It's not brand new (from GDC, but Nintendo didn't let anyone post it until after E3), but there are some very interesting Zelda timeline comments from him, which I'll post below. Here's a link to the interview: http://www.gameinformer.com/News/Story/2....59084.htm
Quote:BB: As far as the storyline, there was kind of a certain progression of the way Link progressed through the original Legend Of Zelda, to The Link To The Past, To Ocarina Of Time, and the rest of the titles, until Wind Waker. Miyamoto stated that the Link in the Wind Waker was really another Link. Can you explain that? It’s a little confusing for some people that this is a different Link. Did Wind Waker start a whole new chapter, or a whole new story?
EA: I think the easiest way to explain this is that Link is always the main character in Zelda titles. With new games, naturally people are going to think how does this Link relate to the Link from the last game? The thing is, when making a new Zelda game, we don’t necessarily start with the storyline first, we start with the game, and we think, “What’s Link going to be like in this game? What kind of a character is he going to be, and what kind of a personality is he going to have?” In that sense, for us, we didn’t necessarily feel there was a need to have an infinitive connection between everything, because it was this idea that Link is the hero no matter what. He’s here, and he’s part of the story. Obviously for people that are fans, it’s something that they pay a lot of attention to. If you start thinking about that, then you’ll have questions, say, if this Link is related to that Link in this way, what does that say about the four Links in Four Swords? How does that all fit in?
To me storyline is important, and as producer, I am going to be going through, and trying to bring all of these stories together, and kind of make them a little bit more clear. Unfortunately, we just haven’t done that yet.
BB: That’s something that, you (Bill Trinen – Localization Team) and I have talked about with the release of the Zelda compilation disc, cleaning up some of the spellings like Ganon, and making sure everything is cohesive. Maybe that’s an American thing – us wanting to know how it all works together. I guess that leads me to my next questions. How do the Links in The Four Swords Adventure relate to the overall story line? Or is it just a subchapter or something like that?
EA: The GBA Four Swords Zelda is what we’re thinking as the oldest tale in the Zelda timeline. With this one on the GameCube being a sequel to that, and taking place sometime after that.
Wow, that's certainly interesting. They're actually trying to fit Four Swords into the Zelda timeline. Very, very interesting. It's going to be great to try to figure out the whole Zelda timeline with Four Swords thrown into the mix now. It's also great to hear him say that he wants to bring all of the Zelda stories together, which he showed signs of in Wind Waker. Now he can fix all of those contradictory comments Miyamoto made over the years. :D
UK developer Free Radical's tongue-in-cheek time-traveling saga continues into the past and future.
Features:
-11 missions in five time periods ranging from 1914 to 2401
-First TimeSplitters game with controllable vehicles. You can either drive or man the mounted weapon
-Wow residents of the past with your antigravity claw, which can reach far across gaps, flick distant switches and much more
-Challenge, Arcade and Multiplayer modes
-Hundreds of unlockables
-On harder difficulty levels, you'll have more objectives
This time around, Cortez of TimeSplitters 2 fame is the star of the show. Here, he finds himself in a frantic race against time in a desperate bid to trace the origin of the TimeSplitters and save mankind. Talk about your butterfly effect: the beefy, very cool-looking Cortez double-takes when he runs across his time-traveling self -- and receives crucial hints from said self.
In the one level we saw, Cortez finds himself in the midst of a serious temporal mix-up, attacking a Scottish castle in 1924 beside a British officer who appears congenitally incapable of going a minute without saying "Good show, old chap." Much like EA's Medal of Honor series, completing one sub-mission triggered the next.
Other planned levels include a train in 1969 (EA says this mission has an "Austin Powers" feel), and, in 1994, both a mansion haunted by zombies and what lies beneath it: a lab breeding the zombies.
Cortez's mind-bending ability to assist himself in various time periods opens up unique possibilities for gameplay. Team up with past or future versions of Cortez in solo or co-op mode.
Bottom Line
Despite a change in publisher -- EA stepped in and snagged the rights from Eidos -- fans will be glad to note that this game maintains the franchise's oddball mix of mayhem and wackiness. There's always the remote possibility that an unforeseen time-warp lands TimeSplitters: Future Perfect on store shelves in medieval France. However, it's better to assume that it will appear in stores early next year.
Miyamoto: It's moving along secretly like a submarine under the water. When developing, we often look at the different hardware and run different experiments on it and try out different ideas. There have been a number of different experiment ideas that we have been running on the GameCube. There are some that we have run on DS, and there are other ideas, too.
At this point I just don't know if we will see that game on one system or another. It is still hard for me to make that decision. I am the only director on that game right now. I have the programmers making different experiments, and when I see the results, we will make the final decision.
They're out this week. Both have gotten great reviews so far and you can get each one for $20 at--... whups, wouldn't want to offend DJ or ABF by letting everyone know how to get the games for cheap!
I'll probably only be able to pick up MvDk tomorrow, so I'll let you guys know how I like it.