This is just some of the big locations I thought people would like. I'm going with more of a geographic region and lifestyle rather than listing specific cities most of the time, because there are too many. Let me know if you want me to add one.
Oh, and tell why you want to live there. Discuss. Have fun. Waste time. That's what summer is all about.
First off, and this isn't that recent, but it still bugs me. I hate people leaving when the movie isn't over yet! You know what I mean, the credits are still rolling and boom, people leave! There's still content! If the file when read by a computer can't tell that it's the end, then we humans must obey and not, um, LEAVE when the credits are rolling, so there! I KNOW I don't make sense, but these pretzels are making me THIRSTY! Seriously, it's gotten so bad that the lights are going on now as soon as the credits hit! That's just bad! Some of us still want the nice lighting to watch the rest of the movie, in the hopes that something special awaits us after the credits (and in the case of a few trilogies I won't name, something does), plus the music is nice so listen to it you jerks!
Okay, that's not that bad, here's the REAL epidemic I'm talking about. People CLAPPING at a MOVIE! Who started this? What kind of retard did this in such a way as to get it to catch on? Was this retard friends with some actor or something? What is WRONG with people? Not only is clapping a generally annoying sound to boot (laughing and gasping are theater ambiance that are great and half the reason I watch movies in theaters, but clapping is an annoyingly distracting sound), it has no POINT to it! No one is HEARING you give this thanks you idiots! Don't clap! Clapping is only for live performance, not anything else ever! Soon enough mad catz will release a special controller accesory that allows a person to continue playing a game WHILE clapping at it like a moron, that's how much it's spread recently!
Review. It sounds like a solid modern-day revamp of the classic Mega Man series style... interesting that they'd go back to the basics after years of doing MMX. It looks okay... I might get it, or at least rent it. :)
Quote:According to the New York Daily Times a 1% "fat tax" may be implemented in New York on videogames, junk food and TV commercials. Assemblyman Felix Ortiz is the person who wishes to do add this 1% tax to New York's current 8% tax.
The citizens of New York are not happy about this and have commented on the situation.
"Who's he to determine what junk food is?" said one woman. "I predict he'll never be elected to anything again."
"A tax on junk food, video games and TV? That's pretty much everything I do," said Daniel Neuman, 16 and a Washington Heights High School student.
The chance of this tax being approved is not high and will probably not be heard until at least July 19th and Senate Majority Leader Joe Bruno has already said he wouldn't back this law.
Now that's just silly. But, I suppose it goes along the same lines as fast food: If you take it in small amounts it fine, but if you go all out you'll wind of fat or in sometimes in the case of videogames in need of a large amount of excersice. Still, though, this tax law is very stupid. Taxing tv commercials? What the?!
Okay, first off, I wanna know one thing. How is being able to tell that's you in a mirror supposed to be proof of self-awareness? The animal may just be too stupid to realize that, but can still analyze their OWN existance. All the mirror thing shows is the intelligence to know that image is a reflection.
Second off, what's with the whole "I don't see your NAME on it" thing kids do? That's silly! And yet, at the same time, I think Jesus first came up with that rule when he said something like "YOUR coins? I don't see your face on it, I see some else's face on it so give it to him!", so I gotta wonder...
Release Date: 1991
Review Date: 10/19/2001
Republished at Tendo City on 2/26/2003
System: Game Boy
Developed and Pubished by Capcom
Game Overview: Mega Man-- Dr. Wily's Revenge, otherwise known as Mega Man 1 for Game Boy, was the first Game Boy Mega Man game. It was released very early in the Game Boy's lifetime, and in some ways it looks it. Even so, it is a Mega Man game so if you know anything about the series, as I think everyone does, some things can be taken for granted, like the fact that it is a action shooting game where killing bosses gives you a new weapon that you must use on other bosses later to be successful. This one has less of the features that the later Mega Man games have, though. While it may be more primitive than later games on the Game Boy in many ways, its still fun, and as the first Game Boy Mega Man game, it sets some standards that the later ones on the system follow. Now, on to the review.
Gameplay: First, the differences between this Mega Man game and most of the rest of the classic Mega Man games. First, Mega Man himself. Unlike most Mega Man games, in this one Mega Man can't charge up the Mega Buster (basic pellet shots are all you get), he can't slide like he can in most Mega Man games, and Rush the dog is absent (Instead, Mega Man can create temporary floating platforms). Second, the game structure and difficulty. There are only 6 stages in Mega Man 1-- four initial levels with bosses, just like all GB Mega Man games, a Dr. Wily's Fortress level, and a final Wily's Space Station level. There is a second set of four bosses, but they are bosses only, no levels, and you play them all at once at the end of Wily's Fortress. However, the basic Mega Man game mechanics of you having to find out what order to play the levels in order to use the right weapons against each is intact.
Other than that, there are a few things to say. First, the game has good play control-- there is no hesitation between your button press and Mega Man's action. Sure, control could be a little better and more precise, but it has a style that you'll get used to. Overall it's fine, but may take some getting used to. There is one annoyance: the main game uses passwords. The passwords are a 5x5 grid with 5 dots in it... a lot easier than later Mega Man games which use a larger grid with every block in it filled with numbers or pictures, but still annoying to copy, as a grid is harder to copy and is larger than a normal letter password like most games. Oh well.
Score: 8/10
Single Player: The single player gameplay is described in the sections above. In the game, you play the first four levels in any order you wish... until you figure out which order is best. Until then, you may get a little frustrated at getting all the way through a level only to be easily killed by the boss because you don't have the weapon that is his weakness. Once beating these four bosses, you get the last password in the game... the last two levels must be done in one sitting. That gets very annoying, but for some reason all Mega Man games do this for the last few levels. In the end of the next level, there are four bosses to fight... and like the first four, you must find the best order to fight them in in order to beat them. After that its just gameplay until you reach and try to beat Dr. Wily.
Mega Man is a fun game, but it has a few problems. One is that because there are so many weapons and so few levels, some of them are really not used because you get them near the end when they only have one use. Another is the lack of a password for the last level. Even so, overall the game is fun, if a little too hard. The challenge level is quite high in this game, as I said before. It may not be the longest game in number of levels, but it makes up for it in challenge. Even without most of the added features from later Mega Man games, the game is fun.
Score: 7/10
Multi Player: Like all Mega Man action games, there is none. Obviously, there is no score for this category.
Graphics: Mega Man has graphics that, while OK at parts, are clearly old for the Game Boy. When you compare its graphics even to other later GB games like Mega Man 4 or 5, it just can't compare. It has low detailed backdrops, for one, and the sprites are not as well done as later games' sprites. They look simpler and less detailed than many other games. Also, once in a while there is a lot of flicker, even on occasion when only one enemy is on the screen. This is sometimes a problem, but its not a game-killing flaw. Between its mediocre graphics and flicker, this game has graphics that are not that good.
Score: 5/10
Sound: The sound in Mega Man 1 is ok. While not as good as some games, the music is fine and the sound effects right-- Mega Man's gun is his gun, etc. Nothing really to complain about here... the music and sound are pretty well done for the Game Boy. Not much to say for this category.
Score: 7/10 (this is comparing it to other original Game Boy games, not any other platforms... otherwise a GB game would never get more than a 4 or 5 except for very rare occasions)
Other Info: This is the first Game Boy Mega Man game. If you like it, try to find the newer games in the series, namely Mega Mans 3 to 5 for GB and Mega Man Xtreme for GBC. Mega Man 2 GB is not worth getting because it can be beaten in under 2 hours flat. I know this because I played it for the first time once at a cousin's house and beat it less than two hours... that's not good, especially when you consider the fact that MM games don't really have any replayability!
Scores:
Gameplay: ******** (8/10)
Single Player: ******* (7/10)
Multi Player: N/A
Graphics: ***** (5/10)
Sound: ******* (7/10)
Total: ************************** (27/40) or 67.5 % (not the final score-- this is just the total of the parts)
Baldur's Gate: Dark Alliance
for Nintendo GameCube
Published by Interplay and (its RPG division) Black Isle
Developed by High Voltage Software
Released in 2002
Baldur's Gate: Dark Alliance is the console-only action-RPG offshoot of the very good PC RPG series "Baldur's Gate". While the game admittedly doesn't follow the D&D rules all that well, it is a fun game to play by yourself or with a friend if you like this style of mostly-mindless action, in the Diablo or Gauntlet style (but different, of course).
Gameplay: BG: DA is a fairly simple game. You choose one of the three characters -- Elven Mage, Human Archer, or Dwarven Warrior (each with preconfigured stats), and start out. You start easy, killing giant rats in the Baldur's Gate sewers. At the beginning, the game is easiest with the Warrior, medium with the Archer, and hardest with the mage, as would be expected. All of the characters are good, but there is one frusteration -- missile weapons are annoyingly hard to target. Even with the Archers' targeting line while firing, you'll invitably miss several times before you hit anything... and the same goes with missle-like spells that the Mage has. Annoying, and it got me to quickly abandon the idea of using missile weapons or spells of that kind. But other than that, the characters are well balanced and the rest of the weapons are useful. And when you are by yourself, of course, you'd want to be good in melee weapons anyway...
So, you explore the environments. The game is quite linear, and while there are plenty of dead ends its always clear when you have found the correct path, and there aren't alternate paths in most of the game. When there is, its a large open area which has specific exit points you'll have to end up at. But the linearity is okay because it keeps you focused on your goal of advancing. Contributing to that is the fact that once dead, enemies never respawn -- their bodies stay on the ground for the rest of the game. So you can't get much above the level you are supposed to be at and make the game easy. Its great that enemies don't respawn after playing games like Diablo II... you can actually quit the game and load again and not worry about the enemies being back. Unlike that game.
The combat is simple, with a attack button and the d-pad for switching spells and active weapon, and fun. Its not D&D at all, as you have a magic meter and spells take up specific amounts of magic points each time you use them, but for the game's style that kind of magic system is really needed. You'll only complain if you're a D&D purist. And hte weapons and spells are nice, with a great variety of weapons, spells, and special abilities at your disposal.
Whenever you want, you can use a potion that warps you back to the town location, where you can sell items filling up your inventory that you picked up and buy better armor and weapons. Then use the potion again and warp back. Saving is also fairly good, as you can save at save points that are liberally scattered around the game. The only problem is that because of a poor port, it takes a ridiculous amount of time to save. But once done its saved everything as it is at the save station. Of all the supposed problems in the port of this game, this is the only one that I ever noticed. There are enough of them to never make it too much of a chore to get back to where you were, especially with the fact that enemies that you killed are permanantly dead.
When you level up, it gives you a choice of abilities to put points in to. Each character has a unique selection of skills to upgrade, and they range from increasing your hit points to various spells and special abilities. Better ones or higher levels of ones require more points, so you have to choose abilities fairly well -- you won't have anywhere near all of them at the end. Pick what you need.
And if you win the game once, you unlock a Gauntlet where you use famous Forgotten Realms hero Drizzt Do'Urden (there's no Elminster in the game, but I'll take what I can get... :) ) in a very challenging timed dungeon. If you beat it, you unlock the ability to use him in the main game. You can also unlock Expert Difficulty, but I'm not sure if that is done with the Gauntlet of by beating the game on Hard. It is probably the Gauntlet. Because of the Gauntlet and Expert mode, the problem of the admittedly short (it won't take long to beat the main game on any of the three main difficulties) and easy main game (on Easy, the difficulty is VERY low; on Normal, its a bigger challenge but not especially hard.) is negated. 8.5/10
Grapics: For a port of a PS2 game, the graphics are good. They aren't as good as they could be, but they get the job done well and look nice. The water effect especially is very nice looking, with great ripples as you walk. And the slowdown that was supposedly so bad in this game? If there is any, I never saw it. The framerate is steady and the game doesn't run slowly. 8.5/10
Sound/music: Nothing special, standard fare really. The music is okay but not great and the sound effects are good and go well into the game. The only flaw I can think of is that the shopkeepers (all of them throughout the game) talk CONSTANTLY and repeat the same five or so things over and over. It gets very old really fast whenever you're in a shop. 8/10
Single Player: Its harder to be a distance-based character (archer who uses lots of arrows, or mage with longrange spells as a base) in single player, but you'll probably want to be a closerange character anyway because of the poorly done range weapon aiming so that isn't a big problem. Otherwise this mode is fun. Not as good as co-op, but if you lack a friend around its a decent alternative. 8/10
Multiplayer: The game has a 2-player cooperative mode. While its possible to import a character from another savegame on the memory card and thus use a overpowered character in this already easier mode, its not that much fun unless you really want to tear through the game. Its best to start both characters at level one, and this mode is great. The only dissapointment is that you can't do a three player mode with all three heroes. 9/10
Final Notes: This is a well done action-RPG for the Gamecube, It does have flaws -- there are some small problems with the port, the savegames are 29 blocks each (at save points you can choose to overwrite your save or make a new 29 block save on the card), but each save can include 2 characters (in cooperative mode), Drizzt if you unlock him, and both a easy/normal/hard and Expert mode game, so for your main save its not so bad. The long save times can get annoying though. Even so, the game is good, and fun if you like action games with some RPG in them (more RPG then Gauntlet, but less then Diablo), and a wide variety of great weapons and spells. I recomend it to anyone who likes the genre.
Wario Land for VB was not merely a port, but a brand new game that never was remade for GB. It was in fact a very fun though short game with some pseudo 3D gameplay involved. As the first Wario game I played, I enjoyed it very much.
Visuals: Well, unlike any game for ANY other system save other 3D goggle systems, Wario Land was truly 3D, though it was still just sprites. That's all it had going though. The sprites looked about SNES quality, minus any color depth (many shades of red, and black, that's it). Everything looked as it should, and the depth was nice. However, adjusting to the real world's greater amount of color and different "depth shrink rate" than the VB game can be a sensory rush, like when you first chew on a bit of tasty food and you feel this rush of flavor fill your mouth when you haven't eaten in a bit. Graphically, it was so-so I'd say.
Sound: The sound quality of the VB is somewhere between the NES and SNES, but with superior voice sampling than either. The music isn't memorable (honestly, I can't remember a single tune from that game, so that's a perfect description), but I remember it got the job done. The sounds however are done quite well. Everything sounds as it should, from springboards to blasting fire.
Gameplay: Being my first Wario game, the gameplay was very fun to me. The levels were ones you felt free to explore, and wanted to, with the lack of any time limit. There were only 13 levels, but they were somewhat long (though even the first Wario game is still far longer). They were though very fun levels, with cleverly hidden special items in each you had to find for highest money score. The game is essentially still 2D play, but they gave the illusion of 3D by having two "levels" of play. There was a forground, and the background. You used springboards strewn across the levels to go back and forth between them. Honestly, a 2D displaying system like the GCN or the GBA could have done the same with no detrimental effects on one's ability to determine what little "depth" there was at all. However, it was a fun gimic. There were also the infamous hats. In the first Wario Land, you had the basic hats that stood alone. In the VB game, you could actually combine the functions of the hats and eventually form the almighty flying dragon helm, capable of letting you fly, shoot fireballs across the screen (capable of destorying anything a dash could), and smash into the ground. The levels also had HEIGHT to them, so you had a lot more to explore.
The bosses all involved the springboarding and being able to see how far away their attacks were from your "depth level". They were good bosses, but again, nothing that couldn't be done on a 2D display.
Replayability: When you beat the game, you got hard mode, with lots more deadly spikes, some more enemies, and "damaged" versions of all the rare items to find. Also, some elements of the ending are determined by the speed in which you beat the game. It's got enough fun quality that you will likely have no frustration at least playing until you have a perfect ending on hard mode. Still though, even being the first one I played, I'll say it's not the best Wario game out there. I will however also say that it would be nice if they ported it (fully colored) to GBA some time in the future.
Overall: Not really much to say. If you've played one Wario game, well, then you have played one Wario game. I think I got that expression wrong, but the meaning was basically that they are all very similar in gameplay so after playing one of them you know what to expect from the rest. Fun enough that if you find it for like ten dollars, it's worth it, but anything more (and it would be if you had to get a VB as well) then just get some other cheap Wario game for the same price.
Score: I don't do scores any more. Reading my review should let you decide how good the game is. Score it yourself.
Right now I'm watching season 2 on DVD [PAL import] and it really is worth the price, which is only $30-40. My favorite part of the DVD's are the commentaries, which provide some insite into the series and reveals some of the secrets you might not catch, but mainly it's just downright funny. The commentaries themselves are worth the price you pay for DVD's. And of course the series itself is really funny and, IMO, one of the best American cartoon series around [close behind ATHF, Space Ghost C to C, and Sea Lab].