Quote:"This impact could have altered the orbit of the comet, so now there is a chance that the Tempel may well destroy the Earth some day!"
This is the argument they are making. The fact that if it was never ever going to cross Earth's orbit and such an impact would make it an earth crosser, it could be undone in much the same way and we would have a massive lead time (say, perhaps a few million years) escapes her. Apparently, a risk is a risk, no matter how low the probabilities are.
Oh yeah, you all saw that impact right? It was pretty impressive and revealed a lot of data about that comet.
Also, keep in mind this was an astrologist, not an astronomer...
The NASA guys pointed out the effect of the object was about as relevant as slamming a mosquito into an airliner. Certainly, I wouldn't even mind being IN the plane, with loved ones, when something like that occured. It just wouldn't matter.
Also note that the risk of it slamming into the planet isn't the only thing she's saying. As an astrologer, she believes ANY alterations in the orbit at all have had strong effects on her future, and as such NASA owes her compensation for affecting her fate without her permission. She calls it a "moral trauma".
Quote: A smaller company than its rivals, but one boasting perhaps the world's best game designers, Nintendo's line of attack has instead been to champion creativity over technology. The story has played well to the press; the surprising reality is GameCube has been absent in the birth of most of this generation's innovations.
The gritty urban reality settings and the freedom of play engendered by Grand Theft Auto 3 and its sequels - arguably the most significant creative shift in 21st Century gaming so far - passed GameCube by. Invention and success with add-on peripherals has come from Sony, with SingStar and EyeToy. Microsoft's Xbox Live has left Nintendo for dead in the online and multiplayer space.
This might not matter if Nintendo's AAA-franchises were still delivering peerless gameplay experiences unavailable on other platforms, but Metroid is Nintendo's only top flight franchise to make real progress on the GameCube. While Super Mario Sunshine was fun, it wasn't a groundbreaker in the Super Mario 64 mould. Equally, The Legend of Zelda: The Wind Waker is no Ocarina of Time (even leaving aside its controversial cel-shading). The upcoming Legend of Zelda: Twilight Princess looks fantastic - but there is such a thing as turning up unfashionably late, even for the most glamorous babe.
Without a significant body of third-party industry support, the game extensions that were enabled by GameCube have failed to take off. The Legend of Zelda: Four Swords Adventure, while graphically primitive, makes excellent use of the Nintendo's much-discussed the GameCube/GBA link-up. Little else does. The GameCube's broadband adapter has fared even worse. Phantasy Star Online I&II - and that's it. A multiplayer offering serving up one old Dreamcast game speaks volumes about Nintendo's inability to persuade publishers to back its machine, not to mention how Nintendo often seemingly takes its loyal audience for granted.