Funniest thing I've seen in a long time. It looks like you can use anything and everything you find to kill the dozens, hundreds maybe, of zombies. Looks like alot of fun, too. Go to Trailer 3.
After so many months of seeing screens and video of Dead Rising, it was a pleasure to both see and play it in person...what was once something that looked merely "good" became "frickin' awesome," for lack of a better term.
On the surface, Dead Rising is basically a "survive a mall full of zombies" game. You kill them, you avoid being killed, and things move on from there. In fact, your only goal in the game is to get on the helicopter that's coming to get you in 72 hours.
This is where it gets complicated. Dead Rising quickly becomes a game of options--you have 72 (simulated, not realtime) hours until the helicopter comes to your rescue. Certain tasks take certain amounts of time, and dying takes some time off the clock as well--meaning that every choice you make has a consequence. It's a kind of gimmick familiar to those who watch 24...and brings a bit of tension to the game. Do you save fellow humans? Do you go after the scoop? Or do you save your own butt and forget everything else? Different choices will make different things happen in-game, and that will eventually lead to a different ending. Consequences in play, all the way through.
As a sort of counterbalance to the serious tone of the plot, Dead Rising's gameplay takes a decidedly over the top tone. Gore flies everywhere as you kill zombies left and right. From the traditional goresprayers of chainsaws and axes to unconvential items like coathangers and purses, you can find over 250 items to keep the undead at bay. One of the crowd favorites was the lead pipe--by going into first person mode, you can throw a lead pipe like a javelin into a zombie. When it hits, you hear a sickening splat/thud combo, and then the pipe is left sticking out of the zombie whereever it landed a blow...and blood is spraying out of the open end.
The playable demo included one mission: go to the pharmacy and get medicine. Although the mall wasn't finished, the amount of detail put into creating it was amazing. Everything looks and feels like a real mall--which is an impressive feat, given that the Dead Rising team specially designed every object in the game...over 2,000 in all.
Going from the security room to the pharmacy was a bash, too. Combat was decidedly simplistic (jump, hit, throw, grapple), but being able to get through the zombie-filled mall and courtyard was rewarding. You can't just blaze your way through, killing each one... No, you've got to be smart, make hits count, jump and dodge. Eventually you'll get to your goal (which sadly wasn't possible in this early build as one of the areas wasn't done) and you can try your hand at getting back.
In short, Dead Rising is one of the most inventive and fun games to come along in a long time. It eschews any sort of linearity for an almost fully open experience that only has one solid objective. As well, it ignores the "Resident Evil" mold Capcom has made, and instead makes a name for itself as a sort of mix of 24 and Shaun of the Dead.
It also does NOT have that new age techno garbage music that has plagued the Tetris series for too long. It DOES have remixed Nintendo retro music.
What it still lacks is the classic Russian classic music like Dance of the Sugar Plum Fairies. And that, well, it makes me sad. Seriously, while I do love the retro Nintendo music from the videos I watched, they really REALLY need to add some russian music and artwork fare to the next itteration of Tetris. DO IT!
However, everything I've seen so far makes me WANT this game. Some DS Bust a Move and Dr. Mario and I'll be set.
Tecmo has added substance to it's pledge of Nintendo Revolution support, showing PangYa Golf from Korean developer Ntreev, by way of it's official website at close of business today in Japan.
The game has been something of a smash hit in the massively multiplayer land of Korea and has gathered support from the gay community for it's openly homoerotic mods, which include the option of dressing up your male character in rubber hotpants and the like.
SPOnG is absolutely stunned that a free online Korean golf game with a “Hard Gay” mode is essentially the first officially announced game for the looming Revolution console. But we are totally excited at the announcement of PangYa Golf Revolution. The Nintendo machine's interface lends itself perfectly to the genre as it will so many other gaming possibilities.
Still, “Hard Gay” golf. An interesting debut for a home console to be sure. Perhaps this is what Iwata means when he says the Revolution will appeal to everyone.
FTW!!!! this is AWESOME. You do realize what this means... Tecmo Lesbian Football!!! Old Vs. Young! Lipink Vs Lipstick! KYOTO TRAIN-STATION SCHOOLGIRL LESBIAN PROSTITUTES VS. UPPER-MIDWEST CROSS COUNTRY CHRISTIAN TRUCKER DYKES!!!!!
I recieved this email in my GMail account today, and laughed so hard I had to share it with you guys. What follows is the absolute, unchanged, unadulterated text of the email I recieved. Comprehend if you dare:
<b>Subject:</b>
DONT PAY THOUSAND FOR SAME SOFTWARE, WE SELL AT ONLY $15-60 FOR ALL SOFTWARES money
<b>Message:</b>
pride corner arms somewhere music gym,
taught back motor use studied bad. a reference fire turning?
pride or fascinate human window? miserable young speaking the pride. allow different next principle being?
leader next human sandwich,
principle mischievous added anything music commit?
Also an attachment I wouldn't open if I had a gun to my head.
At first I thought it was bad translation but...I can't even make out what they were TRYING to say!