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      Final Fantasy delay
    Posted by: OB1 - 22nd July 2003, 5:33 PM - Forum: Tendo City - Replies (45)

    From IGN:

    Quote:
    July 22, 2003 - Nintendo of America today announced new official release dates for several anticipated GameCube projects. Many of the games have been pushed back later into the year and at least one major project won't come out until next February, according to the company.
    The new release dates:

    Mario Golf: Toadstool Tour -- July 28
    Mario Party 5 -- November 11
    Mario Kart: Double Dash!! -- November 17
    1080: Avalanche -- December 1
    Pokemon Channel -- December 1 (with a retail price of $39.95)
    Final Fantasy: Crystal Chronicles -- February 9, 2004
    The confirmation of Final Fantasy: Crystal Chronicles' delay into next year is sure to come as a blow to Nintendo fans eagerly awaiting the role-playing game.

    Nintendo also stated that a number of compelling third-party efforts would ship for GameCube before the end of the year, including: Soul Calibur II from Namco, WWE WrestleMania XIX from THQ; P.N. 03 and Viewtiful Joe from Capcom; Billy Hatcher and the Giant Egg from Sega; Star Wars Rogue Squadron III: Rebel Strike from LucasArts; and Hideo Kojima's entry to Nintendo GameCube, Metal Gear Solid: The Twin Snakes from Konami, among others.

    More as it becomes available.

    Well that sucks. Are there any big RPGs coming out this holiday season for any of the three systems? And I don't care about FF X-2.

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      For DJ: Some crappy Star Wars games
    Posted by: OB1 - 22nd July 2003, 3:23 PM - Forum: Tendo City - Replies (34)

    Does this make you happy?

    [Image: phantommenace2.jpg] [Image: phantommenace3.jpg] [Image: phantommenace4.jpg]

    [Image: teras.1.jpg] [Image: teras.2.jpg] [Image: teras.3.jpg] [Image: teras.4.jpg] [Image: teras.5.jpg]

    [Image: pit001.jpg] [Image: pit002.jpg] [Image: pit003.jpg] [Image: pit004.jpg] [Image: pit005.jpg]

    Print this item

      Incredible fan-made Battlefield 1942 Star Wars mod
    Posted by: OB1 - 22nd July 2003, 3:09 PM - Forum: Tendo City - Replies (32)

    This mod looks so amazing that I'm looking forward to it more than EA's official expansions. EA would be wise to strike a deal with Lucasarts to publish this mod. Just take a look at some very early screens from the mod:


    [Image: image.php?id=10828]

    [Image: image.php?id=6007]

    [Image: image.php?id=6052]

    [Image: image.php?id=6946]

    [Image: image.php?id=5899]

    [Image: image.php?id=10873]

    [Image: image.php?id=5956]

    [Image: image.php?id=5995]

    [Image: image.php?id=6004]

    [Image: image.php?id=6013]

    [Image: image.php?id=10879]

    [Image: image.php?id=5947]

    [Image: image.php?id=6115]

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      Eiji Aonuma interview
    Posted by: OB1 - 22nd July 2003, 1:24 PM - Forum: Tendo City - Replies (3)

    From Gamespy:

    Quote:A Chat with Eiji Aonuma
    A few words with the man to whom Miyamoto has passed the Zelda torch.

    By Chris Kohler | July 21, 2003

    At forty years old, he is only ten years younger than Shigeru Miyamoto. But, with his hair dyed chapatsu brown in the style of most young Japanese, Eiji Aonuma stands in stark contrast to Miyamoto's shaggy salt-and-pepper locks. He is the one entrusted with the legends of Zelda; as its producer, he is filling the role previously held by the series' very creator. We sat down at E3 2003 to discuss Aonuma's past, his experience at Nintendo, and his future aspirations.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    GameSpy: Where were you born? Where did you go to school?

    Aonuma: I was born in Nagano prefecture. I studied design at Tokyo National University of Fine Arts and Music and joined Nintendo right after I graduated. In the beginning I did graphic design -- drew dot-pictures for sprite-based games. I drew all the characters for Mario Open Golf on the Famicom. After that I directed a game called Marvelous: Another Adventure Island, which never came out in the United States. When the N64 came out, I was involved with working with international third parties on their game design. And, after that, I directed Majora's Mask on the N64, then Wind Waker.

    GameSpy: You studied design, just like Miyamoto.

    Aonuma: Well, Miyamoto-san studied product design, but I majored in global design.

    GameSpy: With an eye towards making video games?

    Aonuma: Actually, I wanted to design for advertising. Initially, I didn't think about designing games, because back then games weren't as popular as they are now. In the process of my studies I discovered that I was more interested in 3D design, creating something with volume. So, I started creating karakuri ningyou -- traditional Japanese wooden dolls of carved wood that have a machine inside that allows the doll to move on its own. When I interviewed at Nintendo, I brought these and showed them to Miyamoto-san. I think that's why I was hired (laughs).

    GameSpy: So you're now the producer of the Zelda series. Who's doing your old job of directing the games? And what is Miyamoto-san doing?

    Aonuma: Miyamoto is still the producer. My relationship with him has not fundamentally changed -- he is still in the position of giving feedback on the direction of the Zelda games. But now, after speaking with Miyamoto-san, I [instead] talk to the directors of the games. Just because my title has changed does not mean that my day-to-day work will change so much, but I will now work with the directors and less with the creative team. My responsibilities are now of a more overall nature.

    GameSpy: Do you feel like you're being put in charge of carrying on Miyamoto's legacy? His image?

    Aonuma: Hmm ... Zelda is, of course, a game designed by Miyamoto-san, and he definitely has his own taste. I feel a responsibility to stay true to the basics of the game, but also I try to add my own flavor. In the process of developing a game, there are numerous times when I come to a sticking point and don't know what to do -- in times like that, I lean on Miyamoto-san. Also, when I implement something in the game that the creative team doesn't like, I say, "Oh, but Miyamoto-san wants this in there..."

    GameSpy: What is Aonuma-flavor as opposed to Miyamoto-flavor?

    Aonuma: There isn't a clear distinction between Miyamoto's style and mine. I think over the years I've always asked myself, "What would Miyamoto do in this situation?" But, I've gradually gained confidence to add my own little distinct touches, my own little Aonuma-esque touches. And when I do that, and show it to Miyamoto-san, he usually accepts my ideas; gradually these increase in my various projects.

    One thing we do have in common is a love of music. I play percussion and Miyamoto-san plays guitar. If you listen to the opening title theme, that's Miyamoto's mandolin. It's not him playing it, but it's his instrument (laughs).

    On Connectivity

    GameSpy: We've heard so much about the gameplay of Four Swords and Tetra's Trackers, but not so much about how it all works. Were the GameCube and Game Boy Advance built specifically to connect to each other? If not, what do you have to do to get something like that working?

    Aonuma: Actually, it was not in the initial planning of either system. One of the main issues was the cable connecting the two. The issue was the transmission speed. In order to make transitions faster, it would require a thicker cable, which would affect production costs. In regards to Tetra's Trackers, there is a mini-game before the main action, where characters have to collect treasure boxes. In fact, this time it is used so that character and field data can be sent to the Game Boy Advance.

    And, because the game is so full of information, it does take quite a bit of time for this to be delivered. At this time, however, we feel that we've cleared all of these problems and have come out with a complete system.

    Another issue was with the GBA and the fact that there is no electrical feed through the cable connecting it to the GCN. This means that your battery is going to be drained even when you play on the GameCube. The life for the battery on the GBA-SP is a little bit longer, but it does still require after playing the game that the AC be connected again and the battery charged.

    GameSpy: When the next generation of Nintendo hardware hits, will connectivity be something that will be built-in from the initial planning stages?

    Aonuma: Nintendo always looks at the previous generation of hardware and keeps all the functions that were useful from that system. For example, the Rumble Pak add-on from the N64 was built into the GameCube controller.

    On Majora's Mask

    GameSpy: Was Majora's Mask the first game for which you served as director?

    Aonuma: I directed the development of enemies and dungeons for Ocarina of Time. But for overall direction, Majora was my first.

    GameSpy: Whose idea was it to create the system with three days that repeat over and over?

    Aonuma: Koizumi-san (Super Mario Sunshine director) and I decided this together.

    GameSpy: Majora's Mask was certainly the darkest, most depressing Zelda game of all, and what followed that was Wind Waker, which was potentially the brightest and cheeriest. Was that a deliberate move? What about the next game?

    Aonuma: There hasn't really been a mood determined for the sequel to Wind Waker. Of course, it's not like we establish some sort of feel for the game beforehand. With MM, though, we needed to establish a sense of urgency, a sense of fear in the player about the three-day cycle, to give them a feeling that three days is going to be the end. And, with regard to WW, because it takes place on the sea, and you've got the blue of the ocean, the blue of the sky -- that's what gave that game a bright feeling. We don't go into projects with an idea of how the game will look in the end. It's just what results.

    GameSpy: For these games, are there any times during the development when Miyamoto has said, "No, don't do it this way," and you had to push your own opinions through the process?

    Aonuma: That never happens. There's very few times when Miyamoto-san actually doesn't like things. We always come to an agreement in the end.

    What I really want to explain to you about Four Swords for GameCube and Tetra's Trackers is that the demos we're showing off look like small games, but they're not. There are going to be lots of cool things in there, and they're going to be fully realized, Zelda-style games when they're finished. •

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      To Clone Mammoths or Not to Clone Mammoths...
    Posted by: Darunia - 21st July 2003, 9:59 PM - Forum: Den of the Philociraptor - Replies (10)

    I think that this should definitely go through:

    http://channels.netscape.com/ns/news/sto...922893.htm

    Print this item

      Liberia and Bush.
    Posted by: alien space marine - 21st July 2003, 5:42 PM - Forum: Den of the Philociraptor - Replies (33)

    We have just heard in the news about how now the people are being slaughterd in the streets of Liberia's capital and your embassy has been hit with Motar shells from rebels.

    The Liberians are now furious at the U.S slow reaction and refusal to send troops because of pres Taylor not stepping down as you demanded. The Liberians are presenting the bodies of their dead in front of your embassy and many now are eager to destroy the embassy themselves.

    Now with Bush being under alligations of forgery of WMD Intel and deceit.He has to blow things even more for himself in Liberia,He screwed up and he has made America's image world wide even worse, sure You dont have to help Liberia but they asked and begged for your help , Right now if you did anything it is now to little to late.Liberia had a strong history with your country and in many ways were sort of like a independant colony.

    President Taylor may be a crack pot and a international criminal but I think the suffering of the Liberian people is far more important and Taylor is irelevant.

    Right now the Liberians are heart broken and are lashing at you for your slow respounce.Some would say if Liberia had oil and some economic importance to the U.S you would already be there right now instead of just protecting your embassy with a few dozen marines.

    with 3 troops dead every single day in Iraq I think you seriously need to think about who you are letting sit in the white house as your leader.

    I Used to respect that man but I was a fool , Jean chrietien
    may be wrong about what he said to the U.S before , I also hate
    him and his goverment for wrecking the lives of Air canada employees like my dad with his transport ministry shady policies and extortion and I also hate him for also leaving my Uncle out of a job in 1993 for disbanding the air borne regiment because of 19 despots who dont represent the other 1000 soldiers who were in
    Somalia.

    but atleast now I see he was right not going into Iraq and not letting are troops get turned into fried chicken and also get into all that deception and bull shit from Bush and Blair.

    I am not anti american , I honnestly believe you need to stand up to your own goverment and make them pay for their lies. Sure Saddam hussein was evil that cannot be disputed but he waisnt nearly as threatening as north korea or the still rampant bin ladin.

    Print this item

      Today is a good day
    Posted by: Dark Lord Neo - 21st July 2003, 4:35 PM - Forum: Tendo City - Replies (5)

    Well today is a good day for me for 2 reasons
    1. I replaced my PS2, I traded in the broken one at a place that takes in broken systems and got a new one
    and
    2. I got an RF switch for my Sega Genesis so I can once again play it

    Print this item

      Tales of Symphonia
    Posted by: big guy - 21st July 2003, 2:37 PM - Forum: Tendo City - Replies (22)

    there's a new trailer for this game at IGN and it looks wicked sweet. this is now probably my most anticipated GC game.

    i suggest you all check it out, but i'm too lazy to post a link, so you'll have to do it the old fashioned way.

    :p

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      Something Interesting... do you fathom..?
    Posted by: -iLluSiON- - 20th July 2003, 10:40 PM - Forum: Ramble City - Replies (31)

    http://www.t3armageddon.com/dcmars.html

    Check this out, it's weird and something to ponder about. Your thoughts?

    Print this item

      GUYS!
    Posted by: Admiral Fenix - 20th July 2003, 7:20 PM - Forum: Tendo City - Replies (39)

    Hey everyone. I dont visit here as much as I would like to, as the few who know me would know. I would just like to inform whoever goes here and to Cypherstation that Cypherstation has moved. I aslo wanted to inform weltall this. We recreated it, hopefully for the better. I hope you all will re-visit and see that it may have what you are looking for now. I made multi platform catagorys so that it may broaden our horizans. Weltall please tell me your feedback. I am still useing the same name Cypherstation, Weltall if you want me to stop using that name please tell me. Thank you all and sorry if this seems long. The link is

    http://fenixthedemonic.proboards20.com/

    Thanks again for your time.

    ----Admiral Fenix

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