Quote:According to an article on MCV, Acclaim has no further plans to develop games for Nintendo's Gamecube console.
Acclaim CEO Rod Cousens recently commented on the matter, saying, "Why are we to develop games for platforms that do not supply appropriate yields? We still support PS2 and Xbox, but Nintendo? No, not in the foreseeable future. "
Acclaim's current projects will still be released, but no new software is planned for Gamecube. The games still set for release are Legends Of Wrestling III, Urban Freestyle Soccer, and XGRA.
The Gamecube versions of Alias, NBA JAM 2004, and Gladiator are apparently not going to surface now, but we'll keep our eyes on this situation and keep you posted.
Source: MCV
Posted by pizzicato on 6.23.2003
On one hand I don't care about this since most of their Gamecube games have been mediocre X-Box or PS2 ports, but on the other hand this is pretty bad for Nintendo since third-party support is already bad.
Perhaps if the idiots at Acclaim had made Turok Evolution for the Gamecube and only the Gamecube it would have sold better since the game would have looked better and might have been filled with less bugs (since they only would have had to concentrate on one version of the game).
Who is your favorite character? As there are too many, I won't do a poll.
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On second thought, I'm gonna do a poll anyway, because I'll use any excuse to make a poll. I even made a new username just to do polls once.
Fable. It was originally supposed to come out soon after the launch of the Xbox. It was touted as one of the major reasons why you, as a gamer, absolutely had to have an Xbox. It was much talked about and it seemed it's release was close at hand. But it was not to be. The shadow of delay fell over this beloved jewel of programming genius. At first it was a only a slight delay.
"Just wait a few months", they told us. But a few months turned into half a year. Half a year turned into a year. A year turned into two years. Now the release is tentatively set for Winter 2003. But with winter quickly approaching will we see two years grow into three? Will we finally be able to play this game, which according to it's creator, will be beyond our imagination? Or will continuing delays sink it into oblivion?
All doom and gloom aside, well most of anyway, people have been waiting a long time, me being on those, for this game and if it isn't one of the greatest games ever then I will be very dissapointed. I hope it doesn't end up like Malice, which was delayed into oblivion, because if Fable turns out the way Peter M. says it going to be one heck of a game.
Details about Fable, for those who care:
Forge a Hero Based on Your Actions: Age and evolve a hero or villain through the actions you choose and the path you follow ¡V be it for good, evil or in-between. Ply the way of the sword and see your muscles bulge. Weave the dark arts and witness power crackle at your fingertips. Skulk in the shadows and watch your skin bleach.
Engage in Intense Real Time Combat: Collect battle scars as you duel with a world of cunning foes and deadly creatures. Master an array of deadly weaponry as you hone the art of blade-craft. Hunt your quarry using subterfuge and stealth. Weave death from the elements as you harness the dark arts of the arcane.
Build Your Living Legend: Through deeds and actions, build a name for yourself across the land. Recruit allies and followers. Gain glory or notoriety. Make friends and enemies. Interact with a living world of people, places and event all reactive to you. Hero or butcher? Who will you be?
Explore and Shape a Living, Evolving World: Champion or manipulate an ever-changing land with competitive and cooperative heroes, dynamic weather systems and deformable environments. Interact with teeming cultures, creatures, and citizens from various towns and cities.
Hone Your Character with Scores of Unique Skills and Extras: Master new abilities and add possessions as you develop.
Never Play the Same Game Twice: Once you finish your adventure, go back and try the experience again, forging your character and thereby a new tale with unexpected twists and turns, new skills, powers, influences, allies and enemies.
Megaman & Bass is a step back, in the right direction! Back to the days of simple, yet challenging platforming fun. 6 new robot masters, and 2 robot masters revived from Mega Man 8. The big difference is, you can either play as the hero in blue or the villain in black. Auto is back again to make you an arsenal of new power-up and items, including incredibly useful ones like an auto-charger for Mega Mans Buster, and simple yet extremely useful ones like one-time-use guards which protect you from instant death on spikes.
Each character has distinct skills, as well. Mega Man has the usuals: a slide, a chargable Buster, and Rush. Bass can perform double jumps, rapid fire shots, and Treble. Not to mention the plethora of extra stuff you can buy with bolts from Auto. Of course, you also acquire enemy skills once they kill the respective Robot Masters.
To make things interesting, Dr. Wily is not the antagonist of this game, it's a new villain named King. King calls himself the most powerful robot in the world, and is spreading the philosophy that powerful robots should rule over the earth. Mega Man can't have that, and Bass is quite sure that HE is the most powerful robot in the world. So both of em have a bone to pick with King, yet only one can succeed.
Also, there's more than energy and weapon capsules and bolts to find, King has stolen 100 CDs from Rolls CD collection, and each one contains information on robots from previous games, as well as other important characters from the series. You see robot data from Mega Man 1 straight up through the Playstation games (only numbered, not X). They're pretty cool to hunt down and find, and each one brings up nostalgic memories from days past.
Your Robot Masters!
Cold Man - Launches walls of ice towards you while jumping around and forming annoying little clouds which slow you down, prevent you from shooting, and restrict your jumping.
Astro Man - Remember him? He formes holographic copies of himself and flies around. He is also very difficult to hi since only hits on this top half count.
Ground Man: One of the most stubborn bosses, he jumps mostly, but also tunnels underground and comes up to surprise you, also climbs into the ceiling and comes down with a gigantic drill attack.
Burner Man - He's really fast and does a lot of damage, so you kind of need his weakness weapon to defeat him. He lays mines, throws grenades, and uses a flamethrower, among other things.
Pirate Man - He throws homing mines and jumps around a lot. If you have the weapon which hurts him, though, he's a breeze.
Dynamo Man - I take back what I said about Ground Man, Dynamo Man is the most stubborn boss. He has a lightning attack which hits the whole screen, and when his health is low, he jumps into a recharging station to regain health. If you don't destroy both sides quicky, he'll completely replenish hs health and your job gets much tougher.
Tengu Man - He's back too. He spends much of his time airborne, and throws blade and cyclones at you. You'd better have quick reflexes to beat Tengu Man.
Magic Man - Throws cards at you which, if they hit you, they replenish Magic Man's health. Also tosses balls of energy at you which drop annoying little robots which hold you and make you a target. Tough to beat.
In conculsion, it would be absolute heresy to miss out on this game, you don't even need to be a series fan to have a ball with this game. I give Mega Man and Bass a 9.0! BUY IT NOW!
I guess this is to start us off. IGN gives Wario World a 7.1, which is pretty decent. I was never impressed by any of the E3 showings, although I assumed it would be a bit longer than 5 hours.