Well, after spreading the dark influence of the hilarity to one particular message board, many urban legend themed ones were made.
<a href="http://www.fanta.dk/showmovie.asp?mid=1536C8B0-97FE-4C8D-B835-957C8464EF3F">The ol' "we only use 10% of our brain" myth.</a>
<a href="http://www.fanta.dk/showmovie.asp?mid=CB187228-DB32-42D9-951C-C90824AAF373">Microsoft Hates Jews, the crackpot theory based on a weird font coincidence!</a>
<a href="http://www.fanta.dk/showmovie.asp?mid=382465E6-CF25-4F7B-B110-6CA0AC3C1A81">Grade D Meat</a>
<a href="http://www.fanta.dk/showmovie.asp?mid=09C7EECC-7D9D-457F-8BC3-4D9EFD02E294">Snake in the sweater incident. Oh, FOAF stands for "friend of a friend".</a>
Quote:Those people wondering if they should pick up a GameCube broadband adaptor for LAN enabled games, such as Kirby's Air Ride and Mario Kart Double Dash should think no longer. If the creators of the Warp Pipe Project have their way, then the reason to own a broadband adaptor should be an easy one.
The Warp Pipe Project is a project devoted to creating a tunneling software answer to get LAN enabled GameCube games to be able be played online. Think of it as the Gamecube's answer to XBConnect.
There's a few different avenues to see information on the Warp Pipe Project. Obviously, there's the main web site, but there is also the recently released specification on SourceForge, as well as the SourceForge project page.
We also reported a while back on GameSpy making middleware for getting the GameCube online. Reports are that GameSpy plans on releasing a version of their GameSpy Tunnel software that will work with the GameCube.
No matter which software Cubers use, there is little chance of it being a disappointment. Getting the GC online is something people should always be happy about.
Source: Games.Slashdot.Org
Posted by unclethursday on 7.18.2003
I was wondering when we'd start hearing more about this stuff.
I REALLY hate Nintendo for taking out LAN play from F-Zero GX. Those idiots.
Quote: STUFF MAGAZINE ENTERS THE GAMING ARENA WITH STUFF GAMER
Stuff's Video Game Writer Simon Munk Named Publication's Editor-in-Chief
NEW YORK, NY (July 17, 2003) - Stuff, known for beautiful cover girls and cool, authoritative product reviews, is announcing a special video gaming issue called Stuff Gamer. The new publication from Dennis Publishing will put Stuff's trademark attitude and product expertise into a video game magazine. The Nokia N-Gage mobile game deck will be the exclusive sponsor of this separate video gaming magazine, hitting newsstands this October.
Stuff Gamer is aimed at the millions of guys out there who play games but don't want to wade through pages of technical jargon, cheat codes and overly-detailed articles just to find out what's hot in gaming. The magazine will cut straight to the point-giving hardcore gamers the depth of information they need, with hard-hitting news and a massive, authoritative reviews section, while recreational gamers will get hooked in by the action-packed features and visually appealing, user-friendly design throughout.
Stuff has tapped Simon Munk to serve as Editor-in-Chief of the new publication. Munk was on the original launch team for Maxim in the UK in 1995. "The huge video game industry has outgrown the basement and mall arcades," commented Munk. "And it has outgrown the spotty-nerd profile of existing video game magazines. It's high time for a magazine that doesn't just appeal to the hardcore, but to the vast majority of regular guys who're recreational gamers too."
Munk has been Stuff Magazine's video games writer since 2000 and has worked closely with Stuff's in-house team to develop their video game content. He is also a freelance video game journalist for international media including The Times, England, The Evening Standard, and is a correspondent for the international broadcast TV show Gamer TV. Munk first played video games in the 70s, in the bustling arcades of London's West End and has been an avid gamer ever since.
Stuff is the nation's # 2 men's lifestyle magazine behind Maxim. It is published 12 times per year by Dennis Publishing. Editor-In-Chief: Mike Hammer. General Manager: Mark MacDonald. Stuff's guaranteed rate base for 2003 is 1.2 million. Stuff is nationally distributed by The Curtis Circulation Company. Maxim, Stuff, Blender and The Week are registered trademarks of Felix Dennis.
We'll get another sign that humanity is moronic if this magazine comes anywhere near success... :(