I am promising you guys this: If I--no, when I become a professional game designer, I promise that I will do whatever I can to get permission from Bo Jackson to make an awesome game about him! Mark my words, you will live to see the day when Bo Jackson rules the video game kingdom! I already have a bunch of Bojacksome game ideas.
Quote:The massive programme of legal action against alleged infringers of a series of patents covering graphics and other computing techniques has been extended to console hardware vendors Sony, Microsoft and Nintendo.
The news follows yesterday's revelation that 18 PC hardware companies had also been targeted, alongside 12 games software publishers.
The console makers are accused of infringing two patents, 5,109,520 and 4,734,690. The latter essentially covers representing a dynamic 3D environment and objects on a 2D display, and is the same patent the games publishers have been alleged to have violated. The former is entitled 'Image frame buffer access speedup by providing multiple buffer controllers each containing command FIFO buffers', and is cited in the action against the PC makers.
In each case, the plaintiff is seeking a jury trial, and wants it the defendants to cough up legal costs, damages and both pre- and post-judgement interest on the damages.
With patent applications stretching right back to the mid-1980s, why has it taken so long for key hardware vendors and games software publishers to be sued for alleged infringement of a series of patents covering 3D graphics? Because the current owner of the intellectual property in question only took possession on 16 June 2004.
The current owner is one American Video Graphics, of Marshall, Texas. It's the company on whose behalf Dallas-based law firm McKool Smith - the name most associated with the current litigation - has filed complaints with the District Court for Eastern Texas against HP, Dell, IBM, Gateway, Acer, Sony, Toshiba, MPC, Systemax, Fujitsu, Micro Electronics, Matsushita, Averatec, Polywell, Twinhead, Sharp, Uniwill and JVC.
Games publishers on the receiving end of a writ include Electronic Arts, Take-Two, Activision, Atari, THQ, Vivendi Universal, Sega, Square Enix, Tecmo, Lucasarts, Namco and Ubisoft.
All these companies are charged with violating AVG's intellectual property rights by allegedly transgressing one or more of 25 separate patents originally filed by and granted to Tektronix. The patents were assigned between 1987 and 1992, and all were sold by Tektronix to a number of third-parties.
Patent number 4,734,690, for example, the patent the games publishers are alleged to have infringed, had two owners between Tektronix and AVG: David G White and Research Investment Network, inc. Others have longer ownership routes from the inventor to AVG.
The patents were sold by Tektronix at various points between 1999 and 2004. It's not clear whether any of the patents' previous owners pursued Sony, Nintendo, Microsoft and the others, but their swift sale suggests they were purchased for sale rather than exploitation.
AVG clearly feels differently and its mass-action suggests it believes it has a strong chance of success. Typically, IP owners pursuing large companies will chose one to fight and potentially make an example of in the hope of persuading others to sign up in the meantime and to limit their exposure should the action fail.
What a bunch of gold-diggers. Maybe they should try to actually make something rather than leeching off of everyone else.
Right, a game that a lot of people are highly anticipating, and some.. not so much. I'll post a few review scores, and some very nice impressions by someone who I post with on another board who got the game a week early.
Quote:On the Covenant side, I haven't noticed any drastic differences.
Elites really take advantage of cover this time around, and seem to be a bit more careful when their shields are down. They press their backs to the wall when their shields are down sometimes, with their weapon facing the corner.
Elites and Grunts(I think) can scale small objects like crates or fallen vehicles in order to get higher ground on you or surprise attack you if you're taking cover near them.
Jackals dart out of the way if you're very close to them and pressuring them. You'll have to make sure you don't give them too much time to recover if you're close, or else they'll dash behind you and light you up with their Plasma Pistols.
Grunts, unfortunately, are still stupid cannon fodder. No real change, except they seem to take more damage than before... But then again, all the Covenant enemies do. So nevermind.
And your helpful NPCs, Marines, they're actually worth keeping alive this time around. In all honesty, sometimes you won't have to work to keep them alive because they work much better with you in HALO 2.
Marines also take cover much more often, pressing their backs to wall and dipping in and out very quickly to take quick shots at the enemy.
They now have the ability to drive. Honestly, they aren't the smartest bunch when driving, the 'hog usually ends up smoking by the time we're done with a quick skirmish. They aren't really conscious of how much damage your vehicle has taken. But still, sometimes they can get the job done just fine.
You can switch any weapon with your Marines. This proves very helpful in a mission involving the Prophet of Regret, you'll know what I'm talking about when you get there. I described this scenario at GAF, but I'll run it down again: I had these two Marines following me throughout this entire level. They can die, but because of the weapons I gave them, and the way we looked out for eachother(instead of me just protecting them and fighting the Covenant at the same time). The male Marine was given a Covenant Carbine, while the female Marine was given a Covenant Particle Beam Rifle. Male Marine went head-on with me to take on Elites, while the female Marine took out Jackal Snipers and sometimes wore down the shields of the Elites ahead. They were great support, and no matter what weapon I gave them in this scenario, they used them properly... Well, I haven't tried giving them the Energy Sword or Rocket Launcher yet, but I'm working on it.
The AI on both sides of the spectrum work together much better than before too. Running in when others take cover, and they communicate with eachother as well.
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How many levels are there in single player campaign?
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I'm not certain, but I think there are around 6 or 7 entire "levels", but these levels are broken up into campaign levels... Get me? No? Well... For example, the "Earth City" level is broken up into two seperate campaign levels. And the transition between levels isn't exactly made clear sometimes, you won't even know you've gotten to a new one. Heh.
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How are the new vehicles?
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Not many new ones...
Warthog - There are two Warthog variants present in the final game; the LRV "Chaingun" Warthog, and the LAAV "Guass" Warthog. The former is the 'hog we all know and love, and the latter is the new powerful variant we saw in the E32k3 Demo. I haven't had much time with the LAAV, but it seems to work best against vehicles. It's hard to hit opponents on foot because the shot isn't entirely accurate, and there's no splash damage unless you nail a vehicle... Concerning the Warthog in general: The thing feels very different. It just doesn't seem to have as much weight as the original Warthog. At first I didn't like it, but I've gotten used to it. I don't know how the rest of you will feel about it
Ghost - Not too much of a difference here. Unlike the 'hog, the new Ghost feels heavier. It rides lower, moves slower when not boosting, and when it does boost, you can't really adjust your path all that much. As you might have noticed in the videos from E32k3 and E32k4, the Ghost's weapons fire at a much faster rate than before. It can wear down people on foot quite easily, but the shots don't seem to freeze, and I think this goes for all plasma weapons, unfortunately...
Spectre - The only real new vehicle in HALO 2. Think of it as the Covenant's answer to the Warthog. It moves a bit slower than the Warthog at first, but when it boosts it moves at just about the same speed or a bit faster. It seats 4: Driver, 2 Passengers, and a Gunner. The Spectre's weapon is a very accurate rapid-fire plasma weapon that does pretty decent damage.
Banshee - It has received the most drastic change. The thing is just an aerial target now, IMO. It's so delicate, and the barrel rolls 'n' flips don't really serve much of a purpose besides avoiding the Rocket Launcher's Target Tracking feature. It's very fast when it boosts though... But that's it. You can no longer fly backwards up into the air, if you try to, the 'shee's engines will kind of turn off and you'll plummet to the ground. That causes damage too, by the way.
Scorpion - Better. Moves slower than before, like less than half it's original speed, but you can take more punishment in it than before, and it's weapons have been improved-- it's main and secondary weapons both fire much faster and accurately than in the first game. Even with these improvements, because of it's slow speed, it can be easily boarded if somebody gets close enough.
Wraith - The Covenant Mortar Tank that was unplayable in the first game. It fires it's mortar shots very fast, and the splash damage of these shots are incredible. While it moves about just the same speed as the Scorpion normally, it can boost for like 1-2 seconds. IMO, the superior of the two Heavy Vehicles.
There are also turrets that are considered vehicles in Multiplayer. There is a Human and Covenant variant. The Human one, most of you have already seen, but the Covenant basically fires projectiles just like the Ghost in an extremely fast constant stream. They both do the job just fine.
Quote:Gamespot's review is pretty much on target, I think they gave it the most reasonable score(though it is a lil' high by their standards). And it's good to see that they point out the lil' flaws in the story; everybody else sang praises of it without saying why.
Only thing I disagree about their review is the repetitious levels. While repetition does rear it's ugly head in bits and parts of later levels, it isn't nearly as bad as it was in the first game.
Apparently GameSpots review is the best out at the moment (I generally tend to agree with GameSpot regardless..) so here's a link: GameSpot
It actually looks pretty cool, I'm surprised! I guess Nick Gillard's help really... helped. Now we just have to cross our fingers that it'll control as well as it looks! This could be cool.
Oh and beware of beginning-of-movie spoilers in the trailer. They give away the first 15 minutes of the flick.
Okay then... According to this, I won a DS, if I only submit myself to whatever weird whims this company wants.
There are two options. One, this is some time share thing I have to sit through for like 12 hours to get it. Then, I take the MYSTERY BOX instead because I am dazed and constupified. Second, this is just a total scam and somewhere along the lines if I actually sign up they are going to ask for credit card info or money in some other form. I'm leaning towards the second, but I'll go ahead and go through this sign up process UNTIL the money is asked for (at which point I will proceed to virus bomb these people). But, if it's the former, well, I think I can actually stand to sit through some boring arse presentation for a free DS.
Anyway, back on topic, have each and every one of you also recieved this thing? Considering their PROMISE they have some place in my zip code, I'm still certain it's a scam, but hey, anyone else got this thing?