Quote:Well, friends. The time is upon us. The ever strict and stringent Famitsu has reviewed a few titles we're anxiously awaiting here, and one we've had for a while but the Japanese just got. Are you prepared for the scores?
I'm not dead, just school is hard and set design is ASS ITS ASS AND THEY DONT CARE THAT I HAVE NO SLEEP (i WILL KILL SOMEONE WITH MY OWN BLOOD11) like 5 hours of sleep in a month just so i can MAKE UP FOR OTHER PEOPLES MISTAKES AND ITS fuck i have to take a shower FUCKING TIME LIMITS ON EVERYTHING I FEEL LIKE I NEED TO BE SEARCHING FOR RED COINS FUCKING SHOWERS FUCKING SCHOOL there's some game designers at school that said they're testing a sequel to Morrow Wind does anyone know about it? one of you stay up for 3 days and write me a 1000 page book on what they believe in and what division of faith is wrong because YOU CANT FUCKING DO IT WITH A SINGLE PENCIL WHAT DO THEY THINK THAT PENCILS GROW ON TREES???? FUCK ASS NUN J-LO MADE A MOVIE WITH THER BOYFRIEND OF THE WEEK AND THIS IS THE INDUSTRY I'M GETTING IN TO I SWEAR TO GOD I'D KILL HER IF HER ASS WASN'T SO NICE MAYBE I'LL KEEP HER ASS IN A JAR OF THAT LIQUED
its not a Hoax the chinese goverment says it is true that they have captured photos and even videoes of these creatures, with atleast Thousand witneses and even korea recently reported sightings. They same it is the same ancient creature believed to be nessie in scotland, they have witnessed atleast 20 of them in a lake in China . The legend of these creatures goes back to anceint imperial china ,but now they got proof.
OH THANK YOU GOD! After months and months of worrying about whether or not Shenmue III would actually get made, Sega confirmed today that Shenny 3 is indeed in development for an unspecified platform. There will be some more solid info in September.
Quote:Shenmue III Confirmed
By Mike Viscel -- Staff Writer
Published 10:51 AM CDT July 14, 2003
That's right, Sega is planning on continuing the story of Shenmue.
Fans have been begging Sega-AM2 to continue the story of Shenmue. The original Shenmue for the Dreamcast captured a fanbase immediately. Sega continued the series on the Xbox, which attracted newcomers and old Shenmue followers alike.
At the beginning of the year Sega had mentioned that they were not sure what direction the Shenmue series would take. There had been speculation that Sega-AM2 would actually just release a DVD movie to continue and finalize the Shenmue story for the fans. That option has been put on the back burner.
Today it was announced that Sega-AM2 is developing a third installment in the Shenmue series. Although no details regarding the storyline, platform or release date have been announced, the game is said to be in development. Sega has stated that they will reveal more details regarding this game in September.
Ever since the game was officially unveiled to the public last month, a ground swell of curiosity has grown around Champions of Norrath: Realms of EverQuest, the latest title from the developers behind Baldur's Gate: Dark Alliance. Built around the mythology of EverQuest, Champions of Norrath features familiar locations, items, and characters from the popular MMORPG series, but will be very accessible to the average action/RPG player. GamePro had a chance to discuss the game with Rob Hill, producer for Sony Online Entertainment and one of the top folks behind the EverQuest series.
GamePro: How long has Champions of Norrath been in development? How many people are working on the project?
Rob Hill, Sony Online Entertainment: Champions of Norrath has been in development for a little over a year. At present there are over 16 people actively working on the project.
GP: How much of the game's internals are from Dark Alliance?
RH: We started with the core engine of Dark Alliance and began to add many new features to get the look and functionality we wanted for Champions of Norrath. The engine now has the ability to do random dungeons, higher polygon characters, more detailed textures, and support much more art then previously. We also modified the game's interface to allow for more actions to be available to the player while they are engaged in battle. They can quickly bring up spells and skills at a second's notice, which is important due to the amount we provide to players.
GP: The game will be released on a double-layered DVD; was this decided upon from the start, or did it come as a surprise?
RH: This was realized early on. Due to the amount of content and detail we have added to the world, the amount of art space we needed simply would not fit on a single DVD.
GP: What's the one part of the game you'd like expectant gamers to pay the most attention to?
RH: To start with, the game looks amazing. The detail on the characters, environments, and spells will wow game players. On top of this, the emphasis was placed on providing characters with a deep array of skills, spells, and items to gain during play. This alone adds quite a bit of replayability to the title that will be very appreciated by our audience.
GP: How much leeway has SOE given you with the EverQuest world?
RH: The goal was to make a game that did not require knowledge of the EverQuest world, but provided players who are familiar with EQ many recognizable aspects. We took character classes, spells, items, and location names from EQ and adapted them into a riveting action RPG experience.
GP: Did you play the online game to death before starting work on Champions of Norrath?
RH: We not only played the game, but consulted many of the reference materials that are available about Norrath.
GP: Will there be any online-only expansions in the future?
RH: This has not yet been determined.
GP: Can you use the voice headset while online?
RH: We are still considering a variety of options.
GP: Since Champions of Norrath supports four players online via the multi-tap, can you play online with more than one person on the same PS2?
RH: No. Each player online must be connected with their own PlayStation 2.
GP: Can you please explain what type of online experience players should expect from Champions of Norrath?
RH: Players can expect the opportunity to join up to three of their friends from anywhere in the world online and enjoy an intense action role playing game in a stunningly beautiful game world. We have designed the character classes with many support roles specifically for the multiplayer modes. Clerics will heal and buff friends, warriors will protect them, and the wizards and rangers will support from range. This type of combination is a key component to EverQuest and we try to maintain it where possible in Champions of Norrath.
And a preview from GameSpot:
Quote:Sony Online Entertainment recently dropped by the GameSpot offices with a new build of Champions of Norrath: Realms of EverQuest. Currently in development at Snowblind Studios--the same development team behind Baldur's Gate: Dark Alliance--Champions of Norrath is an action RPG set within the realm of the popular massively multiplayer online RPG EverQuest for the PC. As such, fans of the EverQuest series will immediately recognize the five playable character classes: the barbarian warrior, the dark elf shadow knight, the high elf cleric, the erudite wizard, and the wood elf ranger. Each of these characters can be customized in a number of ways--you can customize skin color, hairstyle, tattoos, and facial hair.
Champions of Norrath: Realms of EverQuest will offer both online and offline gameplay modes.
These character classes also have their own unique attributes. The barbarian warrior has high strength and stamina and can swing a massive weapon around and inflict generous amounts of damage on enemies. Conversely, an erudite wizard has high intelligence and thus can obtain enough mana to cast a variety of different spells. Some character classes will have slightly more balanced attributes, such as the shadow knight or the cleric, which have reasonable melee attack skills that are complemented by magic spells. For example, the shadow knight can cast a pet spell that causes a skeleton to rise from the ground and aid in your attack on the enemies in the dungeon. Likewise, the cleric can summon forth a mystical hammer that will attack any enemies within sight.
Like in any good action RPG, attributes can also be boosted by certain types of weapons, items, and armor. Champions of Norrath uses a prefix and suffix system for weapons, so a basic broadsword can be changed into a rusty broadsword of fire, indicating that it will give bonus attack damage for fire. The same sort of effect also works for armor, but instead of increasing offensive strength, it increases your resistance to certain types of attacks--a fire shield would increase your character's resistance to a fire attack. There are also weapon auras that will automatically give trait bonuses to characters that are in the immediate area, which is an interesting design method for keeping players close to each other.
You'll be able to interact with familiar faces from the EverQuest universe.
But weapons and armor aren't always necessary when trying to give your characters a little boost in strength or defense. The high elf cleric has a variety of "buffs"--spells that are designed to enhance a character's current abilities. You can learn additional skills and spells, or perfect the ones you have, by spending experience points in the skill-tree portion of the character data screen. Each character class has a different skill tree that corresponds to its innate strengths, so the barbarian has several special melee attacks that he can learn, while the erudite wizard has numerous offensive-oriented spells, such as fireball and root. The skill tree doesn't have a stringent progression, so it seems that you'll be free to choose which spells or skills you want to use after learning the first two or three skills in the tree.
As for the structure of the actual game, there will be several different hub areas based on various locations on Norrath, such as the treetops of an elven city under attack by goblins. Within these hubs, you can venture into the dungeons to defeat an assortment of nasty creatures, to collect items, and to level up. However, the development team at Snowblind has also designed these dungeons so that they're randomly generated, in the hope that you will continue to play the game and level up your character long after you've defeated the last boss. Whether or not that equates to the 100 hours of gameplay that Sony Online Entertainment is touting for the game remains to be seen. In addition, there are approximately 40 different types of graphic sets for the dungeons, so you'll see everything from spider-infested dungeons covered with enormous webs to more traditional caves. However, the main storyline will not change significantly as you progress through the game.
You'll be able to use a variety of spells to enhance your character's abilities.
The variety in the dungeons is matched by the added detail given to the character models, which now feature three times more polygons than they did in Baldur's Gate: Dark Alliance. Plus, you'll undoubtedly notice the attention that was paid to the details on various types of armor, which range from typical shiny metal plating to incredibly ornate designs that look as though they were influenced by Mardi Gras. But more importantly, the excellent water effects from Baldur's Gate: Dark Alliance make a return in Champions of Norrath.
Even in its early state, Champions of Norrath looks like it will instantly appeal to EverQuest fans but also any fans of Baldur's Gate: Dark Alliance, since the combat and overall controls are quite similar. Interestingly, the game will have support for online play (up to four players at once), but no subscription fee will be charged for the game. Sony Online Entertainment said the game will be shipped in November (before Thanksgiving) on a dual-layered DVD. Look for more on the game soon.
I had not intended to kill cs, Some of the things admiral and SSb said were just vicious and disheartening,if I wanted to destroy cs I could have done it in 2 minutes. Removing the link is hardly destroying the place, as for those threads ez boards is a gay bugged system even the post count for battlefeild has been bugged for a long time.I was gonne do it but I backed out knowing that I was gonna harm more then just those who did harm to me.
heck I cared alot about this place, I helped you out whenever you asked for it , I was the one who gave geno and lumashi some admin and mod powers.I tried to restore the link and did some damage control before you baned me.
I really wish admiral finex and SSb didnt take everything so seriously, when you insaulted me for that color thing I tried to joke about it but afterwards you were just so nasty you had me tears.I tried to close the topic yes, since I wanted to drop the meaningless insualting thread which pretty much didnt belong in the battlefeild to begin with.Then you had to go and say I was so stupid I should kill myself and that everyone hates me after how much i supported you earlier that was uncalled for and crossing the line. Of course I got mad like any person who has had his self esteem spit on.
all you had to do was say sorry , but no you brought up that i am gonna talk to everyone and have you baned becuase I closed that thread earlier. (well before the link incident)
As for those missing threads that is the result I suspect of internal error at ez boards deleting a few threads would be a waste of my time and hardly a way to harm you.
weltall please forward this to cs.
may I add , that if I hadnt of done anything at all , no one would have cared that AF, SSB,
had said the nasty thing they had said to me , I am disgusted at how little people like Geno who call me a liar after how much I had done for them assisting them in the past , Geno couldnt edit his posts I helped him with that ect....
But I should have retired I should have seen this coming , atleast then I could have left with some shread of decency, but now things have to be twisted and actually I am surpised some of you believe I did this out of insanity and that I am just evil a person , As for admiral finex I am surpised even you could have so little compassion in how you treated me earlier over such a trivial reason. I have feelings like any human being if anybody was betrayed it was me.
Review: Wario Ware Inc.: Mega Microgame$
Platform: Game Boy Advance
Release Date: 05/22/2003
Rating: 8.0/10
[bq]Wario Ware is by far the most unique game ever made. To the jaded gaming cynic that might sound like a gross bit of hyperbole, but to anyone who has experienced this game, it will seem like a criminal understatement. This quirky little cart is home to a collection of 200 so-called 'microgames'. See, Wario decides that getting into the gaming industry is a quick on-ramp to the highway of easy money. So he calls all of his buddies all over Diamond City and together they come up with dozens of short games, all bundled together in one package. Wario has chosen you to be his beta-tester, and you must complete each series of games from Wario and his friends.
Sound simple? Well, it is. But who plays a game like this for the backstory?
[/bq] Gameplay: 10.0
[bq]Quite simply, there is something for everyone in Wario Ware. There are 200 different games packed into this cart, and they are volleyed at you constantly. Each of Wario's friends has their own set of microgames, and each microgame has three levels of difficulty.
The basic idea is this: You challenge one of the denizens of Diamond City, and they will throw their microgames at you. As stated above, each of these games is about three seconds in length, and some of the games are radically different from others. Each of Wario's friends features games that are thematic. For instance, Dribble and Spitz's games are all sci-fi based, Dr. Crygor's games are all based on realism, and 9-Volt's games are all taken from classic Nintendo games.
Many of the games involve simple reflex actions, like pressing the A-Button at the correct time, or moving to avoid an oncoming obstacle. You are given one-word clues as to what sort of action is required to defeat the microgame, and no information on what button does what, so your first attempts at the games will sometimes be poor. However, since the games do repeat themselves, you will soon master those, and many of them are pretty obvious anyway. The games are all timed, and the time limit ranges between three and five seconds. Taking too long will result in a loss for the game.
In normal mode, each character requires you to beat a certain number of mini-games, usually fifteen but sometimes as many as twenty. You are given four chances in which to do this, and whenever you screw up or take too long, you lose one of these 'lives'. Every few levels the games will increase in speed, meaning that not only does the timer get faster, but so do the games themselves. When you manage to defeat all of the required microgames, you are faced with a "Boss Game" challenge. Boss games play much like the microgames, but are usually longer and more challenging. Each character has one boss game. After you clear a character's level, you can challenge them again. This time however, it becomes an endurance challenge. The games continue after the boss fight, and the games become more challenging, by way of extra obstacles and such. Beating certain scores open secret games.
The other game mode is Grid. In Grid mode, you can select any microgame you have already faced, and you play an endurance challenge. Unlike normal mode however, you play the same microgame over and over again, with the challenge and speed increasing every single round, and you play towards a high-score challenge. Like in Normal mode, you have four 'lives', and Grid mode only ends when you finally lose all four, so if you're good and you have the reflexes of a cat on speed, you can play up to one thousand levels, each one faster than the last. You can only play the games that you have already played in normal mode, so some will be inaccessable (and keep in mind that you will have to challenge characters multiple times in order to play all the games.)
Whether in Normal or Grid, the games are a blast and the way they are presented is not only incredibly unique but also incredibly fun. There are so many different games to challenge that you will want to challenge all the characters multiple times just to see what else the game can throw at you. With an astounding amount of variety, extreme simplicity and a perfect learning curve, this game is truly the GBA's magnum opus.
In addition to all that, there are a number of multiplayer games that are unlockable, and they are quite unique. They are all adaptations of regular microgames, but they are not timed, rather they are a single endurance challenge. The most notable of these is a fully-reproduced Dr. Wario![/bq]
Graphics: 10.0
[bq]With such an enormous variety in the types of games you will encounter in Wario Ware, it goes without saying that you will also see many, many different graphical effects. It's hard to go into specifics since there are literally hundreds of things to see, but what you do see will include hand-drawn graphics, photo-realism, stop-motion, many Mode-7 effects, graphics taken directly from NES, SNES and G&W games, cartoons, ray-tracing and even simple stick-figures. Add to that impressive animations, nicely-done cutscenes, and more than a few things that will make you laugh out loud at their sheer absurdity, and you end up with a graphical blast that, if not the best the GBA has to offer, it is most certainly the wildest and most varied. [/bq]
Sound: 10.0
[bq]Like with everything else in this game, the sonic experience from Wario Ware is much like a pizza with about seven trillion different toppings, from pepperoni to sausage to pistachio ice cream to sugared watermelon to Philly-style cheesecake. You get a little of everything and too much of nothing. It would be impossible to describe the sound effects in detail but by now I'm sure your imagination, coupled with my prior descriptions of the game can do the job better anyway. Musically, almost every game has it's own tune, short though some may be. Each fits perfectly within the time frame of the game. As above I couldn't possibly overview the whole package but you'll get everything from classic Nintendo themes to children's classics to the short bursts of hilarious J-Pop playing during the short intermissions in Spitz and Dribble's stages. Quirks abound in a game that is all quirk and overall the sound is absolutely perfect for the game.[/bq]
Overall: 8.0
[bq]Okay, now I'm sure you're asking yourself; he's given the game glowing raves for the entire duration of this article, gave it nearly perfect scores the whole way around, so why give a final score of just 8.0?
My answer would be that there is one problem I had with the game, and it unfortunately was a very large problem: The game is far too short! I kid you not when I say that I had completely beaten this game within six hours of purchasing it, and I couldn't help but feel a bit cheated that such a fun experience was also such a fleeting experience. Quite simply, though there is so much to see and do, you will honestly see and do it all much quicker than you will like.
One addition that would have extended the worth of this game tenfold easily would have been an endurance option for each of the minigames, in the same manner as the multiplayer games, where you play one game until you finally lose. Granted, not all of the games really would benefit from such an implementation, but many of them truly would have. Such a small, easy-to-implement addition would have made this game better in exponential amounts.
That aside, this glaring issue is the single, solitary reason I scored this game 8.0 instead of a perfect 10. Everything else about Wario Ware screams quality so loudly your eardrums will burst. Should Nintendo consider a sequel, and I know I'm not the only one who hopes they do, that they implement that one simple extra feature. If they do, I think many people will find a game that they will not be able to put down, ever.
In any case, Kudos to Nintendo for creating a truly memorable game that is outside of and beyond the realms and boundaries of any game ever created before. Wario Ware is a true melding of insanity and balls-out gameplay that no one will be able to resist. Even if the game lasts a mere six hours, I guarantee you that six hours will be one of, if not the most fun quarter-days you'll ever experience in your life. [/bq]