Tendo City
New PS2 game from Criterion Studio (PS2) - Printable Version

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New PS2 game from Criterion Studio (PS2) - Private Hudson - 22nd January 2003

[Image: CrimsonxFire.jpg]
[Image: CrimsonxFire2.jpg]
[Image: CrimsonxFire3.jpg]
[Image: CrimsonxFire4.jpg]
[Image: CrimsonxFire5.jpg]

Key Features

• Tactical Squad Based Shooter with 3 modes of play: Single player, 2 player split screen co-op (four player co-op using I-Link) and Multiplayer levels with up to 8 players via I-Link or Online internet play.

• Designed especially for the Playstation 2 entertainment system.

• “Crimson Fire” will focus a great deal on character development to give the game a Hollywood Action Movie flavor. Characters will have personality, attitude, and emotions coupled with unique looks and abilities.

• Advanced enemy AI:

Enemy interaction- Converse, alert, cover and distract each other.

Unique characteristics- i.e. foreign dialect, sleepy guard nodding off, boisterous cigar smoking leader, cowering overrun guard, etc.

React to sound and will investigate.

Enemy vision and hearing will vary with environmental surroundings.

Advanced pursuit logic- Follow, flank, retreat, cut off, and fake out maneuvers.

Capable of multiple sequence of events- i.e. Alert fellow guard of your presence, shoot at you, retreat up stairs, go through door, close door, wait behind door, ambush you upon entry.

• Physically modeled joint linkages- Weapons will have unique forces upon impact on characters, and the game will use physics to collide the body with the environment. i.e A point-blank shotgun blast to the chest would send the body flying backwards with great force and slam against a wall, then drop to floor. If an enemy were standing next to a railing he would propel backwards, hit the railing with his legs and flip over it head first. No two shots would ever be the same.

• Motion captured animations.


• Self-sufficient AI squad members with basic on the fly commands; Assault, Guard, Cover and Regroup, with offensive or defensive mode (aggressive or stealthy).

• Dolby Digital and Dolby Surround audio for enhanced 3D sound. The sense of "hearing" will play an essential roll in creating the mood and realism of the game.

• Large variety of upgradeable weapons and gadgetry that will boast stunning special effects and over the top firepower...there will be no skimping or holding back in this department.

• Advanced internally developed Renderware engine:

Full skeletal animation with fluid blending
Scripted and dynamically adaptive Artificial Intelligence
Dynamic shadows, light maps and environmental reflections
Complete vehicle rigid body physics and suspension simulation
Full Multiplayer support
Completely customizable particle system.

Definately a game I'll be keeping my eye on. After the spectacular Burnout 2 (both through gameplay and graphically), it's good to see the obviously talented guys back in action. :) And online, no less!


New PS2 game from Criterion Studio (PS2) - OB1 - 22nd January 2003

Cool, when's it coming out?


New PS2 game from Criterion Studio (PS2) - Private Hudson - 22nd January 2003

BAH!

Well now it is rumoured to be fake.

Confused


New PS2 game from Criterion Studio (PS2) - OB1 - 22nd January 2003

Wha? Those screenshots certainly look real to me.


New PS2 game from Criterion Studio (PS2) - Private Hudson - 22nd January 2003

http://forum.edge-online.com/viewtopic.php?t=46598

I don't know what to make of it.


New PS2 game from Criterion Studio (PS2) - OB1 - 22nd January 2003

Uh.. where do they mention that it might be a fake?


New PS2 game from Criterion Studio (PS2) - Private Hudson - 23rd January 2003

Wha??? And now the thread has been taken down. :(

The edittor of Edge Magazine said (in the thread) that Criterion stated that the shots were not from any of their upcoming games.

Makes me wonder what they are from, or if they are from anything. And why they have the Criterion insignia above them.


New PS2 game from Criterion Studio (PS2) - WhiteFleck - 23rd January 2003

Well, no offense, but it doesn't look like a PS2 game. It looks too clean, especially the health bar.


New PS2 game from Criterion Studio (PS2) - OB1 - 23rd January 2003

The health bar? I think this game could be done on the PS2.


New PS2 game from Criterion Studio (PS2) - WhiteFleck - 23rd January 2003

Yeah, the health bar.

A) You wouldn't make a game with an incomplete GUI. You either showcase a complete one or you showcase the game.

B) It looks worthless and poorly done.


New PS2 game from Criterion Studio (PS2) - OB1 - 23rd January 2003

Developers show off games with incomplete GUIs all of the time. The game looks too professional to be fake.


New PS2 game from Criterion Studio (PS2) - WhiteFleck - 24th January 2003

Then why is the character model immobile? It looks like they just moved his statue around in the first three.


New PS2 game from Criterion Studio (PS2) - OB1 - 24th January 2003

Immobile? It's a screen shot. He probably holds his weapon like that whenever he's still. Or moving. Whatever.


New PS2 game from Criterion Studio (PS2) - Sacred Jellybean - 24th January 2003

Flecky's got a point. And the fact that this is the only PS2 game (other than Silent Hill 3) that I've seen comparable to the best of X-Box and GameCube's games makes something seem fishy.


New PS2 game from Criterion Studio (PS2) - Private Hudson - 24th January 2003

Quote:Originally posted by Sacred Jellybean
Flecky's got a point. And the fact that this is the only PS2 game (other than Silent Hill 3) that I've seen comparable to the best of X-Box and GameCube's games makes something seem fishy.


You should play Burnout 2, already. Made by the same developers, using Criterions famed RenderWare engine (which you'll notice was listed as being featured in this game). It's more than comparable to any XBox/GCN game. :)


New PS2 game from Criterion Studio (PS2) - OB1 - 24th January 2003

This Criterion game doesn't look that amazing, peeps. It could easily be done on the PS2.