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      There's a mathematical proof that digital audio loses zero detail from analog
    Posted by: Dark Jaguar - 10th August 2018, 8:49 AM - Forum: Ramble City - Replies (1)



    Can audiophiles shut up now?

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      Zelda timeline revised.
    Posted by: Dark Jaguar - 7th August 2018, 10:01 AM - Forum: Tendo City - Replies (8)

    https://www.nintendo.co.jp/character/zel...index.html

    One thing has been changed to the official timeline. Link's Awakening now precedes the Oracle games. That's what I had originally assumed back in the day, and it makes more sense. He went on a journey to improve his skills, managed to get back to Hyrule just in time to find out what's been going on there, and we see him at the start of those two games riding a horse as he finally gets back. Further, it lets us know that yes, Link did manage to survive being lost at sea.

    Other than that, lots of new additions to fit in games that were made after the timeline first became established.

    As was already stated, Link Between Worlds takes place a century after Link to the Past, so it's on that timeline. Triforce Heroes, interestingly, takes place after Link Between Worlds and before Zelda 1. So, there's a dark twist. The reason all those imitators are running around dressed as Link is because that's the very start of the Age of Decline, when Hyrule slowly turns into the desolate wastes at the start of Zelda 1, before a true descendant of the hero finally rises again.

    So that leaves Breath of the Wild. It takes place at the very end, a distant period in the distant future of, wait for it ALL three timelines. I mean, there's references to events and characters across different timelines in that Hyrule, but this cements it. Some sort of Crisis on Infinite Hyrules event must happen down the line, combining all three timelines into one singular world. That, that is going to be a hell of a game when that finally comes along, but it's the only thing I can think of with this revelation. It even goes to explaining just why Hyrule is just THAT much more vast in BOTW. The Wind Waker timeline involves founding a new Hyrule and protecting it from all new threats. So, if they all combined, then Hyrule would suddenly become a merger of both the new and old Kingdoms into one.

    That's a lot to take in, but video game continuities are finally getting as convoluted as comic books. Enjoy!

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      Family Computer, not Famicom
    Posted by: Dark Jaguar - 7th July 2018, 2:53 PM - Forum: Tendo City - No Replies



    This is very interesting, I never knew about this bizarre legal situation. While it was eventually resolved, Nintendo seems to have been intent on keeping the branding for the hardware the same, possibly to prevent consumer confusion.

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      I reaaally don't think Nintendo should make a "successor to the 3DS".
    Posted by: Dark Jaguar - 6th July 2018, 9:22 PM - Forum: Tendo City - Replies (5)

    Splitting their own market like that seems like a huge mistake. The numbers are in, and there's a dead even split in usage between portable and console modes. The Switch IS the successor to the 3DS.

    If form factor is an issue (literally the only thing the 3DS has to offer over the Switch), make a Switch XS, a smaller iteration with otherwise identical hardware.

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      Donkey Kong and Sky Skipper arcade versions get their first ever home release!
    Posted by: A Black Falcon - 17th June 2018, 5:00 PM - Forum: Tendo City - Replies (2)



    Yes, after decades of never re-releasing the arcade version of Donkey Kong, spurring many rumors of if Nintendo has the rights to it at all -- because of how Nintendo treated the outside team that did the programming, pretty much -- they... suddenly released it for Arcade Archives on the Switch! That's pretty awesome. I've never really loved the original DK, but still, it's really fantastic that the original arcade version finally, at long last, has an official home console release. It includes the Japanese and International versions of the game, too, which is great. And it was released during E3.

    And at the same time, Nintendo also announced that next month they will release the arcade version of Sky Skipper, another arcade game from 1981. The game released in Japan in arcades, and there is a Western-released Atari 2600 version (that I have a copy of; it's not great), but for some reason the Western arcade release was cancelled. Yes, a 2600 version, which is not mentioned in the Treehouse stream video above, was released here, but not the arcade game. How odd. Anyway, this Arcade Archives version is a port of the US arcade version, which Nintendo kept one of in their archives after cancelling it. The cabinet has some pretty neat artwork done by Miyamoto on it, see the video. I haven't played arcade Sky Skipper, but it looks okay based on the video, better than that 2600 version hopefully but not great. Still, it's awesome to see it, and I hope that the classic Nintendo arcade releases continue; they do have more.

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      Super Smash Bros. Ultimate, or, Nintendo's E3 2018 Showing
    Posted by: A Black Falcon - 13th June 2018, 9:15 AM - Forum: Tendo City - Replies (12)

    So, this year at E3, Nintendo has decided to focus on a single game for the third year in a row. In 2016 it was Zelda, last year Mario, and this year it's Smash... but people seem to be a lot more upset at that focus than they were the last two years, as I'm seeing a lot of criticism of Nintendo's lack of games this E3. That criticism is accurate, as they have very little to show other than Smash, and there may be even fewer games shown than there were the last couple of years -- they aren't mentioning the 3DS at all for example, sadly, unlike 2017 (this is really unfortunate! The 3DS needs more games...) -- but it doesn't seem THAT different.

    That said though, I've never loved this focus-all-on-one-game thing, so yes, I wish that they were showing more. In particular, what's going on with Retro? It now has been five years since they last released a game, and still we heard nothing about whatever it is they're making. They must be having development problems, five years of nothing is not normal. And not hearing anything about Metroid Prime 4 is also a disappointment, they should have had something to show of that here.

    Nintendo does have a few non-Smash games to show, including a DLC addon for Xenoblade Chronicles 2, a new Mario Party game they just announced (and are showing on the Treehouse stream right now, as it's taking a break from its heavy Smash focus for the moment), some mech game called Daemon x Machina, and details on the upcoming Switch Fire Emblem game (which has been delayed to 2019 and looks like Fire Emblem), but there isn't a lot. And again so far there hasn't even been any 3DS on the Treehouse stream, which, again, I do think is a mistake. Oh well.

    As for Smash though, it looks pretty good. It seems that they're building it on the core gameplay of the last one, Smash 4 (Wii U / 3DS), but with a lot of changes. The last game's good, if not quite on par with Melee, so that's fine. It'll have every single character from all past Smash games, plus a few more, and every character has had some changes to their looks, moves, and such. The E3 Direct mentions some of the major changes for just about every character, and some sound good. Link now is the Breath of the Wild Link, for example, and bombs can be remotely detonated. I don't like the new Zelda design, however; they went with the Link to the Past Zelda this time, and I think it's the least good Zelda design yet in a Smash game. Going from the fantastic TP Zelda design from Smash 4 to this is a huge downgrade... ah well.

    Visually, on that note, this game has a very cartoony style, more than I remember past Smash games looking. It looks nice, but different from before. The gameplay is mostly the same however, though there are some balance changes, such as to dashing. I am, of course, not the biggest Smash fan -- they're good games, but I've never loved them enough to play huge amounts of the games, Melee sort of excepted -- but the game does look good and I'm sure I'll get it eventually. Smash is very popular and should be enough for a good holiday season this year, but it'd have been better to have a bit more than they seem to have... though Microsoft doesn't seem to have much either, almost everything major they showed was for next year. It's kind of a weird year, it seems.

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      It's E3 2018!
    Posted by: A Black Falcon - 10th June 2018, 9:29 PM - Forum: Tendo City - Replies (7)

    Yes, it's that time again. Currently we are in the pre-show press conference phase. Day one was earlier than ever, as EA had their conference midday Saturday. It was an okay but unexciting presentation with no major new announcements, unless you think things like a Command & Conquer mobile game and that Madden will be on PC again significant. I don't. Unravel Two was announced, which is kind of surprising given the mediocre response the first one got, but it must have sold alright. That's nice, I hope it's good. The other EA Originals title after that might be interesting, but I'm not sure. Otherwise, the main focus was Bioware's Anthem. It looks like it could be a good game, but we'll really need to see more of it to know. It's definitely going for gameplay with some Destiny or The Division style, but with jetpacks and some Bioware style elements, and I hope it works out. Still, overall EA's conference was not great. I usually find EA's the least interesting conferences, though, so that's no surprse really.

    Next, Sunday, there were two conferences, Microsoft and Bethesda. Microsoft had a good show, and showed a lot of games... none of which are exclusive to the Xbox One (though this is fine, I like their enhanced PC support), and most of which are also going to be on PS4. They also showed a LOT of 2019 games. Like, most of their show felt like "coming 2019 or later", which is not great when their game lineup for the rest of this year seems to be pretty thin. And for one more criticism, the exclusives MS does have are mostly long-running franchise titles, including new Halo, Gears, and Forza games, and another trailer for the upcoming Crackdown title as well. They had a few second-tier new projects, but from an IP standpoint this was a pretty safe lineup. Some interesting games were shown, though, and I will want to play some of them. Oh, and MS also announced that they bought four new studios and started up one new one on top of that. They bought Ninja Theory (Hellblade, etc.) and Playground Games (Forza), along with two others, and are starting a new team in Santa Monica. MS needs more game studios, given how many they've shut down, but any game projects from these teams will surely be quite a ways off so this isn't helpful for MS's seriously thin exclusive game library anytime soon. They'd better hope that Sea of Thieves holds player attention long term I guess... because Crackdown is a 2019 game now, along with most of the rest of the games they showed.

    As for Bethesda, I'm often a critic of theirs of course but they have done some solid press conferences. This year they spend some time on things for this year, most notably Fallout 76, which now has a 2018 release date, but most of the conference is on games for 2019 or later. Id's legacy had a very strong presence in the conference, as new Doom (a sequel to Doom 2016 was just announced here), Wolfenstein (Young Blood, a game wherey ou play as BJ Blazkowitz's twin daughters in a Nazi-run 1980s Paris, apparently), Quake (Champions, whcih still isn't out), and Rage (2) all showed up in the conference. The Elder Scrolls, including more about TES Online, the announcement of a new TES mobile game, and a far-off announcement of TES VI; Fallout (76); Prey (DLC for the last one); and an announcement of the rumored, but still far-off, space-based Bethesda game all also made appearances, so it kind of felt like Bethesda decided to toss almost all of their major IPs into this conference, regardless of how far along the projects actually are. It made for a packed show, but I wonder how many of these games we'll see at the next E3 or two... and do all four of id's shooter franchises need projects in development at the same time? I know each is different -- modern Wolf is much more story-focused; Rage is open-world and has driving; Doom presumably will be single player smaller-level focused; and Quake is a multiplayer arena shooter -- but still... huh.

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      The Nintendo Switch and Modern Console UIs
    Posted by: A Black Falcon - 4th June 2018, 8:13 PM - Forum: Tendo City - Replies (9)

    The Nintendo Switch and Modern Console UIs: Why is it Hard to Find and Play Your Games?

    In this thread I'd like to discuss several important elements of console system menu design which are done ... oddly to say the least ... on many modern systems. The Switch may be in the title, but everyone is guilty here in different ways! I have two main points.

    These two points are, essentially, one good and one bad thing about the Switch UI, with lots of comparisons to how other consoles do things. Before i start though, I've seen a lot of criticism of the Switch OS on a lot of fronts, including its lack of visual customization, lack of cloud saves, limited options in the shop (though Nintendo did just slightly improve on this), and more, but for the Switch or any other console, those things, while important, are secondary. These are, after all, gaming consoles, things which exist to allow us to play videogames. So, the top issue, of primary importance, is simple: How hard is it in any given console's operating system to actually find and run the games that you own and have installed on the system and/or own a physical copy of? And why does every modern system make this a lot harder than it should be, though each in very different ways?


    First: Is the Game Playable Right Now?


    On the last generation of consoles, including the Xbox 360, Playstation 3, DSi, Wii, and usch, each system had a menu system for digital titles only, but ran physical games from the disc or cart. As a result, their OSes clearly delineate your digital game library from the game currently in the system, which they also easily let you play. Two more current systems, the 3DS and Wii U, still work that way. The rest of the current generation of systems, however, work differently, and the way they do so cause some really annoying problems in every case. The rest of the modern, current-generation consoles, including the Switch, PS4, Xbox One, and Playstation Vita, have a menu system which list every game you have played on the system, digital or physical, in the system menu's games list.

    This is an important change because all consoles which list all games you have played on the system on your system menu also require any game you own a physical disc or cartridge copy of to be in the system in order to play the game. Even though the PS4 and Xbox One fully install all games to their hard drives, for DRM reasons you need to put the disc in to play any game you didn't buy digitally. This makes sense and is a good thing, since it still allows for used game sales. I really like that even on these systems I can still buy used games.

    However, the Xbox One and Vita all have a critical flaw in their interface design: they do a terrible job of telling you which games you own physically and which are digital. On the Vita, there are no hints at all about which games are which. All games you've put into your system have an icon, as do all digital downloads, and those icons all look the same. You'll just need to remember which are which. On the Xbox One, there is an icon on the home screen with a disc logo on it, which shows you what's in your disc drive right now. When you put a new disc game in it'll automatically appear and let you launch that game. However, it's just an icon in the recently-used-things section of the home screen, so if you just leave a disc in while playing a bunch of digital games, that icon will be pushed off the list. At this point you'll need to go to the full games list to find the game... but this screen has absolutely no indicators whatsoever of whether games are physical or digital. That is, it won't tell you until you try to launch a game you own on disc, when an error message will pop up prompting you to put in the disc. Yes, Microsoft doesn't want you to know which games games you need to put a disc in for, and which you own digitally and can directly play! This is just insane stuff, and I have no idea how not one, but TWO current consoles all completely mess up this very basic element of user-interface design. All I can do on my Xbox One and Vita is just memorize which games I own a physical copy of and which I don't, so I know which ones I'll need to get a disc out for and which I don't. This is possible of course, but it's an annoying and perplexing thing for console hardware manufacturers to force on their userbase. Microsoft has done a great job with backwards compatibility, including the ability to play even backwards compatible original Xbox games on your Xbox One with the original disc, but in this important way they're behind.

    What is the point of this, to encourage digital purchases over physical? That seems like a fair guess, because there is no good reason to annoy and inconvenience your users like this when it's an issue that would be so, so easy to fix, but regardless of the reason this is a problem that it's kind of crazy to see has never been fixed...

    It is different on the Playstation 4 and the Nintendo Switch, however. Both have nice, clear little icons next to each games' name in the system menu for games which you own physically and thus will need to put into the system in order to play. It's great! Any game you own on cart/disc has a little icon next to it, which is empty for the games not currently in the system, and filled in for the game that's in your system right now. It's a great touch which all consoles should have. With the Switch there's never any confusion about which games I can play. Its OS has another major problem, however...


    Second: How Do I Find the Game I Want to Play?


    In the past, console games all were on physical media. Every game was on its own cartridge, card, or disc, and you put the game in the console in order to play it; it was simple, on a console-UI front. However, thanks to the advent of digital downloads things are very different now, and console operating systems need to be able to allow the user to sift through a potentially very large game library. Most modern consoles deal with this by allowing the user to search and sort their game libraries, in order to either display games the way you want, or at least to be able to find the kind of game you are looking for in the potentially-long list. Some consoles do a better job of this than others, but from the Xbox 360 and on, every console had sorting and/or search functions.

    Nintendo, on the Wii, DSi, 3DS, and Wii U, allow you to fully customize how the games appear, as each has an icon which you can drag around the screen to put them where you want for easy finding of the games you want to play more often. The 3DS and Wii U additionally allow you to make folders, in order to further categorize your collection. Neither system had folders when they first launched, but their addition was welcome. These interfaces have some issues, particularly on the Wii where the decision that all games on external storage, that is an SD card, must be copied into the system memory is a crippling flaw for anyone with a larger collection, but this issue is fortunately fixed on Nintendo's other modern consoles, or rather, it was. The 3DS and Wii U game-selection UIs are fantastic, among the best ever in my opinion. With nice icons for each game, nice-looking OSes, easy customization, and more, they are very good menu systems that get you to your games quickly and allow you to organize things just how you want. Nintendo should have stuck with something along these lines, but sadly they did not. I will I'll get to the unfortunate, absolute disaster that is the Switch's UI later.

    Microsoft, in contrast, does not allow you to directly move your game list around, but does give some nice sorting tools. I particularly like the Xbox 360's, which has a great option to hide game demos, an option sorely missed on all the rest of the consoles here. I really wish the Xbox One, PS3, and Switch had that option, it is needed! The 360 also allows you to sort either in alphabetical order or by how recently you have played a game, and both ways are useful. The system displays only about five games at a time, in a long horizontal list, but it switches through batches of five quickly. The 360 has the easiest to use single-wide list I have seen in a console. I'd still rather be able to customize it by having folders and such, but this works. The multiple sorting options and move-five-games-at-a-time features are key.

    The Xbox One changes interfaces from the 360, and while still functional and sometimes good, most of the changes are for the worse. First, I have often found it difficult to figure out which game is the one in the drive, if I've forgotten, as the main menu doesn't necessarily show the icon for the game in the system right now and, as point one above says, the OS doesn't tell you which games even need the disc inserted until you try to run them. All other systems with physical media have a clear location in the OS where it shows what's in your console's disc drive or cart port, but not this one for some weird reason. I know MS wants people to buy digital copies of things and not physical, but come on! Once you do get into the list of games though things improve, as it is displayed in a nice, quick-to-navigate grid, but there are still some limitations. You can still sort your games list, thankfully. The Xbox One isn't quite as good as the 360 in this respect, as the hide-demos option is gone, but you can still sort alphabetically or by most recently played, and it also has options to display games only installed on one specific hard drive and more, which can be nice depending on how you have your games organized. It also shows a lot of icons on screen, in horizontal rows. It's not the best, but is a solid interface and finding games isn't too hard.

    On both the Xbox 360 and Xbox One, Microsoft also has very good search tools which allow you to use voice commands (if you have a Kinect attached to your console) or text search, better if you have a keypad addon for your gamepad, to directly search for games and such. I don't use this a lot, but it is a good option to include that I'm sure some make use of. Having a search box in their console OS is something that only Microsoft does, I believe, and it is actually useful.

    Sony has tried several interfaces, but the PS3's is, as I have said before, pretty bad. The PS3, and also the PSP which uses nearly the same interface, but all games installed on your console one massive vertically-scrolling single-wide list, and there are essentially no good sorting or search tools available. The only sorting options are to list in order of the last time you used each game, newest to oldest; by platform, separated for PS1, PS2, PS Minis, and PS3 (or PSP games, as the case may be) games, with unsortable listed-by-last-use lists within each category; or in a single folder which again is sorted by use only. You cannot create your own folders, sadly. As a result, the alternatives to the main list are mostly useless, so basically you just need to scroll down a massive list of games, or mixed demos and games in my case, hoping to eventually find the one you're looking for. You can't even sort alphabetically instead of by use, or quickly move through the list! It's a huge pain. The PS3/PSP user interface is terrible and barely works if you have more than a few digital games. No, I do not want to scroll 100 items down a slowly-scrolling list in order to find the one I want! You can't even scroll very quickly, a group of games at a time, like you can on MS's consoles, either. The absence of customizable sorting options, user-creatable folders, and a better design than a single list are sorely missed.

    The PS Vita abandoned that bad old interface in favor of one much more like the Wii or a cellphone's, as there are now icons for each game, in pages which display about a dozen games or folders each. You can make folders and put icons in them, and move icons around the screen just like on the Nintendo interfaces it resembles. This interface works great and is the best interface of any of these Sony consoles, except for that annoying bit I mention in issue one above about how it doesn't say which games require you to put the cartridge in. Like the Xbox One it doesn't highlight what game is currently inserted into the system either, you just have to remember. But that is a separate point here.

    As for the PS4, I've never used it myself, but from what I see it seems to have a horizontal list of recently-used stuff, and a separate page with all of your games. It looks much more like the PS3 interface than the Vita's, though, unfortunately, but it is at least a lot better looking than the PS3/PSP's. The horizontal list of recently-used stuff allows you to create folders here for quick access to games, and the library has a three-wide grid and actual good sorting functions finally, for the first time on a Sony console -- you can sort by name forwards or back, install date, or recently used. That's good, and that folder support allows for at least some custom organization support, but other things about the PS4 OS still look clumsy and slow, like Sony OSes always seem to be. The PS4 also has voice support if you have a PS4 camera, like the X1. Features-wise this is pretty decent stuff, but I'd need to use it for a while to know how I think it compares to the X1 OS, which has issues but mostly works fairly well.


    So, how does the newest console, Nintendo's Switch, handle things?

    With one of the worst interfaces of the last couple of console generations, that's how. Seriously, how did Nintendo mess things up this horribly? It all starts off so well, with those great icons I mention in point one, showing if games are actually playable right now or not! That's great... but the list they are a part of is the worst. Very much like the PS4 but without any sorting or folder support, the Switch's game list is in two parts, a horizontal scrolling list of the ten or so games you have played the most recently, and a list, which you have to scroll all the way over to the end to access, of all of your games. This list is a grid of maybe five wide by however many deep as you have games. It's easy to scroll through, but has NO customization or sorting functions WHATSOEVER, which is unbelievably awful! Instead, it has only one sorting method: by most-recently-played. It will sort from what you have used the most recently, at the top, to the things you've used the longest ago or never, at the bottom. I can't even begin to understand why Nintendo decided to remove the great, fully customizeable interfaces of the Wii, DSi, 3DS, and Wii U in favor of this stripped-down debacle, but this is almost PS3 levels of bad, maybe better because the list is quicker to scroll through, but maybe worse because there are even fewer sorting options -- literally zero other than the default. What the heck, how did this happen?


    So, here are one very good and one very bad thing about the Switch's OS UI. I really hope that at some point Nintendo adds options to the Switch game library list, because they are desperately badly needed. Nintendo should be commended for showing users which games you own physically and what game is in the system right now, though.

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      Solo
    Posted by: A Black Falcon - 28th May 2018, 10:06 PM - Forum: Ramble City - Replies (6)

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      TV Series Pet Peeves
    Posted by: Dark Jaguar - 27th May 2018, 12:37 AM - Forum: Ramble City - Replies (2)

    There's a big one for me. I hate when a series takes a break, and in the next season they suddenly reveal that some established single character has been dating a brand new character never been on the show before, for months, and it's a deep passion destined to last forever, until they die or break up 5 episodes into it.

    Never ever introduce an entire relationship that happened off-screen between seasons. It's annoying and kills the entire notion that I'm actually following these people's lives.

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