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      Mario Golf is out now
    Posted by: OB1 - 28th July 2003, 12:55 PM - Forum: Tendo City - Replies (95)

    Anyone gonna get it? If it's enough of an improvement over the N64 version (which I really loved) then I'll pay the full $50 for it, but if not then I'll wait until I can get it for a better price. Reviews should start popping up today.

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      New Denis Dyack interview
    Posted by: OB1 - 28th July 2003, 10:15 AM - Forum: Tendo City - Replies (1)

    Here are some interesting bits from theGamespy interview:

    Quote:GameSpy: Speaking of collaborations, was Eternal Darkness in the works before Nintendo came along?

    Denis: No. It was in collaboration with Nintendo from the beginning, with them in mind at all times.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    GameSpy: What about Eternal Darkness would you say was Japanese? What did Nintendo and Miyamoto bring to the table?

    Denis: The gameplay was Nintendo all over the place. We learned so much during that development cycle. It's amazing, getting the opportunity to work with guys at Nintendo who've worked on games for twenty years.

    Specifically, the color coordination with the gameplay elements was their idea. We managed to evolve it and combine elements of the gameplay with the story. Also, the boss fights felt, to me anyway, very Nintendo.

    GameSpy: Was there anything that you wanted to add in that Nintendo didn't let you?

    Denis: Nothing, but you're thinking about it the wrong way again (smiles). There are certain things that we don't like to touch. We like to keep everything very tasteful. Certainly, there were some pretty graphic scenes in there, but ... it's all history. And historical facts are really chilling when you think about them. Working them into a story is really fun. You don't even have to be that creative because history is creative enough on its own. Doing things like the Inquisition, that was really fun! You have to hold back, you don't want to show everything that they actually did.

    GameSpy: What was it like working with Miyamoto?

    Denis: Working with Miyamoto is like working with Aristotle ... like working with one of the great masters. I said this at a press conference: "Gameplay is his ocean, and he navigates it like no one else." He has a talent, an insight, a vision, and a conceptual understanding of gameplay like no one I've ever met.

    He will sit there and play the game for a long time, and he refuses to make any comments until he plays it himself. And, when he finally comments, he will say something that is so deep that it literally takes weeks to understand totally what he means. Then we have to go back and ask, is this what you meant? And he'll say, "Yes, now you understand."

    It makes me feel like Grasshopper from Kung Fu.

    GameSpy: What's one of the deep comments he's made?

    Denis: At one point, he said to us, "This is looking very good, and we're really happy with it. But it would be really great if you could do something that would make the characters feel alive."

    I thought about it for several weeks, and so we created the Reactive Animation System (RAS) where the characters' eyes would follow things, snapping and moving around. So, regardless of whether you were moving the controller or not, the characters would be moving around a little bit; they would seem more real. That's a significant enhancement to the gameplay -- to the feel -- that would never have happened if Miyamoto were not involved.

    Don't think about it as Miyamoto just throwing comments at us every four months or so. It's doesn't happen like that; it's all-the-time communication. We have video conferences, and every so often we will fly to Japan, groups of us. And they will come to Toronto. Satoru Iwata (Nintendo's current president) was the first person from NCL to visit SK. He's a great, great person who's doing a fantastic job as president.

    Yamauchi (former NCL president) could be very controversial at times, but he has an incredible talent for making decisions that I feel are strokes of genius. When he appointed Iwata as his successor, we were all amazed, but it was a great call. Look at his aggressive approach: the GBA-SP, for example. He said it best at the press conference, "We know what happened, we know what the issues are -- we're moving forward."

    And what did the other groups do? Microsoft cancelled its party. Sony talked up a handheld that it didn't show. But we're focusing on games, and partnerships. The plan that Iwata has is very strong.

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      Yet Another DJ Mystery
    Posted by: Dark Lord Neo - 28th July 2003, 9:23 AM - Forum: Ramble City - Replies (21)

    This week's new DJ mystery (we should have one every week, wouldn't it be fun?) is


    *drum role*


    Was DJ ever born?

    If you click on DJ's name and read DJ's profile you would discover the following
    Birthday: N/A

    Not Applicable? Why would it not be applicable, was DJ in fact never born, and if so how does DJ exist?

    Is DJ simply made up of digital infromation and exists soly in a digital form on the internet, basically a DJ made up of 0's and 1's.

    Or is DJ a twisted character created by some insane teenagers twister mind.

    Or perhaps DJ isn't an alter-ego, and is actually the exact way the person who posts under the name DJ really is.

    Or maybe the origins of DJ is even stranger, perhaps it is somthig are simple minds could never handle.

    Any thoughts?

    Print this item

      Happy birthday, T&A!
    Posted by: OB1 - 27th July 2003, 6:02 PM - Forum: Ramble City - Replies (12)

    Not like she even comes here anymore...

    Print this item

      Heyyyyyyyyyyyyyyyyyyyyyyyyyyyy!!!!
    Posted by: OB1 - 25th July 2003, 6:02 PM - Forum: Ramble City - Replies (12)

    What's with all these new posters that never post? Like this bucky lasek guy. Not a single post!

    Print this item

      Infinium Labs is still in the game...
    Posted by: Great Rumbler - 25th July 2003, 11:56 AM - Forum: Tendo City - Replies (10)

    Quote:Infinium Labs announced they will reveal details of the Phantom console system on August 17.

    How they expect to sell their console in an industry that already has three strong contenders is beyond me.

    http://www.the-magicbox.com/gaming.htm

    Print this item

      Sony Profits Down 98%!?
    Posted by: Darunia - 24th July 2003, 10:14 PM - Forum: Tendo City - Replies (35)

    http://www.foxnews.com/story/0,2933,92838,00.htm

    Unbelievable...hazaar!

    Print this item

      Ouch.
    Posted by: OB1 - 23rd July 2003, 6:51 PM - Forum: Ramble City - Replies (4)

    http://in.news.yahoo.com/030624/43/25eim.html

    Print this item

      *psst, Weltall...*
    Posted by: Dark Jaguar - 23rd July 2003, 12:06 AM - Forum: Ramble City - Replies (35)

    Happyyyyyy Birthday!

    As your present, I have granted roaches super intelligence, so that they may have nothing to stop them from world domination! Enjoy! *roaches destroy all* Wow, didn't see that coming... Hmm, immune to nuclear attacks, alien attacks, and apparently they can't be killed with magic... Nuts... GET THE ULTRA BOOT 9000!

    Um, Happy Birthday...

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      Final Fantasy delay
    Posted by: OB1 - 22nd July 2003, 5:33 PM - Forum: Tendo City - Replies (45)

    From IGN:

    Quote:
    July 22, 2003 - Nintendo of America today announced new official release dates for several anticipated GameCube projects. Many of the games have been pushed back later into the year and at least one major project won't come out until next February, according to the company.
    The new release dates:

    Mario Golf: Toadstool Tour -- July 28
    Mario Party 5 -- November 11
    Mario Kart: Double Dash!! -- November 17
    1080: Avalanche -- December 1
    Pokemon Channel -- December 1 (with a retail price of $39.95)
    Final Fantasy: Crystal Chronicles -- February 9, 2004
    The confirmation of Final Fantasy: Crystal Chronicles' delay into next year is sure to come as a blow to Nintendo fans eagerly awaiting the role-playing game.

    Nintendo also stated that a number of compelling third-party efforts would ship for GameCube before the end of the year, including: Soul Calibur II from Namco, WWE WrestleMania XIX from THQ; P.N. 03 and Viewtiful Joe from Capcom; Billy Hatcher and the Giant Egg from Sega; Star Wars Rogue Squadron III: Rebel Strike from LucasArts; and Hideo Kojima's entry to Nintendo GameCube, Metal Gear Solid: The Twin Snakes from Konami, among others.

    More as it becomes available.

    Well that sucks. Are there any big RPGs coming out this holiday season for any of the three systems? And I don't care about FF X-2.

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