Problem as I see it? First, this'll take up a chunk of space unless they do some compression. Second, it is the PS1 version. Since I already have the PS1 version, that means I'm not nearly as interested as I would be if it was the Saturn version. Well, the PS1 version had some better visuals. So, I submit that they should basically stuff in all the extras of the Saturn version into this game.
So, Nintendo, when are these seven awesome, original, graphically stylish games coming out here?
What, the week after Earthbound 3 does? Right... idiots... :( (Maybe I will be surprised and these will show up someday, but I don't expect it. NOA has never said a word about them...)
Sort of. They cheated a little. I'm actually wanting a nice 4D graphics engine that translates it into a convenient 2D image on my moniter. As far as the math goes, it's easy. Just add an extra axis like they did from 2d to 3d. It's just figuring out how this should end up being shown to the user.
When screenshots of the GameCube first appeared, it looked as though the controller ports would be the same size/shape as the N64 controller, alas they were not.
Will the GameCube controllers work on the Wii? I've checked all the Wii FAQ's I had the patience for, and either they fail to mention this, or it's just a guess. Anyone have any concrete info?
After Mortal Kombat V for the GC did okay, Midway decided to release a late port of MK: Deception (the next one) on the GC, but I don't think it sold very well... I thought after that one MK for Nintendo was done for a while, and the announcement of Armageddon as "the last current-gen MK game" and as being for just the PS2 and Xbox confirmed that... but now it's coming to the Wii also. Take that as "Wii is last gen" if you will, but I'd call it good news... MK might not be my favorite Midway franchise, but if we're getting one... how about Gauntlet for Wii (I really wanted Seven Sorrows, five hours long or not... why is it only on PS2/Xbox after the last two Gauntlet titles were on Nintendo also... :()? :) I'd ask for Rush too, but after the abysmal quality of LA Rush (not on GC? Good, keep it away! Awful game...), I don't think that's such a good idea...
Quote:August 1, 2006 - Publisher Midway on Tuesday revealed to IGN that it is planning to bring its new entry into the bloody Mortal Kombat series, Mortal Kombat: Armageddon, to Nintendo's Wii console. The title will arrive for the system in the first quarter of next year, according to representatives for the company.
"We are extremely excited to be bringing the action of Mortal Kombat: Armageddon to the Nintendo Wii in early 2007," said Steve Allison, chief marketing officer, Midway. "Our Chicago studio, under the direction of Ed Boon, has been working extremely hard to make Armageddon stand out in a big way with the inclusion of the entire Mortal Kombat character lineup, the Motor Kombat mini-game, a new Konquest mode and several other innovative gameplay additions that help keep the franchise at the top of its genre. We're confident that Wii fans will truly appreciate the finished product when it's ready to hit store shelves."
Mortal Kombat: Armageddon, expected for PlayStation 2 and Xbox this October, represents a culmination of the franchise's history, featuring more than 60 characters, a Kreate-a-Fighter mode, mid-air attacks, a dynamic fatality system, and much more. The E3 2006 demo of the game included such playable characters as Montaro, Scorpion, Sub-Zero, Sektor, Sheeva, Shinnok, Stryker, Taven, Goro, Shao Kahn, Fujin, Jarek, Kai, Kintaro, Rain, Reiko and Sareena.
Midway has decreased the number of fighting styles per character from three to one in an attempt to maintain balance between the greatest selection of Kombat characters in a videogame to date. However, the ability to string together mid-air combos and custom create fatalities on the fly complements a host of levels that are more interactive than ever before, with backdrops ranging from spinning fan blades to pools of acid and lava.
Midway has not yet revealed how it plans to take advantage of Nintendo's unique controller for the Wii version of the title.
We've uploaded multiplatform videos and screenshots of Armageddon to our media section as these should be entirely representative of the Wii build.
Stay tuned for more as it develops.
Here's the character select screen... 62 playable characters.
(will I get it? Nah, probably not... I keep thinking of maybe getting a $7 copy of Deadly Alliance (MK V), but just can't convince myself that it's actually really worth the money and/or time...)
Read that and the entire opinion it links to on that guy's b-log (what does the "b" stand for anyway?).
The three reasons people would mod their system are:
piracy
importing
custom applications
(actually, there's a 4th, backup games in the event the original has been destroyed)
Piracy, no one can really come up with a legitimate reason for why they should be allowed to STEAL something. "I can't afford it but I want it anyway" just isn't a very compelling excuse. "It just isn't being sold any more" is a little more compelling, but look harder. There are used copies. "It's a last gen title that is impossible to find" is more compelling still, but that has nothing to do with modding TODAY'S systems.
Importing I fully agree with, but wow this guy doesn't. His excuse? "We think a lot about what games to release in a region." So? I'm sure you did, and I can understand that, but at the end of the day if you decided not to release the game over here, that's not a national edict. I can still legally obtain the game, and you are STILL getting money from the sale. What's the problem? I seriously can't see his argument. No one suggested they didn't "think about it", it's just that no one CARES. Do you actually expect us to import a Japanese system to compliment it? You say yourself that each system sold is a loss to you, so obviously that would hurt BOTH of us. Your argument seems to be, in it's entirety "we don't want these people here playing that game so they shouldn't be wanting to play that game". Yeesh, you'd think they would actually try to work within the importing community. They might find out that they made a mistake not releasing a game in some territory after all and be able to increase profits. Sorry, that's a stupid reason to say importing is "bad".
Custom software, he actually seems to like the idea of except it has the potential to hurt sales of games they liscense themselves. Saying "and we sell those systems at a loss" is another point.
Alright, but if we want the game, we'll buy it. Getting content FOR FREE isn't breaking our wallets and if we are just plain more INTERESTED in whatever custom games someone might design, what does that tell you about your games? Get over it. It's the risk you take when you go with that business model. Look at it this way, you are still well within your rights to ban all modders from XBox Live. I myself have modded my PSP into a custom designed awesome that can do everything I need it to do, and I wouldn't have it any other way. Sony has nothing to fear because I have yet to play illegal PS1 games on it (and that would be hard anyway due to lack of buttons and one stick, also the massive memory storage issue). I'm still buying Loco Roco though, I can just do that and more now.