a sequel to the hit GameCube adventure Metroid Prime. Executives at the company recently made an internal announcement to employees that the project has been cleared by Nintendo.

    No details were given about the sequel, but one employee under the condition of anonymity did note that team members were throwing around the idea of including a multiplayer mode in the sequel.

    No release date has been set for the project, but a tentative date of sometime in 2004 is likely.

    We contacted Nintendo for official comment, but the company did not return our phone calls in time for publish.

    We will of course be tracking the development of the game over the next several months. Stay tuned to the site for more.

    This inspired me to go play Metroid now. I haven't played in a while... *runs*

    Is there anything you'd like to see done differently?

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      Nintendo: New Home Console for 2005
    Posted by: Laser Link - 23rd January 2003, 11:13 AM - Forum: Tendo City - Replies (32)

    Reuters
    Satoru Iwata told Reuters in an interview that "We (Nintendo) are developing a new home video game console with a plan to release the new system around the same time as rival makers do."

    Unlike Yamauchi, Iwata knows what coming too late can mean. "The PlayStation 2 debuted one-and-a-half years ahead of the GameCube. If we had launched the GameCube at the same time as PlayStation 2, the result would have been different. We will get ready for a (new) battle in 2005 although foreign game developers are now saying that rival next-generation systems won't come until 2006."

    And Nintendo won't be pulling a Sega anytime soon. "When we withdraw from the home game console, that's when we withdraw from the video game business."

    Now, do you think this will make a difference? Before answering, remember the DC was the first of the new consoles, and it was a bigger failure than the GC. Also, remember that the GameCube DID launch alongside the XBox in North America, and it's still struggling. I think it's a start, but Nintendo actually has to follow through and release it before or alongside the others. And they still have to address all the other problems that have held them back. But like I said, it's a start.

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      Ganondorf is a perv!
    Posted by: Nick Burns - 23rd January 2003, 7:29 AM - Forum: Tendo City - Replies (7)

    Eek look where ganondorf's hand is. Eek

    Looks like he doesn't kidnap her just to get the triforce!



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      Jeff Minter is making a Gamecube game!
    Posted by: A Black Falcon - 22nd January 2003, 11:21 PM - Forum: Tendo City - Replies (42)

    [Image: Unitywall800.jpg]

    Jeff Minter (Llamasoft is pretty much him) is making a Gamecube game! PGC had the link, so then I went to his site and they have more info too (link below). :)

    http://www.planetgamecube.com/news.cfm?a...em&id=3870

    http://www.llamasoft.co.uk (Forums -> Blog)

    I can honestly say I never saw this coming... I have followed Jeff Minter (and Llamasoft) for a couple years now but all he's made in the last few years was Tempest 3000 on Nuon and some more recent PocketPC games... so a new shooter from him? And with the help of Lionhead Studios? Wow! Cool!

    Llamatron for PC has always been one of my favorite shooters, and Tempest 2000 (I've played the PC demo on the Jaguar emulator, though the Jag emulator doesn't get it right yet... no sound...) is really cool too... I love the 2d shooter genre so seeing another one on the Cube (Ikaruga, too) is great... given how N64 only had one 2d shooter in its whole lifespan...

    Here's the link to his post from his blog at his site with more info than PGC has.

    http://gubbeen.dowcarter.com/forum/viewt...404abe9e09

    Edit: Added the picture at the top. :)

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      The Getaway
    Posted by: OB1 - 22nd January 2003, 11:20 PM - Forum: Tendo City - Replies (2)

    Well I got the game today and have played it for a few hours so I thought I'd tell you what I think of it at this early stage.

    It's... not bad. The car controls are fine, although you slide way too easily. The on-foot parts are pretty mediocre though. The way your guy moves is very awkward, the camera is atrocious, and making him turn at a certain angle is frustrating and difficult. The aiming is "dumb" as it doesn't want to lock on to a guy shooting at you from a few inches away and rather targets an enemy halfway across the room.

    The story and presentation are all really good though, and I'll have to play the game for a few more hours before I decide whether or not I want to keep it.

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      New PS2 game from Criterion Studio (PS2)
    Posted by: Private Hudson - 22nd January 2003, 11:00 PM - Forum: Tendo City - Replies (15)

    [Image: CrimsonxFire.jpg]
    [Image: CrimsonxFire2.jpg]
    [Image: CrimsonxFire3.jpg]
    [Image: CrimsonxFire4.jpg]
    [Image: CrimsonxFire5.jpg]

    Key Features

    • Tactical Squad Based Shooter with 3 modes of play: Single player, 2 player split screen co-op (four player co-op using I-Link) and Multiplayer levels with up to 8 players via I-Link or Online internet play.

    • Designed especially for the Playstation 2 entertainment system.

    • “Crimson Fire” will focus a great deal on character development to give the game a Hollywood Action Movie flavor. Characters will have personality, attitude, and emotions coupled with unique looks and abilities.

    • Advanced enemy AI:

    Enemy interaction- Converse, alert, cover and distract each other.

    Unique characteristics- i.e. foreign dialect, sleepy guard nodding off, boisterous cigar smoking leader, cowering overrun guard, etc.

    React to sound and will investigate.

    Enemy vision and hearing will vary with environmental surroundings.

    Advanced pursuit logic- Follow, flank, retreat, cut off, and fake out maneuvers.

    Capable of multiple sequence of events- i.e. Alert fellow guard of your presence, shoot at you, retreat up stairs, go through door, close door, wait behind door, ambush you upon entry.

    • Physically modeled joint linkages- Weapons will have unique forces upon impact on characters, and the game will use physics to collide the body with the environment. i.e A point-blank shotgun blast to the chest would send the body flying backwards with great force and slam against a wall, then drop to floor. If an enemy were standing next to a railing he would propel backwards, hit the railing with his legs and flip over it head first. No two shots would ever be the same.

    • Motion captured animations.


    • Self-sufficient AI squad members with basic on the fly commands; Assault, Guard, Cover and Regroup, with offensive or defensive mode (aggressive or stealthy).

    • Dolby Digital and Dolby Surround audio for enhanced 3D sound. The sense of "hearing" will play an essential roll in creating the mood and realism of the game.

    • Large variety of upgradeable weapons and gadgetry that will boast stunning special effects and over the top firepower...there will be no skimping or holding back in this department.

    • Advanced internally developed Renderware engine:

    Full skeletal animation with fluid blending
    Scripted and dynamically adaptive Artificial Intelligence
    Dynamic shadows, light maps and environmental reflections
    Complete vehicle rigid body physics and suspension simulation
    Full Multiplayer support
    Completely customizable particle system.

    Definately a game I'll be keeping my eye on. After the spectacular Burnout 2 (both through gameplay and graphically), it's good to see the obviously talented guys back in action. :) And online, no less!

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      Even more terrible sales figures for Nintendo
    Posted by: OB1 - 22nd January 2003, 2:59 PM - Forum: Tendo City - Replies (107)

    From nintendojo.com. I'll underline all of the games that sold more than Metroid Prime in December.

    Quote:US Sales Figures For December 2002

    Top 10 Selling Games for PS2 for December 2002



    #1 GRAND THEFT AUTO:VICE Take-Two Interactive 1,581,519
    #2 DRAGON BALL Z:BUDOKAI Infogrames 787,173
    #3 MADDEN NFL 2003 Electronic Arts 678,412
    #4 LORD OF RINGS: TOWERS Electronic Arts 554,050
    #5 BOND 007: NIGHTFIRE Electronic Arts 488,858
    #6 TONY HAWKS PRO SKATR4 Activision 483,954
    #7 MORTAL KOMBAT: DEADLY Midway 440 459,076
    #8 KINGDOM HEARTS Square EA 445,363
    #9 WWE: SHUT YOUR MOUTH THQ 010 381,194

    #10 SOCOM:U.S. NAVY SEALS Sony 305,680


    Top 10 Selling Games for Xbox for December 2002


    #1 T.CLANCY'S SPLINTER Ubi Soft 633,337
    #2 T.CLANCYS GHOST RECON Ubi Soft 262,019
    #3 HALO Microsoft 223,553
    #4 MORTAL KOMBAT: DEADLY Midway 179,147
    #5 MECH ASSAULT Microsoft 174,761
    #6 BOND 007: NIGHTFIRE Electronic Arts 171,133
    #7 MEDAL HONOR FRONTLINE Electronic 146,216
    #8 MADDEN NFL 2003 Electronic Arts 132,011
    #9 UNREAL CHAMPIONSHIP Infogrames 103,556
    #10 TONY HAWKS PRO SKATR4 Activision 103,843


    Top 10 Selling Games for GameCube for December 2002


    #1 METROID PRIME Nintendo 358,876
    #2 MARIO PARTY 4 Nintendo 237,369
    #3 BOND 007: NIGHTFIRE Electronic Arts 148,438
    #4 SUPER SMASH BRO MELEE Nintendo 131,281
    #5 ANIMAL CROSSING Nintendo 130,321
    #6 HARRY POTTER: CHAMBER Electronic Arts 133,019
    #7 SUPER MARIO SUNSHINE Nintendo 111,334
    #8 RESIDENT EVIL ZERO Capcom 111,334
    #9 STAR FOX ADVENTURES Nintendo 95 98,899
    #10 SONIC MEGA COLLECTION Sega 119,626



    December Hardware Sales:
    PS2: 2,733,000
    XBOX: 1,033,000
    GCN: 619,000
    GBA: 2,215,000


    Cumulative Installed Base:
    PS2: 15,870,000
    XBOX: 4,601,000
    GCN: 3,583,000
    GBA: 11,894,000


    Tie Ratios:
    PS2: 6.09
    XBOX: 4.74
    GCN: 4.67
    GBA: 2.74


    (jp)

    Source: videostockgroup


    Good lord almighty. I can't believe these figures. Look at all of those shitty PS2 games that outsold Metroid Prime. Splinter Cell sold almost twice as many units than Prime in December. There were almost twice as many X-Boxes sold in December than Gamecubes, and now the X-Box has a million unit lead over the GC in Nortth America.

    Can you imagine what's going to happen if Nintendo doesn't release their next console at the same time as the PS3 and X-Box 2? They're dead! There is no way around it.

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      Oh my!
    Posted by: Weltall - 22nd January 2003, 2:05 PM - Forum: Ramble City - Replies (10)

    [Image: cannabis.jpg]

    Print this item

      Metroid Movie begins production
    Posted by: Nintendarse - 22nd January 2003, 1:24 PM - Forum: Tendo City - Replies (25)

    Key information: production of a Metroid-based movie has begun, and the producers have been responsible for American Pie and Final Destination. They're just bringing in writers and directors now, so don't expect this movie for a number of years.

    Nintendarse says:
    Please, please make Carrie-Anne Moss Samus. We know she can play kick-ass (Matrix). We know she can play complex (Memento). She IS Samus. While you're at it, omnipotent being, please make Christopher Nolan (Memento) the director. If this movie is going to be any good, Samus must be psychologically intricate. And he's the guy to do it. I mean, because there are no real characters other than Samus, she must interact with figments of her imagination, such as her deceased parents. The themes should be solitude, spirituality, and the power of the dead on the living, much like Metroid Prime. Christopher Nolan and Carrie-Anne Moss are the people to really turn what could be a crappy movie into something special.

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