I've mentioned it a bunch of times before, going back to a year ago, but it's out today. Buy it. I will within a week (as soon as finals are over...)... it's just so addictive... great game. Not one you can play 50 hours a week for the rest of your life like a MMORPG, but it's not meant to be, and the fun factor while you're playing... I played yesterday (preorders can play for a few days without buying), and I think I put in 10 hours... yeah... over the course of the 8 public alpha/beta tests (close to 30 days, in total), I wouldn't be surprised if my total hours played is like 150 hours... yeah, it's fun. :)
Yeah, it's that time again, when a a load of teenagers are crammed into a bus with a bunch of adults and they go someplace that's supposed to fun, but really they just end of getting drunk and then forgetting about everything that happened while they were gone. Except, this time it's six kids in a Suburban with 2 sponsors and we're going to South Padre when there's nobody there. So, yeah, it's going to be a ton of fun that Bo Jackson himself would admire. See you on Sunday!
Quote:News has just reached the Cube-Europe headquarters claiming Nintendogs has been selling like mad in the first week after its release in the land of the rising sun (21 - 24 April)! During these first four days, approximately 135.000 units, erhm dogs, were sold.
Nintendogs is now officially the fastest selling Nintendo DS title in Japan to date! Nintendo's puppy simulation has beaten Super Mario 64, which sold 120.000 copies in its first week.
As an effect, Nintendo DS unit sales tripled in the same week (18 - 24 April) to a magnificant 72.000 units. During the previous week 22.000 units were sold of the dual screened unit. Expect the full Japanese charts to be posted on Cube-Europe in a couple of days.
Another Code: Two Memories utilises the unique Nintendo DS features, such as the touch-screen and microphone, to put players in the middle of one of the most gripping adventures they will ever experience! In Another Code: Two Memories players take control of Ashley, a young girl who gets a message to meet her long-lost father on a mysterious island. When she arrives her father is nowhere to be seen and Ashley begins to suspect something is wrong. As players explore the island in search of Ashley's father, strange things start to happen and they are thrust into the middle of a sinister plot.
Players control the game using the touch-screen to interact with their environment in a similar way to PC-based 'point and click' adventures, combining tricky puzzles with a gripping storyline to make this a must-have game.
Broken Saints Revolution Rumors
Fresh, right out of the oven speculation!
by Juan Castro
April 25, 2005 - In the middle of last week, the Broken Saint's website posted claims they knew the secret behind Nintendo's upcoming console, codenamed Revolution. Now, if it's one thing the Web isn't short on, it's people claiming they know what drives Nintendo's Revolution. What makes the claim on Broken Saints compelling, however, is that Brooke Burgess, the man behind the site, is actually in a position to know. Or at the very least, in a position where savory strips of information may be floating around, just waiting to be picked up by wary ears.
Well, it looks like Broken Saints has gone and posted its much-anticipated theory on what makes the Nintendo Revolution revolutionary. At the core of the theory sits how Revolution will display games: through a form of real-time 3D projection. That's right folks, along the lines of a classic 50s monster movie. Nintendo itself has stated that what it plans to use on Revolution isn't all that unique, only that it has never been applied to videogames. Taking that into account, plus recent patents filed by Nintendo, and it doesn't sound all that far fetched, argues Burgess.
If that's not enough, he goes on. During the ShoWest film conference, a panel featuring George Lucus, Robert Zemekis, James Cameron, Robert Rodriguez, and a satellite feed from Peter Jackson discuss their plans to integrate cheap digital stereoscopic 3D into major theater chains by 2007. Here's where things get interesting: Burgess claims to know an agent who spoke to Robert Rodriguez, stating they knew of a game machine that would exploit this new wave of 3D entertainment well before Hollywood could jump in on the market.
Burgess goes on to say he spoke to an industry friend about his new theory, to which the industry friend said that Nintendo had shown a real-time 3D add-on for GameCube behind closed doors. When? At last year's Electronic Entertainment Expo in Los Angeles. Furthermore, Burgess claims the Revolution will certainly sport wireless controllers, among other, unknown wireless capabilities. Also, according to Burgess, the Revolution controller will feature either a touch-screen or some form of proprietary PDA device.
As for gyroscopic controllers, the Revolution will indeed use them. Burgess references several inside "sources" who claim they know Revolution controllers will support positional shifts as experienced in Kirby's Tilt 'n' Tumble. Not all games will support the feature, but Burgess states that at least one Revolution launch title will.
This is all speculation, of course, but there you have it.