Posted by: etoven - 19th June 2009, 7:12 PM - Forum: Ramble City
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I can only say that not once have I called Comcast business class tech support and not felt frustrated and angry afterwords.
The whole experience is nothing more than really really stupid people talking down to you for a minium of 45 minutes of agonizing pain and frustraition. Comcast employees the dregs on the planet... They are soleless creatures who hate all beings, their hatred for human kind is only matched by their complete stupidety. These uneducated, special bus riding wigger ass holes know nothing about networks, nothing about busness class networking, nothing about the email and collaboration tools they offer, and have no certifications to speak of, of any kind. Their only redeming attribute is a demonic like power to run away from their desk at near inhuman speeds after pissing you off on the phone.
They are the bain of human kind and I hate them....
If it warnt for the outstanding products and afordable prices Comcast offers, I would have pissed on all their parents graves long ago...
I have to fix every thing my self, and it shouldn't be that way... And when they fuck up on their end, god help me I have to pray it works itself out....
You can't call them....
They deny they fucked up
They deny anyone else is having problems
Then they hang up on you.
And then deny you had called before.
I wish a billion plegs appon then. And then a million more.
So, I created a photo gallery web application in ASP.Net. Basically the app reads jpg's in a predefined folder on the server, and automatically renders thumbnails for each picture as well as full view images on the photo gallery page.
My problem was that the page took 30 seconds or more to load because it had to rerender every image thumbnail and fullview image everytime someone loaded the page.
But I happend to stumple on a article on the internet, and threw the gloery of .Net I implimented data caching with only 3 lines of code!
So now the page only has to render the image gallery once, it stores all image thumbnails and fullview images in memory and all the requests are streamed from memory after the first time. Now my page loads in under 1 second! There's even support that if someone chages a image file on the server, the data cache for that image is automically expired.
All this in only 3 lines of code!
Is there any thing .Net cant do???
There's probably a built in library for ordering me breakfast in the morning.
assembly: system.net.getfood
You really have to admire all the thought that was put into the included code you get with .Net, it's like the bible. Every contingency thought of, absolutly flawless.
What I mean is, time after time, I always see the same nonsense coming out of their keyboards. Namely, they say "don't make anything based on my work without my permission". Now, I can sort of understand that except for the cognitive dissonance. Their work IS a derivitive of someone else's work! It's worse than that, derivites do get made without their permission, and the ones who make THAT also demand the same thing, don't make anything from this without my permission.
Seriously, as long as they get the proper credit, why do they all seem to care this much? It's not like this is some isolated thing, every single hacked firmware programmer has this bizarre hypocritical code. What's up with that?
LAZY, WATCH ABOUT 55 MINUTES IN! They explain that once genes are done building a brain, they lose all control of it, and that a gene's "motives" (a metaphor) are not to be confused with our brain's subconcious motives. A gene may "selfishly" program us to enjoy sex and take care of children, and build those basic rules in there for the world they were selected for, but once those genes have built that brain, if the world that brain ends up in is different, it's too late, they can't do jack to inferfere or subvert that brain afterwards. So if that brain ends up adopting children or using protection during sex to avoid pregnancy, so be it, the genes can go jump in a lake. They never adapted for an environment where sex didn't lead to children or for people to live in such huge clusters that massive amounts of lost children were available and indeed housed for adoption. When we have sex, nothing in our brains is programmed by the genes to think of the consequence, they just "count on" that consequence happening. Genes go for "good enough" whenever possible because that's all the power natural selection has. In the past, a sex drive was "good enough".
Oh, that guy on the left CREATED the selfish gene idea. I think he'd know what it meant if you decide to say they're both wrong about the interpretation.
Menace Beach ... Yes, aka Sunday Funday, the horribly hard platformer on a skateboard mentioned in the AVGN's Bible Games video for example. It's... frustrating. The controls are so, so slippery, and you die randomly so many ways... bounced back by spring blocks, hit by enemies or random shots while on a balloon, bumped into a pit, because THAT jump block secretly bounces you down into the pit instead of into the air, etc, etc. It's such an annoying game...
Still, it does some interesting things. You can pick up items, which is vital at some points (for carrying a bomb over to where you have to try to blow up a sumo guy with it, for example). Now blowing up sumo guys with bombs (the only way to kill them) is very hard and frustrating, as you need to toss it and then just hope that he's in its range when it goes off (likely he won't be and you need to go back and try again), but it's somewhat different at least...
Also, you have infinite continues from the beginning of the level, there are only 12 levels, and the first half of the game isn't that hard, apart from some frustration in level two. Level 9 is by far the hardest one; that one took a LOT of frustration to get past, that's for sure. From beginning to end, it's just so, so hard...
Once I finally managed to get past it, though, level 10 wasn't too bad, and 11 only had one tricky part (with a jump too long to jump and with no balloon; I eventually just figured to to the 'floating jump' you do when you repeatedly hit jump in the air (or turn on turbo and hold the jump button... :)), getting as far as possible before dying. This worked and there was a continue point on the next platform... kind of annoying, though, that you seem to have to die to get past that (unless there's something I missed, which quite possible). Oh well... at least the last level wasn't very long. The final boss was kind of tricky, those rocks kill you instantly, but it's short. The final boss is a bit of a pain, but once you figure out how to hit him (use the rocks...), I eventually beat him. It definitely took a lot of tries, though. This is one game that I'd never get anywhere near the end of without infinite continues, that's for sure!
Oh, in classic NES fashion, the ending wasn't particularly rewarding. Oh well, I wasn't exactly expecting much. At least there is an ending scene and not just "END" on the screen and that's it or something. :)