Quote:Posted by Josh Freund <mailto:joshf@gamesarefun.com> at 12:32:12 PM EST on 11.19.2004.
Various websites are reporting that Cube, a British gaming magazine, has an article in which it reveals Silicon Knights has plans for a GameCube-exclusive title, to be released in 2005. Here's the quote from the magazine:
"The loss of Silicon Knights, creators of Eternal Darkness and Metal Gear Solid: TTS, as an exclusive developer was a minor but nevertheless notable blow for Nintendo earlier in the year. But now it seems as if the treacherous dog is about to become a valuable contributor to the Nintendo legacy once more. Silicon Knights is still not returning fully to the fold, in that it won't be becoming an exclusive developer again, but it is apparently working on a new and as yet un-named game for the Gamecube. This is in addition to Too Human , which was a tech demo shown at the launch of the Gamecube and is rumoured to be turning into a multi-format release."
Hmm, that would be pretty cool. But is SK good enough to make a game without the help of Nintendo? Blood Omen wasn't half the game ED was. Still, I hope this is true. Especially if that un-named game is ED2, and Nintendo helps with development like last time.
My god, has anyone else discovered this program!? It's ginormously super! It takes your old Doom .wad files, and spiffs them up with awesome new shading, auras on lights... and 'chripes, it makes it a whole new game! Higher resolution and everything... it's a dream come true. I recommend it to all Doom fans! Go get it, now!!
Believe it or not I'm actually slightly more anxious to play MGS3 than MP2 right now, mainly because MGS3 will be a newer experience. And I can't wait to see where they take the story. Who else is getting it this week?
Here are some jaw-dropping screens to help with the short wait:
Believe it or not I'm actually slightly more anxious to play MGS3 than MP2 right now, mainly because MGS3 will be a newer experience. And I can't wait to see where they take the story. Who else is getting it this week?
Here are some jaw-dropping screens to help with the short wait:
Quote:Perorders for the handheld console -released on 21st of November in the US, have exceeded expectations by over a million units.
Nintendo of Japan initially put a preorder target of 1 million units for their latest foray into the handheld market, however, preorders for the machine have now topped the two million mark -eye opening indeed.
As a result of this phenomenal demand, shares in Nintendo have now gone up by 4.1% (490 yen), making it a big gainer in the Asian market at the end of the week.
Bearing in mind that share prices will only typically rise following announcements of profits, this bodes well for the actual release of the console as investor confidence should now be on the rise.
Let's hope that the Christmas season is just as kind to the Japanese behemoth, prior to the launch of the console sometime early next year in Europe.
Check out Cube-Europes' dedicated Nintendo DS week leading to the launch of the handheld in the states! The fun starts on the 14th of November!
Quote:Nintendo DS launches on December 2nd over in Japan and pre-orders have gone sky high. According to a newspaper in Japan named Nikkei, over 2 million Nintendo DS preorders are being taken in at various retailers as we speak.
Nintendo announced fairly recently that they will only be shipping 1 million DS units in Japan by the end of the year 2004. Because of this, pre-orders could have to be stopped throughout retailers over the country, as the pre-orders have been almost twice as high as expected.
Quote:Nintendo have exceeded their own expectations because of the 3 million and growing Nintendo DS preorders. Because of this, Nintendo are now producing DS units at a third factory in China.
Nintendo may be pleased with the unpredictable amount of pre-orders there have been, but Nintendo's nightmare is that if not enough of DS consoles are produced for people to find in shops, they may decide to purchase a PSP instead.
Nintendo DS will be launching in American on November 21st and Japan on December 2nd.
I figured the DS would be popular because of the Nintendo brandname, but I didn't think it would be quite THIS popular and apparently neither did Nintendo.
I mean, I've been seeing a LOT of DS commercials lately. Nothing hilarious or anything, and I tend to hate on commercials, but it's not mentally offensive or anything and seems like it might actually WORK on their target demographicy people. No PSP commericals yet...
Quote:Console sales (hardware and games) during the month of October 2004, according to the NPD Group in the U.S. market only.
Hardware Sales
Nintendo GameBoy Advance: 464,000
Sony Playstation 2: 289,000
Microsoft Xbox: 217,000
Nintendo GameCube: 110,000
Top 25 Software Titles; combined results
1/ PS2 - Grand Theft Auto: San Andreas - Take 2 Interactive
2/ PS2 - NBA Live 2005 - Electronic Arts
3/ PS2 - Mortal Kombat: Deception - Midway
4/ PS2 - Tony Hawk's Underground 2 - Activision
5/ Xbox - Mortal Kombat: Deception - Midway
6/ GCN - Paper Mario: The Thousand Year Door - Nintendo
7/ PS2 - Madden NFL 2005 - Electronic Arts
8/ PS2 - X-Men: Legends - Activision
9/ PS2 - Star Wars: Battlefront - LucasArts
10/ Xbox - Fable - Microsoft
11/ Xbox - Star Wars: Battlefront - LucasArts
12/ Xbox - NBA Live 2005 - Electronic Arts
13/ Xbox - X-Men: Legends - Activision
14/ Xbox - Tony Hawk's Underground 2 - Activision
15/ PS2 - ESPN NBA 2K5 - Take 2 Interactive
16/ PS2 - Tiger Woods PGA 2005 - Electronic Arts
17/ GBA - Pokémon Fire Red with Wireless Adaptor - Nintendo
18/ PS2 - FIFA Soccer 2005 - Electronic Arts
19/ GBA - Pokémon Leaf Green with Wireless Adaptor - Nintendo
20/ PS2 - Def Jam Vendetta: Fight For New York - Electronic Arts
21/ Xbox - ESPN NBA 2K5 - Take 2 Interactive
22/ GCN - Donkey Konga with Bongos - Nintendo
23/ Xbox - Madden NFL 2005 - Electronic Arts
24/ PS2 - Ace Combat 5 - Namco
25/ Xbox - Tiger Woods PGA 2005 - Electronic Arts
Source: CSFB estimates based on NPD Funworld data.
Publisher Market Shares
Take 2 Interactive - 26.3%
Electronic Arts - 17.3%
Activision - 10.6%
Nintendo of America - 8.7%
Midway - 6.3%
THQ - 3.5%
LucasArts - 2.7%
Namco - 2.6%
Microsoft - 2.5%
Vivendi Universal Games - 2.5%
Platform Top Sellers (First figure indicates revenue, second the amount of copies sold)
Sony Playstation 2
1/ Grand Theft Auto: San Andreas - Take 2 Interactive - $100,879,300 - 2,053,983
2/ NBA Live 2005 - Electronic Arts - $13,397,740 - 347,594
3/ Mortal Kombat Deception - Midway Games - $13,371,300 - 261,022
4/ Tony Hawk's Underground 2 - Activision - $11,558,910 - 245,461
5/ Madden NFL 2005 - Electronic Arts - $7,773,246 - 178,187
Microsoft Xbox
1/ Mortal Kombat Deception - Midway Games - $11,338,380 - 218,023
2/ Fable - Microsoft - $5,550,907 - 116,001
3/ Star Wars: Battlefront - LucasArts - $5,460,644 - 112,352
4/ NBA Live 2005 - Electronic Arts - $5,371,416 - 138,237
5/ X-Men: Legends - Activision - $5,186,361 - 107,761
Nintendo GameCube
1/ Paper Mario: The Thousand Year Door - Nintendo - $8,959,945 - 189,703
2/ Donkey Konga with Bongos - Nintendo - $3,329,404 - 72,051
3/ Tony Hawk's Underground 2 - Activision - $2,381,384 - 50,491
4/ X-Men: Legends - Activision - $2,041,272 - 43,703
5/ NBA Live 2005 - Electronic Arts - $1,394,158 - 36,629
VE3D.
Hmm, I'd say Nintendo is ... not keeping up ... to say the least. Well, except for those GBA hardware sales, wow... but the home console side of things is not going well. And despite those sales only the two Pokemon GBA games made the top 25. Maybe that's a side effect of them all being cheaper than average new major console titles?