Quote:The GameCube price cut to $99.99 last week has created a boom in sales. So far it is working very well, and we have yet to get closer to the Holidays, when a lot of people hold off to get a game console. Nintendo says sales rates of GameCube have more than quadrupled since the price reduction.
"Clearly, this move is what game players desired, and also what our retail partners wanted," says George Harrison, senior vice president, marketing and corporate communications, Nintendo of America. "We're already receiving requests for additional shipments of Nintendo GameCube systems between now and the holidays."
"The price cut is working great!" stated Dan DeMatteo, president, GameStop Corp. "Our sales of Nintendo GameCube have increased more than fourfold. We are currently increasing our shipment requests for the system throughout the holidays."
The cut seems to be doing pretty good short term, but I doubt it will have much long term effect.
Most of you will recognize that acronym, but notice it's not quite right. That's because instead of Rumbler of the Month, I suggest we establish Arguer of the Month. Just think of what this would do:
<ol>
<li>Now OB1 and ABF could argue more</li>
<li>We could keep track of who really does make the best points and who dodges the questions.</li>
<li>Each month, we could award one poster with the coveted AOTM title, which would lead to incessant bragging!</li>
<li>There would be a worthwhile reason to actually read through the many "discussions".</li>
</ol>
I'm sure there are plenty of other great benefits too. We just need to establish a couple judges, and we are ready to go.
And I'm only being partially sarcastic. It would be funny.
Quote:Soul Calibur II has hit the number one spot on the UK software charts with the GameCube as the preferred console. Like in the US, the GameCube version of SC II has outsold the versions for other consoles in the UK too!
The GameCube sales account for 38 percent of last week's sales of the game. The PS2 and Xbox versions account for respectively 34 and 28 percent.
According to various sources, Soul Calibur II has also boosted the GameCube hardware sales 118 percent.
All in all this is very good news for Nintendo. Just imagine what all the other AAA titles released later this year can do for Nintendo.
Quote:October 01, 2003 - The NPD group has today released annual figures showing sales data between January and August 2003. While the release is complicated, a compressed and summarised version is displayed below:
January - August 2003 compared to January - August 2002
* 3.4 percent decline in dollar volume overall.
* 8.4 percent increase in total unit volume overall.
* Console and portable hardware sales down 5.1 percent in unit volume and 18.5 percent in dollar volume.
* Console and portable accessory sales down 2.0 percent in both unit and dollar volume.
* console and portable software sales showed increases in units as well as dollars, 14 and 5.7 percent, respectively.
* Action [games] and Family Entertainment have shown the biggest unit growths, 33 percent each.
* More than 50 percent of software is selling under $40 price points across all console platforms: Over 270 new releases in 2003 are selling under $40 price points.
* More value through console bundles.
The next set of figures on today's release regards attach rates - the amount of games owned per person, per console, averaged:
----------------------------------------------------------------------
Systems Tie Ratio Tie Ratio
(Jan-Aug. 2002) (Jan-Aug. 2003)
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Gamecube 4.6 5.7
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Xbox 4.8 5.8
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PlayStation 2 6.1 7.1
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GBA 2.9 3.3
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As you can see there, the Xbox narowly holds second place over the GameCube, with the Playstation II way out in front.
Their release also included information on the gaming habits of the American nation:
Based on a recent NPD Cross-Platform Ownership Study, more than half of respondents surveyed are playing games with online features, another factor that bodes well for the upcoming holiday season. The survey also cited the average number of hours each respondent who owns a video game system spent playing each system per week, regardless of how many systems they own. The average Xbox player spends 8.1 hours a week, the average PlayStation 2 player spends 7.9 hours a week and the average Gamecube player spends 7.1 hours a week. The hours spent per system were even higher among kids, teens and young adults.
"Based on NPD point of sale trends and our recent Cross-Platform Ownership study, price may also be a major purchasing driver for this upcoming holiday season, especially among the mass market audience," said Ow. The study revealed less than 30 percent of the respondents felt price was a factor towards purchasing a console system in the past 18 months. "As hardware price points continue to fall, we expect 'price' to be more prevalent as a purchasing motivator among the mass market audience who are more value and price-conscious than the core gaming market."
The final portion of today's release dealt with the best selling games between January and August (inclusive) this year:
Top 10 Best Selling Video Game Titles, Ranked By Total U.S. Units January 2003 - August 2003
1) Madden NFL 2004 - PlayStation 2 - Electronic Arts
2) Pokemon Ruby - Game Boy Advance - Nintendo
3) Zelda: The Wind Waker - GameCube - Nintendo
4) Pokemon Sapphire - Game Boy Advance - Nintendo
5) Enter The Matrix - PlayStation 2 - Atari
6) Grand Theft Auto: Vice City - PlayStation 2 - Take-Two Interactive
7) The Getaway - PlayStation 2 - Sony Computer Entertainment America
8) NBA Street Vol. 2 - PlayStation 2 - Electronic Arts
9) The Sims - PlayStation 2 - Electronic Arts
10) NCAA Football 2004 - PlayStation 2 - Electronic Arts
It's interesting to note that there are no Xbox games there. The Playstation II fills 7 of the positions, the GameBoy Advance 2, and the GameCube, 1.
-- Andrew Burnes
Wow, I don't believe it. Zelda was the third best-selling game from January to August of this year! Very surprising. The other numbers... not so surprising.
I would much rather skip enterprise and go straight to Stargate SG-1 , Ok the FX are budgeted but hell way better stories.
No annoying ship just jump in and jump out.