Apparently the two "Conquest" Sierra games are available for download publically by the original creator at her site.
Unfortunately, while you can download the games (and get them working fine in DosBox), you'll need a guide online to complete them as each one came with a big ol' booklet full of history and folklore about their respective stories.
Tried Chop Till You Suck? Its not that bad. It's a 360 game, from Capcom, ported to Wii. Graphics stayed pretty intact, loss of detail obviously, and the physics weren't as spot-on. Of course, a severe lack of zombies compared to the 360 version. But all in all, not bad.
Guess what Capcom just dropped:
Wii's Resident Evil fans will be 'very happy very soon,' Capcom says
by Ludwig Kietzmann { Mar 6th 2009 at 4:56PM } Breaking News Nintendo
Though we're usually reticent to make a connection between ravenous undead hordes and happiness, Capcom's Resident Evil franchise has proven adept at uniting dire consequences with gaming euphoria. With Resident Evil 5 set to launch on Xbox 360 and PlayStation 3 on March 13th, Wii owners may have felt somewhat left out of all the neck-chomping fun.
While submitting that Resident Evil 5 "pushes the boundaries of graphics and gameplay," Capcom's Associate Product Marketing Manager, Matt Dahlgren, had something more to say when prodded about a Wii version. "It was made for the Xbox 360 and PS3," he told our correspondent, Xav de Matos, at a recent Capcom event in Toronto. "That being said, Nintendo Wii fans will be very happy very soon."
When asked if we could expect an announcement during this month's GDC or E3 later this year, Dahlgren only offered, "Very soon." The exact nature of this impending happiness is up for speculation.
My guess is RE5 because anything else would be stupid. Capcom didn't release Zero here for a reason - they knew it wouldn't sell. Code Veronica was remade on PS2 not too long ago. Umbrella Chronicles sold well, but with 'light gun' games being so saturated as of now, especially with Deadly Space being touted as a first person guided adventure or some ludicrous word use that resembles a bowl of dicks, I dont see that happening. RE2 remade could fit the bill. But why not capitalize on new games? Capcom knows that there's people who have a Wii and no 360 and bought the krap out of RE4. So...
Don't buy empire total war, Until they get their act together.
Lets start with The dvd case ,The Fine print is so small you would need a magnified glass to see it.
Don't bother wrecking your eyes trying to see the system requirements.
If you opened it and found out you were just ripped off , You cant return it either, Since you remove the packaging.
You cant play the game if you don't have the internet and the "steam" dogshit!!! The Load times are horrendous !! It had taken me 3 hours to install it off steam!! I have so far been unable to play it!! Since the game also requires you play the fiddle while you wait for steam to start up the game to play!!
No physical Manuel,You get a acrobat file for a Manuel instead,That also requires long loading and installing, Even if you get to see it nothing it offers can you help you with installation and play!!!
What happened to simple convenience?!!MedII TW , You pop in the dvd and there you go, Why this steam garbage? Why do you need to log onto a horribly unreliable service just to play a essentially single player offline game ?!!
Empire total war is so far the "vista" of the series,
So I got woken up at 8:00 in the AM the other day, and some Mormons were at the door and they hand me a picture of Ob1 and tell me to worship him and then leave.
But this kinda irons it out for me. Currently everyone's terrified of a $250,000 dollar threshold at which point they'll get taxed high enough to take back less than if they made less. Well, everyone that makes that kind of scratch anyway.
Problem is, it appears our tax system doesn't tax the ENTIRE amount of your wages extra past that threshold, just the part of your income that actually goes OVER it gets taxed more. So in other words, it's impossible that someone making over it could ever take back less than if they made less money. It's still net profit.
They all want to actually work on games, so as soon as they get an opportunity to do so, they take it. :)
Latest example: N'Gai Croal. But there are many who have done the same. And honestly, I don't blame them at all... I mean, working on a game sure does sound more interesting than just talking about them... :)
Quote:Although this editor has not yet seen the new Street Fighter movie, we understand – thanks to Destructoid – that Capcom's branding is very much upfront in the film, as opposed to the Resident Evil movies from Sony Pictures. Marvel Comics has really reinvigorated its business through its movies, and Capcom is now looking to similarly boost its business by leveraging its own IP on the silver screen.
Chris Kramer, Capcom's Senior Director of Corporate Communications, told GameDaily BIZ, "About five years ago, Capcom decided to adopt the same approach to its IP that Marvel has adopted. Going forward, all major theatrical productions based on Capcom licenses will be co-produced – we're through with the idea of taking a check and throwing our IP over the wall."
Kramer continued, "Capcom is going to be much more heavily involved in our movies – Street Fighter: The Legend of Chun-Li is the first film to hit theaters that follows this model, which is why the Capcom logo has such prominent placement at the beginning of the movie. We also have Onimusha (wrapped shooting in Asia a few months ago), Clock Tower and Lost Planet movies in production, as well as a few other options floating around Hollywood."
As the first movie to be released under this new model, Street Fighter: The Legend of Chun-Li has not fared well, reportedly earning just $4.65 million during its opening weekend while simultaneously taking a "Hadoken" to the groin from critics. Kramer, however, isn't worried in the slightest and he dismissed the criticism, noting how successful the first Street Fighter movie has been financially for Capcom.
Kramer commented: "Critics were unkind to the first Street Fighter movie as well, but that film has been ridiculously profitable for Capcom over the last decade. The original SF movie still generates millions of dollars in royalties for Capcom every year, thanks to cable, foreign distribution, home video, DVD and Blu-ray sales. And Capcom would be receiving even more money if that had been a co-production deal!"