It wouldnt surprise me if Bin ladin is going to attack Italy and poland next,I think it was no coincidence the attack happend just a week before the election.
I'm talking to you, Mr. Derek Miller! :) Be sure to watch the Chicago St. Patty's Day parade tomorrow. I'm marching in it for my high school band, and we'll be playing <i>Hey Pachuco</i>. We're 115th in line, which means there's a good chance we'll make it just in time before the end of the 2 hour television broadcast, so you'll be able to see us on TV. If you want to spot me, just look for the trumpet player out of step and messing up the march routine. :D
My friend and I spent about 50 bucks on a ton of St. Patrick's day crap for decorating our instruments. Plus some green silly string for God knows what. :D Whoo!
And I hear Bo Jackson will be in the parade tomorrow as well. So be sure and look for him, too!
Cinescape is reporting that the DOA movie has a director, and surprisingly it's Hong Kong action director Cory Yuen, who has made some good action movies. So maybe now it'll be more than just a movie about a bunch of busty women fighting and playing volleyball, it'll be a movie about a bunch of busty women fighting and playing volleyball well and with style. :D Hahaha, but seriously, if he's given enough freedom it could actually be a pretty decent movie.
Quote:Matt responds: Variety originally reported the news and we ran a story on it too back in January. Since then, Zide/Perry's rights to the movie have expired and as far as I know the company has not re-optioned them. What this really means is that the company is not working on a Metroid movie any longer. Sorry.
Quote:Rare mentioned they will release at least three new Xbox titles in US by December 2004, the three game titles will also appear on GameBoy Advance.
Unless they get delayed that is.
I'm thinking that one of them will probably by Kameo, another could be the Conkers remake, but what about the other one?
Quote:Earlier today, Namco Hometek Inc. announced that their GameCube exclusive RPG, Tales of Symphonia, will be coming to the West sometime this summer. The game has already seen its release in Japan for nearly a year now, however Namco held mum for any official expected US showing. Despite this, the news may not come as a surprise to many, since most gamers had still anticipated this move anyhow. For those waiting for an official statement, here it is.
Tales of Symphonia continues Namco's popular "Tales of" RPG series, however the developer/publisher will be taking steps into new territory, by immersing the franchise into full 3D for the first time. The game lets you roam the world as Lloyd Irving, as you meet friends and battle foes. With beautiful cel-shaded visuals, a unique battle system that supports four players, and an expected 80 hour game time, Tales of Symphonia is shaping up to be an epic RPG. It certainly helps that it's a GameCube exclusive title.
As stated, Tales of Symphonia is slated for a Summer 2004 release. Below are the new screenshots we promised.
Nintendojo has posted what may be leaked DS specs, translated by Nathan Heckle, who goes to my local university.
Quote:It would appear that through a leaked "Nitro" document we may very well have before us the technical specs for Nintendo's DS, which basically confirms it to be a portable Nintendo 64. While still an unsubstantiated rumor, the file appears to be legit. Click the image below for a look at the full sized document.
NITRO Function Summary
CPU Core
Main Processor: ARM946E-S (67 MHz)
Cache: 8 kilobytes for instructions, 4 kilobytes for data
TCM: 32 kilobytes for instructions, 16 kilobytes for data
Sub Processor: ARM7TDMI (33 MHz)
Memory
Main Memory: 4 megabytes (8 megabytes in the debugger)
ARM9/ARM7 Shared: 38 kilobytes (16 kilobytes x 2)
ARM7 Internal Work RAM: 64 kilobytes
VRAM: 656 kilobytes
LCD
Screen Size: 256 x 192, RGB pixels, two screens
Number of Colors: 262,144 (18-bit color)
2D Graphics Engine (A, B)
Backgrounds: Up to 4 layers
Objects: Up to 128 sprites
3D Graphics Engine
Coordinate Conversion Ability: Up to 4 million vertices/second
Polygon Drawing Ability: Up to 120,000 polygons/second
Pixel Drawing Ability: Up to 30 million pixels/second
Sound
16-channel ADPCM/PCM (Up to 8 channels of PSG can be established)
Microphone Input
Wireless Communication
Original protocol based on IEEE802.11
Input Device
Touch-panel
Digital-pad, A, B, R, L, Start, Select (X and Y are under examination)
Power Control
Can deal with sleep mode (wakeup is possible at a chosen time interval or due to wireless reception), 2D engine, rendering engine, geometry engine, and the LCD's power control.
There you have it; make of it what you will. Major props to Nintendojo contributor Nathan Heckel for his translation of the text.
Woo, a microphone input! Wait... a mic? I think that's supposed to read headphone input. I'll ask Nathan if I see him tomorrow.