There was this guy playing an SP in the street and then there was this cool music and then there was Mario stuff and then, and then there was Samus and then it was all cool and everything and then they showed that "Who Are You?" thing and then a second of Zero Mission and then I went "Wow that was cool for a Nintendo commercial!" and was all happy until I thought "Why the fuck can't Gamecube commercials be this good?" and then I remembered that Nintendo is dumb when it comes to non-portable stuff.
Quote:Martin Hollis has confirmed however that Funkydilla was not the original "Game Zero" game that was rumoured some time ago. "We have projects in the works apart from Funkydilla, some are very long-term, and we can't talk about them. 'Game Zero' is a working title we don't use anymore, because it collides with an online gaming magazine."
Hollis also stated that they have no plans on showing any games at E3, due to it being a "cattle market." When speaking about the game Funkydilla "My best judgment is that Funkydilla is not a good fit for Nintendo. Funkydilla will rely on heavy inward licensing, i.e. signing lots of famous artists or labels. This is not compatible with Nintendo's strategy at the moment. For some years now they have been shying away from inward licensing."
So Funkydilla isn't likely to come out on the GC. Oh well, I wasn't really that interested in it anyway.
"The day timer of the Pikmin-1 is gone. Now you can take your time and relax with any amount of time, even if you are only a "weekend gamer". The purple and white Pikmin are interesting to use in the underground dungeons, those battles are faster and more exciting than Pikmin-1. But I wish there were more options available for vs. battles to make if more fun."
Score: 9
(2) Kyashi Arashiyama
"Compared to Pikmin-1 the pace has been softened (ie. no timer). Because of this the game field feels like it has been expanded.This version has you spliting up your pikmin in a more efficient manner, and making them doing many different jobs at the same time (more multi-tasking). The underground world has alot of exploration that helps the battle vs. mode have a long replay value."
Score: 9
(3) Yoshike Maria
"The methods to defeat enemies and clear barriers has been increased, making the game more enjoyable. Also 2 player vs. mode is fast , furious and exciting. The course are abundant but it would be even more fun if more rules were available (there is only 1 rule option). "
Score: 9
(4) Daida Kaigawa
"Pikmin 2 has the same appearance and atmosphere as the last one, also a heartwarming story and touch. It is great in the fact that you will become gradually exposed to the wonder and mystery of the world. It feels like taking a walk with a group of pre-schoolers though a dangerous forest."
Score: 9
Two new pikmin colors and abilities used to collect treasure.
Purple Pikmin are heavy and strong. White Pikmin are poisonous.
2 player game has vs. and co-opt play.
Famitsu Gives Pikmin 2
9, 9, 9, 9
Not too shabby.
I'm glad that they got rid of the timer, because, honestly, I didn't really like it.
Just kidding! It's actually information about Zoonami's other game which is in fact NOT Game Zero.
Quote:Zoonami, headed by ex-Rare employee Martin Hollis, has announced its first multiplatform project, Funkydilla. Instead of being the rumoured first-person shooter this is a rhythm-based title. Hollis intends the game to be a revolutionary new approach to the whole genre of music videogames.
In the game players will be able to to arrange vocal lines and phrases, which rise from the bottom of the screen to the top, in any order or combination. The game will feature cooperative and two-player battles.
Unfortunately, Funkydilla does not yet have a publisher. However, Hollis has pointed out that the title is a perfect match for licensed music and its wide following. "The right publisher for this game will want to create multiple editions of the game, each with its own artist or collection of artists involved," Hollis said.
We will bring you more on this title and hopefully Zoonami's rumoured "Game Zero" during the E3 next month.
I've never been a big fan of rhythm-based games, so this news doesn't mean that much to me.
Quote:After much speculation over the authenticity of screenshots circulating forums across the internet, Nintendo has finally officially released the first screens of Metroid Prime 2, and have tacked on the subtitle 'Echoes.' This is hopefully still a tentative title and with any luck, it will be condensed before the official release. We've also been given a tidbit of the storyline:
"In this highly anticipated sequel to Metroid Prime, become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet to discover secrets and augment her suit's weapons and abilities."