Quote:Dual Shocked: Sony Immersed in $90.7 million fine, injunction
US District Court favors San Jose tech company Immersion; Sony injunction to halt American sales of PS2s and affected materials.
Three years ago, Northern California technology company Immersion Corporation brought a suit against Sony Computer Entertainment and Microsoft Corporation claiming patent infringement of its proprietary technology used in the controllers for the companies' home consoles: the PlayStation, PlayStation 2, and Xbox.
Microsoft settled out of court with Immersion in 2003, avoiding messy legal proceedings for $26 million, which also got Microsoft a 10 percent stake in Immersion.
Sony, on the other hand, left the decision up to the courts, a move that appears to have cost the company a serious chunk of change. Last Thursday, United States District Judge Claudia Wilken ordered the electronics giant to pay Immersion $90.7 million in patent infringement damages. The fine stems from the $82 million awarded to Immersion by a jury's decision on September 21, 2004, plus prejudgement interest of $8.7 million tacked on last week, which Sony unsuccessfully objected to.
The tiff involves Immersion's technology that creates the "rumble" feature that causes controllers to vibrate in sync with events in games. The court found in favor of Immersion's claims that Sony's Dual Shock controllers, the standard sticks for Sony's PlayStation and PlayStation 2, and several of its games infringe on two of its patents.
The Oakland, California, court also ordered an injunction stating that Sony is to immediately stop selling the PlayStation, PlayStation 2, both versions of the Dual Shock controllers, and 47 games found to use the vibration technology, including Tony Hawk's Pro Skater 3, Grand Theft Auto: Vice City, and Gran Turismo 3. The injunction only effects sales in the United States.
Sony immediately appealed the decision and has been granted a stay of permanent injunction, allowing Sony to sell its products as normal during the appeals process. However, Sony will have to pay a licensing fee to Immersion for the duration of the stay.
By Tim Surette -- GameSpot
POSTED: 03/28/05 11:14 AM PST
Full title list here. Though of course with the stay they haven't been forced to stop selling them yet, and it could be a while, if it ever actually happens... http://www.rpgamer.com/news/Q1-2005/032705a.html
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Found it at the GA boards, apparently it's from a Nikkei Business Daily interview, and was posted at Gamefront:
Quote:A goal of ours with Revolution is to expand the target market for games. The current consoles are are constantly getting more complicated. The number of buttons on Joypads has been increasing steadily in recent years, for instance. Hardcore players can still manage, but for inexperienced people and beginners the degree of complexity is too big of a barrier.
In order to reach these people and to motivate them to play games, Revolution will have a "User Interface" that everyone can manage. However, Iwata cannot yet discuss exact details.
I am so frightened and excited at the same time. I totally agree with Nintendo, that controls need to get simpler. But I'm also afraid that that will mean simple games, which would be a disaster (see: Kirby's Air Ride). If the Revolution can deliver simple yet innovative controls and still allow for complexity within the game, they could lead the market again. Think about it. Imagine if all of the people that like movies but are afraid to play games because of the complex controls could now play them with the greatest of ease. This could put Nintendo on top... or completely backfire on them.
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There is a local band around here called Freshmen 15 and they are like my favorite band. Well we are trying to send them to Warped Tour '05 which is just a tour for bands...
Posted by: etoven - 25th March 2005, 9:14 AM - Forum: Ramble City
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