Quote:Super! Ghouls 'n Ghosts Online!
Capcom and Game Factory recently announced that they are working on a Massive Multiplayer Online Role-Playing Game set in the Makaimura universe (that's Ghosts 'n Goblines/Ghouls 'n Ghosts in North America) on multiple platforms. Created using the Terazona and Renderware 3D engine, the game will show up first on the PC in the Spring of 2004 with major console version following soon after.
Ghouls 'n Ghosts Online will star the son of the series' hero, Arthur, and 10 other playable characters. Players can choose from one of them and six classes, like knight, vampire, and archer, and battle against hordes of baddies over the internet.
Check out the concept art below, courtesy of The Magic Box. We'll have more soon, so stay tuned.
Hey it's great that they're making a new G&G game, but why the hell is it coming out for the PC first? G&G is a console franchise, and console owners are the ones that will flock to it. But whatever. It's still good news.
Everyone I know who has played the game has disliked it. Here's a short write up by a friend of mine, who thought that DMC was one of the few exceptions (not easily impressed).
Quote:Let me first start off that this was suppose to be the game for me. Devil May Cry is by far IMHO is the best game for the ps2. I have beaten DMC including DMD mode, S ranks on everything. Not to mention even when I finished all of that I kept on playing. I think I gave up playing DMC after 60+ hours. Needless to say I was a huge fan of DMC.
Now to DMC 2. After about 1 hour of playing it I am now on level 10 or 11 I do believe. I think there is suppose to be either 18 or 21 levels for Dante. This is without dying one single time. Heck I have not even had to use a orb, and am very rarely forced to go into Devil mode. Does anyone else see a problem here? I sure do. Plus I think I have fought 2 or 3 bosses. I am not sure because they seem about the same as regular bad guys. It took me a bit longer to beat them, but no fear of dying. Once again does anyone else see anything wrong here?
Now so far as the gameplay goes. You of course know you can run up walls. Let me say I have found no use for it other than to breakup the boredom I am experiencing with this game. Dante is now floaty. When you jump up in the air, and fire. You kind of levitate. If you did not do a double jump then when you start to fall, then you can jump again and do your levitation. Sounds cool eh? Well it was for the first few times, but now it is just annoying. I want down where the action is getting higher stats for more orbs. This jump float negates that possibility as I see it. Thus making it tougher to buy upgrades, or what they call upgrades. Though the way it is going it may not be necessary to buy any. It's that easy. You can now also shoot two different direction. I must say this is useless since I have seen baddies just standing there waiting for you to come up and slash them with the sword.
There is somthing new to Devil May Cry. Puzzles!!!! Not any ordinary puzzle, but really silly ones. This is not a spoiler since I don't know I solved it. It told me to light blue torches or some non-sense. So 4 blue orbs come out of the floor. They are seperated by tiny walls you can jump over. Well I thought you had to hit all 4 of them in a set time (before the walls and them repositioned themselves) Well I was wrong. After about 10 minutes of slashing it just gave up or somthing and just let me through.
devil mode has changed quite a bitlso. You start off with Devil mode, but his Devil mode is not the same You mix jewls to give you different abilities. Like speed versus flying. I realize it sounds cool, but there is no flying without the jewel. Not to mention everything you do jewel wise you could do in DMC 1 without jewels.
Graphics are ok in this game. Though it is tough to tell sometimes because the camera is pulled so far back. If you thought DMC 1 had some doozy camera angles. Just wait till you try this one. They are just as bad only pulled back. My biggest gripe with graphics is maybe not the graphics themselves. Do you remember how in DMC it had cool intro's to new bad guys. They are gone If they are there there is nothing dramatic about them.
Bottom line about this game. If you want a great game to suck put a video game reviewer in charge of it, and not the team that is the mac dad. I wish this game had come out on the gamecube just so the same team would do this game again.
If you beat Devil May Cry in DMD mode. You will probably be like me, and snoozing through this game. It's boring, and it sucks. It has some good concepts, but they were not able to pull them off. Feakin sad for me.
Extremely disapointing. At least I still have Shinobi and Ninja Gaiden to look forward to. :)
I bought this game last night and I just wanted to let you all know that it's fan-tastic! It's just like the GC version and the controls are actually quite good. Now I need to convince my stupid friends to buy a copy of this game so that we could have some multiplayer fun...
LOL, I had joined the yicky forums a couple months ago after trying to find lazyfatbum (WHO HAS STILL NEVER GOTTEN IN TOUCH WITH ME). Anyways, I just wanted to say this forum looks fricken awesome. I may go buy a gamecube just to fit in here ;)
I will be around quite often! Hello to those of you who remember me!!!
Hope to engage in educated discussions with you soon.
- Nintendo mentioned that the GameCube GameBoy Player is not compatible with GameBoy titles with built-in vibration pak or tilt sensor, such as Pokemon Pinball, Top Gear Pocket, Koro Koro Kirby, and Koro Koro Puzzle Happy Panetchu. In addition, the GameBoy Player does not operate on Panasonic's DVD / GameCube combo system "Q". The GameBoy Player is scheduled to release in Japan on March 21, for 5000 yen.
- Nintendo of Japan mentioned that the GameBoy Advance SP is not compatible with GameBoy titles with built-in tilt sensor, such as Koro Koro Kirby / Kirby Tile n' Tumble (Nintendo) and Command Master (Enix) for GameBoy Color; and Koro Koro Puzzle Happy Panetchu (Nintendo) for GameBoy Advance.
Should we be there? Who will join us? What do u think the outcome will be?
My answers are YES, most of the UN (eventually) and it'll be only slightly longer than our Afghanistan campaign. Russia is showing signs of budging, and really--do you think they'll side with Iraq over us?
Quote:Our freelance reporter Hasan Ali Almaci had an exclusive interview with AM2, creators of the heavenly Shenmue series, during his trip to Japan.
During the interview they discussed the past, the present and especially the future of the Shenmue series. BeGN is proud to be the first to bring you the exclusive news that the Shenmue saga will continue, with a picture serving as evidence to support this claim.
When we asked Shin Ishikawa about the upcoming Shenmue games and the spreading of the story’s 16 chapters, he drawed something very interesting on the whiteboard. The picture on your right side clearly says that there will be at least a Shenmue 3 and 4, one picture says more than a thousand words, doesn’t it ?
Click here to read the entire interview.
Quote:BeGN: First of all we would like to congratulate you on a great year and wish you the best for the new year.
A: Thank you.
Q: What kind of games do you enjoy playing yourself?A: I like action games like Mario or RPGs like Dragonquest.
Q: Have you worked on the previous DC Shen Mue games?
A: I have worked on all Shen Mue versions.
Q: Can you tell us a little bit more about the unreleased Saturn version? How long had it been worked on, and did it use the experimental Saturn expansion cartridge or the 4meg ram card?
A: Nearly 2 years of work was put in the Saturn version. It didn’t use a booster cartridge nor did it use the 4meg ram card, so yes, the game was programmed for and the footage seen as an extra on SM2 is from the code running on a stock Saturn.
(BeGN: Wow, that’s very impressive!)
Q: Is the Shen Mue series likely to continue on the XBox?
A: Maybe, However, I don’t know yet if I will be the one producing them.
Q: Why on the Xbox?
A: The hardware is very powerful, so that makes it easier for us to realize our visions for the series.
Q: Shen Mue2 was AM2's first Xbox project. What do you think of the hardware compared to other high end hardware like Naomi2 wich AM2 is working with, and how does the Xbox compare to Naomi2?
A: They are both high-spec machines. Xbox has a little bit more trouble with transparencies, but overall I think they are comparable technology-wise. Each has their own weaknesses and strengths, but I wouldn’t say that overall one has the edge on the other.
Q: Why did you decide to package Shen Mue the movie with the game?
A: We knew that there would be players new to the series and we wanted them to get a feel for the story, and also as a memory boost for those who had played it when it first came out.
Q: Is there a possibility of Shen Mue2 being released outside of the US?
A: Yes, Microsoft has already picked it up for release in Europe. As for other markets, we can't comment on that right now.
Q: Did you have any trouble converting SM2 to the Xbox?
A: Apart from the aforementioned difficulty with transparencies, no, not really. The Xbox was easy to work with.
Q: How long did it take to convert the game?
A: The entire project took 8 months, which is quite short for a game this big.
Q: Can you tell us more about how the chapters relate to the game, like which chapters are included in SM2 and which will be included in the prequel and eventual sequels?
(At this point Mr. Ishikawa gets up and writes the timeline on the board, so check the attached picture for a timeline of the chapters.)
Q: Ah, chapter 2 is not in either game, that’s the chapter on the boat, right? Was this chapter ever planned to be made for either the DC or the Xbox?
A: No, we never intended to include that chapter in either game.
Q: The European DC version of SM2 was the most imported game in the US ever, so much so that it must have eaten into some of the sales of the Xbox version, how did you feel about that?
A: We are happy that so many people felt so strongly about the game that they wanted to import it, it was proof that the fanbase for the game is very strong and helped us in the decision to make more SM games.
Q: About SM3 then, I see that it will start from chapter 7, will it take place in China as well?
A: Yes, SM3 will be in China as well. Those of you who have finished the second one know that the story will expand enormously, and we will try to incorporate many exciting elements of Chinese culture etcetera into the game.
Q: Interesting, will it be entirely in China or will Ryo leave China at some point?
A: I'm afraid we can't give that sort of information yet.
Q: When can we expect SM3 and further sequels to release?
A: That has not been decided yet.
Q: Ok, aren't you afraid that if you take a long time between the games that interest in the series will dwindle down?
A: The series continues because of very strong fan requests. The fans want them, so we make them. We can't say yet when the sequels will be released, but we will do our best to not let the fans down. So, I would like to say to the fans: please look forward to more Shen Mue games on Xbox.
Q: Thank you, how do you feel about the entire series and all chapters(including those not yet released)?
A: I can't answer that at this point, I'd need to see how SM3 turns out first.
Q: Years ago, before SM1, there were rumours about a virtua Fighter RPG. That turned out to be Shen Mue. How has VF influenced Shen Mue?
A: We incorporated moves and fighting styles from VF in SM, so we took some of the martial arts themes and settings and used those in the game as well.
Q:There are a lot of rumours circulating about the Xbox based Chihiro arcade hardware, can you tell us more about that and about eventual further Xbox plans?
A: (Takuan replies) At the moment we can only confirm Virtua Cop 3, we would rather not discuss more at this point.
Q: Sega anounced a slew of remakes of older games for PS2 and Xbox recently, will we see any older AM2 games added to those, and who decides wich games get the make over?
A: We decide which games get remade together with our partners.
Q: Nice, what about remakes of AM2 games for Xbox then?
A: If there is enough demand by fans to release a remake of a certain game, we will try oure best to accommodate.
Thank you both very much! I'm sure Shenmue fans worldwide will appreciate this interview.
This interview has been released on TNL and BeGN.
YAY!!! This pretty much confirms a sequel to Shenmue II, whether or not it will be on the X-Box or even come out anytime soon. I can finally get some sleep now.
It, as the name suggests, is the next Extreme-G game... though why they don't call it Extreme-G 4, I don't know. I REALLY liked Extreme-G 2 (on PC) and thought Extreme-G 3 on NGC was a pretty good, if too soulless (it took almost everything in the game straight from Wipeout and F-Zero and basically ignored XG1 and 2... BAD! I really would have liked to see a true sequel to XG2...) and too short and easy (27 races on 10 tracks and you have completely beat the game! And you can save between them... XG2 had 58 or so per difficulty level (on 12 tracks, each of which had 3 variations) (and 3 difficulty levels) and only saving every 4 levels, so you can probably understand I was dissapointed to find XG3 dramatically shorter and easier... oh well. It was still a good racing game, so I'm looking forwards to this one.
Without Midway's racing games (Where in the world did the Midway racing division go? They made so many good N64 racers... 3 Cruis'n games, 3 Rush games (Rush 2049 is still easily one of the best racing games ever... and probably the N64 game I play most, when I play N64...), Hydro Thunder, etc... I know a lot of people didn't like them, but I did, so I am wondering where they went... the only semi-racing game Midway made recently is SpyHunter, and while I really liked that game a lot, it was more action game than racer... I want Cruis'n 4, or, ideally, RUSH 4! That would be so cool... the only reason Rush 2049 isn't best N64 racer is because F-Zero X exists...
Oh well. At least others are partially making up for it, like Acclaim here with Burnout 1/2 and XG3/RA.
Oh... lets go on to the XGRA info! Almost forgot...
Quote:Acclaim is working on a new game in the Extreme-G series.
At a press event last week Acclaim Entertainment released details on and showed a video of XGRA, the latest entry in the company's Extreme-G franchise. An early version of XGRA was shown in video form last week, and it looks as though it has taken the Extreme-G franchise in a completely new direction. Acclaim has decided to tone down the emphasis on speed in XGRA and focus gameplay more on combat.
The speed of the game has been slowed down so that players can take more time to battle it out with opponents. Acclaim is also adding new destructible environments that come complete with gun towers that take shots at you and the pack as you race by.
While the overall look of the game hasn't been changed dramatically, the development team has added a lot to the futuristic racing game. New bike and character models have been added, and new cars and sidecars have been introduced, all with an assortment of new weapons. The game will also feature real-time commentary that will call the action as it happens on the track.
XGRA is currently on schedule for release this summer for the PlayStation 2, Xbox, and GameCube. Check back for more information on XGRA in the near future.
Hmm. It seems like they are changing things from XG3... XG3, if you remember, was EXTREMELY fast. Way faster than XG2, actually... that game is fast, but nothing compared to XG3. Not many games are... but this time they seem to have decided to slow the game down again and increase the focus on weapons. It wil also have destructible environments... cool! Those were great in the Rollcage games... :)
Screenshots. I wonder what platform they are from... the game is on all three. PS2, maybe? They seem to be lower quality than NGC would be... but maybe that's just the image quality.
Anyway, the graphics seem to have changed little from XG3... just, I guess, small changes. XG3 looked pretty good overall, and the changes seem very nice. What do I mean? Well, XG3 changed a LOT of stuff from XG2. For one thing, XG2 had tracks that went all over... roads, cliffs, multiple surfaces, etc. XG3? They were like racetracks... all on one roadtype everywhere, with the same walls and stuff... it got kinda dull. I see already that that has changed at least a little, at least in parts of the game... I don't know if it'll have XG2's variety, but we'll see. :)
-I will start the game out by posting a pic from a game and whoever wins will recieve points based on a point system that no one but me knows about...actually its based on what I post.
-Sometimes though instead of posting a pic I will name a character, enemy, event, weapon, or item from a certain game. Those are worth more points than the pics.
-After a while and no one has given the right guess I will help by giving clues.