Yes I know, it's a very timely time to make levels for Mario Maker 1 for Wii U... yeah...
Anyway, I made this level a while ago (2017 or so? I bought the 3DS version right when it came out.) for the 3DS version of the game, and finished it but of course you can't upload from that version. After buying a Wii U I played that version some, but mostly just other peoples' levels; I didn't go into the creator until recently, after the Mario Maker 2 announcement inspired me to finally try to upload my level. I had to unlock all the parts in the game first, which isn't too hard when you look up how to do it quickly, then recreate the level carefully by making it from scratch on Wii U while looking at it on 3DS, because I don't think there is a way to transfer levels between versions, only from one 3DS to another. That's pretty unfortunate, but I got it exactly the same, then tried to upload it... but it's moderately challenging, so I didn't get it at first. I tried again today, finally, and finished it! So yeah, the level is uploaded. It's a moderate challenge but not one of those insane stages.
64C7-0000-03DC-1903
(It's not uploaded under my Mii named for me because I didn't remember to switch back from this one, but oh well, that's fine.)
Posted by: etoven - 3rd March 2019, 1:40 PM - Forum: General Site
- No Replies
I am working on getting them integrated but the way it was saved in the old software is making it difficult create a direct importer.
In the meantime those people looking for the files can download attachments from the site in zip format.
Due to our parting ways with siteturn and there non-existant customer support I am unable reclaim the domain name tcforums.com so tendo city will need a new name. Please post your suggestions below. Voting will close in 2 weeks.
Afterwards the new domain will be registered and host headers will be set on the old domain to redirect as 301 Moved Permanently.
Yes, after about fifteen years with Nintendo, Reggie Fils-Aime is retiring. He's not all that old (57 or so I believe) so it's a bit of a surprise, but sure, good for him if he wants to. I know I've always been somewhat indifferent towards Reggie, as I didn't exactly love that whole "my name is Reggie" introduction thing back in '04 and he's rarely had enough power to get the kinds of things done Nintendo of America's leaders did back in the '90s, but he will be missed. That latter part isn't his fault, anyway; it was Iwata who chose to centralize power in Japan and not Reggie, after all, he just worked in that system. I'm sure the next person, whose last name is, amusingly enough, Bowser, will similarly be mostly just a marketing person and not an actual division head like NoA used to have in the Howard Lincoln and Minoru Arakawa days. I think in many ways those were better days for NoA in terms of Western developer relations, but modern NoA has done a very good job of attracting indie developer support at least, and that's something.
I mean, the Switch has an insanely large game library! It's over 1800 games already, which is kind of crazy. And almost all of those are indies, and mostly Western ones. Plenty of those games are no good, much like the bad-game-filled Wii U eshop, and finding the good ones can be difficult, but still that shows a lot of developer interest in Nintendo and I imagine Reggie has had a hand in that. Even the Wii U had pretty solid indie support on its eshop, despite the systems' poor sales. The Switch has a lot more bigger name titles because of its success, of course, but both have been successful, as was the Wii shop channel before it.
And yeah, I may not have cared for his memes, but Reggie was good at that stuff right from the beginning and that did benefit Nintendo for sure. Not for me really (or, to a much greater extent, DJ, looking back at old threads here...), but for plenty of people.