Looks okay, not much different graphically from a GC game it seems... decent though. Racing games certainly are the main thing that benefits from the tilt functions of the controller... well, vehicular games in general, actually, but racing are the most prominent of those.
This kind of game could be done on the PS3 also, I expect... I bet that eventually there will be games that are "tilt on PS3 and Wii, not on X360"... but the question is, how good is tilt anyway? I mean, it's existed in some form (SNES third party controller, PC gamepads, etc) for almost 15 years now, and it has never really worked as well in practice as it seems like it should in potential... though maybe part of that is due to numbers -- only a relative few had MS Sidewinder tilt gamepads, so games that used it exclusively really weren't developed... and Kirby Tilt 'n' Tumble on the GBC was fun. :) So I'm hopeful... but I definitely would say that the positional aspects of the controller are probably more useful overall than the tilt, though both do work together to create the "freehand" nature of the Wii controller... anyway, we'll see how it turns out.
(Oh yeah, and as for simplicity of control... games like this are simple and only use the basic features of the Wii controller, but learning how to play a game like Zelda? Those controls look like they are possibly even more complex than playing the game on a GC pad would be... just like the DS -- they talked about "simplicity" but the touchpad has in some games actually made things more complex. Not that that's bad, as harder-core gamers often want complexity, but it does kind of go against their stated intentions... oh well.)
According to this, Sony has "everything under control" as far as getting your old PS1 and PS2 saves to a PS3 (for anyone who decides to buy it).
Problem? Since it does not in fact have slots for old memory cards, you'll need to buy an adapter.
Fortunatly, once moved over you can actually just create "virtual memory cards" (which is something that should have been done when the PS2 hard disk was released actually, as it's just plain easier than always moving files back and forth when you want to play a game) on the hard disk so you can store all your old data and much much more. I assume you have to actively assign various virtual memory cards to "slots" before playing the game, but that's fine. No more awkward than inserting and removing memory cards manually.
Now MS, it's YOUR turn.
Come to think of it, I hope Nintendo includes "virtual memory card creation" in their Wii system. It would be a lot cheaper than buying new Gamecube memory cards, that's for sure. A one-time copy of all my data into the Wii flash memory or a memory stick (or hopefully a hard disk) and then all I ever really need to do, assuming I ever actually have so many saves it'll be required, is just reassing various "virtual memory cards" to memory card slots. The big thing in this though is that Nintendo needs to allow ANY of the saved data to be moved (if not copied). The system could easily be designed to do just that if they wanted to. If the data can be read off the memory card, it can be copied. I mean yeesh, who cares if someone makes a copy of F-Zero GX data anyway?
Seriously, we haven't had an once of rain here in exactly one MONTH. Not one bit of rain has falled since July 4th. It might be bearable if it weren't for the fact that it's also 100+ degress outside EVERY SINGLE DAY. I really like summer break, but summer weather is the pits.
Has anyone read Mark Z. Danielewski's debut novel?
It's been out for years, but I only recently picked it up, after hearing some trusted people give it rave reviews. So far, I totally agree with them. I'm about 300 pages in (out of around 700), and so far I have to consider it one of the most thoroughly engrossing novels I've ever read, and I have the feeling that by the time I finish, it may well be one of my all-time favorites.
The book is a multi-layered narrative about a man named Johnny Truant, who finds a manuscript written by a blind man named Zampano. The manuscript is an analysis of a documentary made by a photographer named Will Navidson, who purchases a house in rural Virginia, hoping the change of scenery will improve his family life. Instead, after returning from a vacation, he finds that the house has a room that wasn't there earlier, and when he explores the new room, he finds that it leads to a spiral staircase, which leads to a labyrinth that at times seems immeasurably large, and at others impossibly small. The writing style involves you as you read, using many neat tricks to make you feel the story in a different way. The narrative shifts back and forth between Zampano's narrative of The Navidson Record, and Truant's slide into insanity as he begins to uncover the mysteries contained within the narrative about the house and its impossible secrets.
So far, I'm completely gripped. I haven't enjoyed a book this much in a very long time.
Problem as I see it? First, this'll take up a chunk of space unless they do some compression. Second, it is the PS1 version. Since I already have the PS1 version, that means I'm not nearly as interested as I would be if it was the Saturn version. Well, the PS1 version had some better visuals. So, I submit that they should basically stuff in all the extras of the Saturn version into this game.
So, Nintendo, when are these seven awesome, original, graphically stylish games coming out here?
What, the week after Earthbound 3 does? Right... idiots... :( (Maybe I will be surprised and these will show up someday, but I don't expect it. NOA has never said a word about them...)
Sort of. They cheated a little. I'm actually wanting a nice 4D graphics engine that translates it into a convenient 2D image on my moniter. As far as the math goes, it's easy. Just add an extra axis like they did from 2d to 3d. It's just figuring out how this should end up being shown to the user.
When screenshots of the GameCube first appeared, it looked as though the controller ports would be the same size/shape as the N64 controller, alas they were not.
Will the GameCube controllers work on the Wii? I've checked all the Wii FAQ's I had the patience for, and either they fail to mention this, or it's just a guess. Anyone have any concrete info?