Quote:Rare developed Banjo-Kazooie: Grunty's Revenge for GBA in 2003 and their next game heading for release through THQ is Banjo Pilot. It looks like you can select from nine characters. It will support four players, but we don't know if that means a battle mode or in the racing mode.
He is the cousin of the late King of Iraq , He isnt first in line for the throne but he is the only one claiming it.He is a wealthy entrepenuer owner of many middle eastern banks. He consulted the american coalition forces before the iraq invasion, He is now a new major political presence in post war iraq, He has gotten a positive reaction especially from older iraqis who remeber the monarchy. He has been aproached with problems by many different groups within iraq, He wants a unified iraq like it was before Saddam and he speaks out agaist many sectarian groups trying to cease power for themselves and dividing the country.
I think returning the monarchy may have a stabalizing effect and bring back patriotism and unity, They could do it like england which is a democracy with a Monarchy attached.
Posted by Josh Schwartz at 09:34:41 AM EST on 04.21.2004. As we reported previously, Viewtiful Joe 2 will be hitting the Gamecube - and Playstation 2 - late this year. The graphical and gameplay style will remain the same. Silvia and Joe are playable this time around, together, yes co-op. There will also be several new enviroments for you to travel through, jungles, underground ruins, ancient Japan, mountains and outer space. Jow will also be receiving a new VFX power called 'Replay' which will triple the effet of attacks. Capcom also announced the Playstation 2 port of the oringal Joe. The port will be of the Japan only Viewtiful Joe Revival. And will include Dante and Trish from Capcom's own Devil May Cry. Famitsu has a 'Viewtifuled' Dante below:
Source: Gamefront and Gamespot
Terrific news, eh? Too bad it's not going to be GC-exclusive, but more VJ is always a good thing no matter what! And co-op! This game is going be the shiznite!
i picked this game up new for $20 the other day and i must say that it's great. i really liked what i saw when i watched my friends play it on dreamcast, and i'm glad to finally be taking the helm as i play through it on my gamecube.
so far i have not found the random battles to be an issue at all, except in the south ocean where the winds slow you down to a crawl...there they can get excessive after a while, especially since i don't know where to go. the graphics are also pretty bad...i don't remember the characters in the dreamcast version being huge blurry pixelfests...but i assume they were because they sure are now...with the exception of the updated main characters who look like they're from a completely different game...it's rather funny. they're the only people in the game with high-res textures and fingers.
anyway, anyone with $20 lying around who, like me, waited forever to get this game, should go pick it up right now. or, whenever you can.
Quote:In 1994, Mario and Donkey Kong laid their rivalry to rest in a collosal remake of the original arcade hit Donkey Kong. But now, ten years later, it seems trouble is brewing once more between plumber and simian. Mario's started a toy factory, producing toys modeled after all of his friends -- except for Donkey Kong. Before you know it, the big ape's gone bananas, reverting to his old barrel-chucking ways and stealing all of Mario's toys. Can Mario patch things up in time?
Impressions
This game is shaping up to be a full sequel to the 1994 classic Donkey Kong for Game Boy. The original combined elements from Donkey Kong and Super Mario Brothers 2 and sprinkled it with special moves and abilities that would later become the cornerstones of Super Mario 64. Expect a lot of classic platforming action with a heavy emphasis on puzzles and problem-solving.
Word on the Street
Details about the game are still rather nebulous. The project began its life as Donkey Kong Plus. While the original build was basically a port of the Game Boy original, it did have one noteworthy feature: players could link up to the Game Cube (in a way that was never fully explained) and create their own levels. It's unknown if this feature has been carried over, but considering the huge makeover the game has received and Nintendo's subsequent silence, it's safe to say the idea's been canned.
Nintendo promises six "worlds" to their new DK game, each with eight levels. Six "normal" levels will be similar to the 1994 version, but with a twist. After finding a key to unlock the level door, players will be taken to a "mini-Mario" section. To finish off the level, players will have to find and rescue a mini-Mario toy and lead it to safety. Each world will also contain a special level where players must rescue several mini-Mario toys, as well as a boss level showdown between Mario and Donkey Kong. Although 48 levels falls short of the original's ambitious 100, Nintendo also promises a higher difficulty mode for the game's second run through.
From the Horse's Mouth
-Puzzle-intensive platforming based on the 1994 Donkey Kong
-All of the moves from the 1994 version: handstand jumps and kicks, hammer throwing, and more
-All-new mini-Mario challenges where players must safely guide toys through the factory.
Conclusion
Mario Vs. Donkey Kong is shaping up to be quite the sleeper hit. We'll have more details as they develop.
The GC is behind the X-Box again, and this was before the price drop! Expect to see an very large gap between X-Box and GC hardware sales in April.
Twin Snakes sold miserably for such a high-profile title, but it is of course no surprise. Nintendo doesn't seem to give a damn is mature titles sell well on their system or not, so they put zero marketing behind them.
Man, they better make this one good. There will be a preview of the game in the upcoming OT DVD set, and here's the press release for it:
Quote:-- "Star Wars: Episode III Making the Game Preview" - Video-game players will be able to experience the stunning Jedi action of "Episode III" themselves in the new "Star Wars: Episode III" game. This special feature shows how game developers at LucasArts worked behind-the-scenes and on the set to create the most authentic Jedi experience ever. The "Star Wars: Episode III" game will be available in Spring 2005 for the PlayStation®2 computer entertainment system and Xbox® video game system from Microsoft.
And the poster:
Of course it's not coming out for the GC, so if it's any good you better get an X-Box, ABF. :)