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Time Splitters 3: Future Perfect - Printable Version +- Tendo City (https://www.tendocity.net) +-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4) +--- Forum: Tendo City (https://www.tendocity.net/forumdisplay.php?fid=42) +--- Thread: Time Splitters 3: Future Perfect (/showthread.php?tid=1948) |
Time Splitters 3: Future Perfect - lazyfatbum - 26th May 2004 From Nintendo.com: UK developer Free Radical's tongue-in-cheek time-traveling saga continues into the past and future. Features: -11 missions in five time periods ranging from 1914 to 2401 -First TimeSplitters game with controllable vehicles. You can either drive or man the mounted weapon -Wow residents of the past with your antigravity claw, which can reach far across gaps, flick distant switches and much more -Challenge, Arcade and Multiplayer modes -Hundreds of unlockables -On harder difficulty levels, you'll have more objectives This time around, Cortez of TimeSplitters 2 fame is the star of the show. Here, he finds himself in a frantic race against time in a desperate bid to trace the origin of the TimeSplitters and save mankind. Talk about your butterfly effect: the beefy, very cool-looking Cortez double-takes when he runs across his time-traveling self -- and receives crucial hints from said self. In the one level we saw, Cortez finds himself in the midst of a serious temporal mix-up, attacking a Scottish castle in 1924 beside a British officer who appears congenitally incapable of going a minute without saying "Good show, old chap." Much like EA's Medal of Honor series, completing one sub-mission triggered the next. Other planned levels include a train in 1969 (EA says this mission has an "Austin Powers" feel), and, in 1994, both a mansion haunted by zombies and what lies beneath it: a lab breeding the zombies. Cortez's mind-bending ability to assist himself in various time periods opens up unique possibilities for gameplay. Team up with past or future versions of Cortez in solo or co-op mode. Bottom Line Despite a change in publisher -- EA stepped in and snagged the rights from Eidos -- fans will be glad to note that this game maintains the franchise's oddball mix of mayhem and wackiness. There's always the remote possibility that an unforeseen time-warp lands TimeSplitters: Future Perfect on store shelves in medieval France. However, it's better to assume that it will appear in stores early next year. ![]() ![]() ![]() ![]() ![]() Time Splitters 3: Future Perfect - lazyfatbum - 26th May 2004 Future "Perfect", huh? Interesting title. Though EA is publishing it I wonder who's deving it. These shots look they could be taken from a remake of N64's Goldeneye which is a good thing. TS2 on GC gave me a headache with it's odd controller configuration. No matter how many times I customize it, it feels weird. I need the N64 controller for proper FPS playing. :D I tested myself the other day and I realized I can still take down a group of Darksims with handguns (I hate the Pheonix in the hands of a darksim, explosive head shots are bad), automatics and explosives but in TS2, I can be killed by a group of 5 star bots pretty quickly, no matter what I try. It just doesn't have that ingenius style of PD that allowed the player to actually BE perfect and become a thousand times more deadly than a Darksim. I'm hoping TS3 has a better controller setup this time... every function doesn't need its own button. On a side note, has anyone ever found a way to use a N64 controller on the GC? I know you can use a PS2 controller on the XBox so I thought maybe that idea rubbed off for GC too. Time Splitters 3: Future Perfect - Great Rumbler - 26th May 2004 I know I'm getting this. The first two have been pretty good, although the second was quite a bit better than the first. Quote:Though EA is publishing it I wonder who's deving it. It's being developed by Free Radical Design [former Rare employees]. Time Splitters 3: Future Perfect - OB1 - 26th May 2004 Man, Time Splitters 2 for the GC had the best console FPS controls ever. I would always play GE and PD using the Turok-style of controls (move with c buttons, aim and turn with stick), so what I do is use the c-stick to strafe and move and the left stick to aim and turn. It works amazingly well. Time Splitters 3: Future Perfect - lazyfatbum - 26th May 2004 I tried that too. It works for one player but when you're fighting massive groups of top AI bots those controls do not work at all; It's way too slow. GR/ Good, cuz EA has a way of turning good games in to krap. Time Splitters 3: Future Perfect - OB1 - 26th May 2004 Too slow? I still play lots of TS2 multiplayer with plenty of tough bots and I never found the turning or aiming too slow. And if you need more precision you just have to press aim. |