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      Yet Another Revolution Controller Thread
    Posted by: Smoke - 23rd August 2005, 10:31 PM - Forum: Tendo City - Replies (17)

    Quote:Looks like an online magazine site seems to think they have the inside scoop on the Nintnedo Revolution controller. Sounds interesting, and I sure hadn’t thought of this, yet somehow if this is all the controller is, I would feel a bit let down. Quote from Computer Games Magazine:<!--StartFragment --> “It's revolutionary in the same two senses that controller rumble is/was revolutionary: first, it's kind of actually not a huge deal, but controllers will eventually all have it because it is pretty neat; and second, it involves revolving. Simply, the Revolution controller will provide resistance to being tilted. No doubt this is done by some application of a tilt sensor such as the one in WarioWare: Twisted combined with rumble technology.

    After all, rumble is just done by some off-balance widgets inside the controller spinning really fast. If they were balanced, they could provide enough rotational inertia— the same thing that makes bikes and motorcycles harder to tilt the faster they're going— to perform this trick.

    The "could" is why Nintendo hasn't come out with it yet. Yeah, they say they don't want it to be copied, which is valid because I'm sure it will be, just not anytime soon. What's really happening is Nintendo is trying to make this work with wireless controllers, finding the optimal tradeoff between spinning the widgets fast enough to produce a good, strong effect and keeping the controller from eating batteries too quickly. Oh, and it has to be cheap and reliable, too.”
    Source: nrupdates.com via this thread at GAF.


    Backs up what lazy's thread says but doesn't mention a trackball.


    Reaction seems to be mixed but leaning to the "that's it?" side.

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      Ketchup
    Posted by: lazyfatbum - 23rd August 2005, 12:32 AM - Forum: Tendo City - Replies (51)

    A few things you guys need to know that I havent seen anyone talking about

    1.) Nintendo and Capcom have stated that RE5 is also going to be announced for PC and Revolution when there is more Revolution info (when the NDA is up). UBIsoft has also mentioned that they have been working on Revolution games for quite some time, this makes sense as King Kong is also slated for 'Next gen consoles'.

    2.) The Revolution will be a hotspot for DS online play and some games will use this during connectivity or downloading/uploading between DS and Revolution networks. Download NES or SNES to DS?

    3.) There is major speculation from people 'in the know' who say one of the revolutionary aspects of Revolution's controller is that it involves the revolving technology found in current gen 'rumble' technology to an extreme degree. In other words, the controller itself can be tilted and moved to say, steer a car, the 'gyroscopes' would turn faster or slower inside the controller depending on what is happening on screen which would create a distribution of weight in the controller. So basically, if you're driving on the road going 30 Mph tilting would be relatively easy, but as your speed increases you would find more resistance in tilting the controller. Then let's say you go off road and through mud or sand, the resistance would then be on maximum and would pull very hard when trying to tilt. The same principal can be found by holding a gyroscope while it's spinning very fast.

    4.) Here's some pics i've found (they'll be at the bottom of this post), they're pretty self explanetory but one of them is the Revolution Dev Kit and controller! no word on these particular pictures has been given to their validity, so they could be fake. Time will tell. But one thing that seems reliable is that in all cases of these particular picture sets showing the controller, it showcases a trackball that glows blue when the system is on. This trackball could be using real force feed back which would be an incredible feat. You'll notice one picture is of the new Icarus that Miyamoto hinted about - It's being developed by Capcom (who, if you remember, canceled Dead Pheonix for no reason... now we know why)

    If you're interested, here are some great sites for Revo info. On one site, this guy claims to be working in NCL and posts in a small blog. It's definitely worth a read.

    http://nintendo-revolution.blogspot.com

    http://www.connectrevolution.com/mambo/

    http://onlynintendorevolution.blogspot.com/

    The pictures:

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      CGC New Edition #1: Smash TV
    Posted by: N-Man - 22nd August 2005, 11:13 PM - Forum: Ramble City - Replies (10)

    I figured I'd give this a shot and get it started. It took me a couple tries to get that far, so go on and take your time. I don't think a time limit is appropriate - not until we figure out the level of participation, if any at all. :D

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      opinions needed
    Posted by: lazyfatbum - 22nd August 2005, 2:48 AM - Forum: Ramble City - Replies (1)

    ...from religous people. Any Christians, Jews or weirdo Catholics are invited the only thing I ask for is that you have an extensive knowledge of the old and new testiment or atleast one of them, I dont care which version (unless it has a major difference) I've read the American Standard old and new testament and several other versions.

    If you'd like to help me out by giving me your opinions on things please get on MSN (sean_bradshaw22@hotmail.com) or PM me.

    Laser Link i'm lookin at YOU.

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      The Blackstronauts
    Posted by: Dark Jaguar - 21st August 2005, 10:08 PM - Forum: Ramble City - No Replies

    http://www.negrospaceprogram.com/

    A tale that went untold for too long now has it's day. Behold a movie special uncovering the truth behind the coverup of NASSA.

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      The Lonely Astronaut
    Posted by: Dark Jaguar - 21st August 2005, 9:41 PM - Forum: Ramble City - Replies (2)

    http://www.twistedmojo.com/la.html

    NASA made a small stanank some time ago... Here are the videos made of the guy they accidently left behind on that last trip to the moon.

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      Nintendogs
    Posted by: Captain_Rush - 21st August 2005, 1:03 AM - Forum: Tendo City - Replies (6)

    Quote: Nintendogs: Lab & Friends
    Can a bunch of juvenile canines make the Nintendo DS a need-to-have system? Our full review.
    by Craig Harris

    August 19, 2005 - So it's been more than a half year, and Nintendo has yet to convince you that its double screen, touch sensitive system can offer unique videogame experiences, huh? Nintendogs might just finally change your mind. This unique package is one of those "non game" games Nintendo hopes will bridge the non-gamers to its systems by presenting a never-ending experience that anyone can grasp right from the start. Look, it's pretty obvious that Nintendogs and its cute and cuddly experience, isn't for the hardcore action gamer, but you'd be missing out if you didn't at least give this DS card at least one shot. There's a good chance this adorable set of puppies will romp their way into your hearts and your active game collection.

    Nintendogs comes in three flavors: Nintendogs: Dachshund & Friends, Nintendogs: Lab & Friends, and Nintendogs: Chihuahua & Friends, but they're essentially one and the same. The only difference between the three is the set of six puppies that are available to the user at the start of the Nintendogs experience. The choice of which Nintendogs to pick up is simply a matter of which breed you want to begin your virtual life together -- all 18 standard breeds are in all versions of Nintendogs, and when you work together with your puppy the other breeds become available in the kennel for adoption.

    Nintendogs isn't anywhere near a new concept. This idea goes back as far as the Tamagotchi and probably even further than that, but no virtual pet has had as much put into its production as Nintendogs does. This experience was tailor made for the Nintendo DS system so much that it almost feels like that it was the other way around: that Nintendogs was influential to the R&D of the Nintendo DS hardware itself. Everything that the Nintendo DS is has been utilized in some fashion in the game design, from touch-screen interactivity to "pet" your puppy to the built-in microphone used to give vocal commands for tricks. And while the concept doesn't go all that far beyond a simple pet sim, it at least opens a whole new world of potential on the Nintendo DS and shows even the system naysayers that the Nintendo handheld can do so much new stuff right out of the box.

    Essentially players take care of their choice of puppy and do what you would do with a real dog without the hassle of any real responsibility. Pet it, play with it, wash it, take it for a walk, enter it into competitions. What you do with your dog affects its personality, which, in turn, can affect other points in your experience with him. For example, if your dog is absolutely rambunctious around other puppies, bringing another dog into your family might make it impossible to train the new arrival. Your dogs can never grow up or die, living in a reality where they don't age, leave their owners, or get hit by cars.

    The most prominent Nintendogs bullet point is the design's speech recognition technology. Without it, the game wouldn't be half as fun or interesting because, quite frankly, half the experience with a real dog is interacting verbally. The tech is capable but clearly limiting, but it does its job well in the proper environments. Any trick requires players to speak the command at least three times, and sometimes more depending on how much differently each command has been spoken in turn. The game turns those three spoken phrases into a waveform that the dog will recognize, and while it's best that the same person who recorded the command uses them, the system can certainly recognize someone else's attempt at speaking the particular phrase; and this comes into play in the game's fun "Bark Mode." The voice recognition isn't perfect, and sometimes it isn't clear why a phrase isn't registered. Was it too much outside noise? Is it because you have a cold? Is the dog just being bad? Sometimes it's all three, or none of the above, but you'll never know for sure. And it's something about the design you'll have to accept.


    Though Nintendo's usually downplayed the Nintendo DS system's graphical capabilities, no one can say that Nintendogs can't keep up with current generation visuals. This product features some seriously impressive 3D that really make the puppies come alive on the Nintendo DS screen. These guys (and gals), though adopting a slightly stylized look, appear incredibly lifelike thanks to the attention to detail both in their modeling and in their animation cycles. The developers clearly looked at the behavior of real puppies and employed them in Nintendogs. It's hard not to become emotionally attached to these dogs right from the start because they truly act the part of looking adorable and latching onto their owners.

    What's also very impressive about Nintendogs is the physics engine employed in the environments. There are literally dozens of objects that can be found on the puppy's walk around the neighborhood, from balls to bones to toys like remote controlled helicopters. And players have the ability to use these items to interact with their pet by throwing them or moving them around the enclosed room. Each of these items reacts in their own, very realistic way, behaving as a tennis ball, soccer ball, rubber toy, stick, or other dog toy would after it's thrown and knocked around. Hopefully Nintendo can put this physics engine to use in other DS games, because even when limited, it's pulled off extraordinarily well in Nintendogs.

    This virtual pet game does offer a lot of little things to discover, but as a whole there's not a lot to Nintendogs. There are only three different competitions to enter your dog in, and once the different difficulty settings have been mastered you can simply retire that dog in the Dog Hotel and work on a new puppy. So, while there's a bazillion little trinkets to collect across the hours you can invest in playing with and training your dog, you'll hit a brickwall of progression pretty early on in the gameplay.

    Nintendo does extend the experience with "Bark Mode," a function that you can set your Nintendogs in that will seek out other puppies using the Nintendo DS wireless capabilities in its battery saving "Sleep Mode." This clever mode enables players to anonymously connect to other players and build up their friends list as their Nintendogs hook up automatically. Here, the other player's dog will visit your system and interact with both you and your dog. By building up the friends list, players can collect gifts traded from visiting dogs, as well as unlock the other dogs in their kennel for future training. You're obviously limited because other Nintendogs players have to be in this mode for it to work, but it's still a neat idea that adds another level of interaction to the overall product.

    Closing Comments
    Nintendogs is clearly focused on the mainstream market than the truly hardcore, but no matter who you are there's a lot of enjoyment to be had out of this unique Nintendo DS product. The interaction with the virtual dog is done extremely well on the Nintendo DS, and even if you pride yourself in your masculinity it's hard to resist these adorable critters romping around on the handheld. With all the things that you can do and collect in Nintendogs, though, it doesn't feel like it's enough, and you might find yourself expecting and wanting more out of the experience. But it's a great time until you've capped out all the play modes, and even when you do there's still a little more fun with Bark Mode to see if you can attract random puppies into your world.

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      Interested in a D&D Game?
    Posted by: etoven - 20th August 2005, 8:29 PM - Forum: Ramble City - Replies (8)

    My servers now hosting a d&d forum. Check It out!
    [indent]http://tovensolutions.tovennet.net/AGE_OF_WORMS/
    [/indent]By the way who thinks there should be a d&d forum on TC?

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      Fine then...
    Posted by: A Black Falcon - 20th August 2005, 7:11 PM - Forum: Ramble City - Replies (12)

    It (was) my birthday today. Yay.

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      Peter Molyneux: "You guys need to check out the Rev controller! Oh wait, you can't!!"
    Posted by: Great Rumbler - 20th August 2005, 7:01 PM - Forum: Tendo City - Replies (22)

    Quote:Lionhead's Peter Molyneux briefly mentioned Nintendo's Revolution controller at the recent Leipzig Gaming Conference, and was quoted as saying that: "There is a line at the end of the book 'Game Over' and it is: 'Never underestimate Nintendo'. That is all I can say about the controller".

    It appears he has inside information we don't, or he has seen the controller for himself! More teasing anecdotes as we get them!

    Oh, this is just getting ridiculous!

    Cube-Europe

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