More Vista cocksucker problems. I fucking hate Vista.
Now I'm trying to run "Napoleonic Wars: Cossacks II" by CDV. It installs cleanly and neatly. Then, I get an incompatibility window. Vista strikes again.
Someone tell me what to do to fix it before I take a sledge to this piece of shit paperweight on my desk.
It's been a long time coming. I suspect that once Cali passes it, Massachusetts won't be long or far behind it. In a few decades, it'll be uniformly decriminalized.
I got introduced to the Persona series when P4 was released. I was skeptical of the game at first. I had never experienced a game with the SIM dating element to it. Still, I kept an open mind about it. After two hours, I fell in with the game. The story, characters, game play, NPCs, environment--all of it came together to create one of the most original and memorable RPGs that I've ever played.
Atlus has not confirmed the system that the game will be on. It's only logical that they release it on the PS3; Atlus has stuck with Sony since the original Persona.
Wizardry 7 [1992] vs. Elder Scrolls IV: Olivion [2006]: Battle of the First-Person RPGs
Setting graphics aside, since that's blatantly obvious, let's see how games have changed in the span of 14 years.
Wizardry 7:
-Turn-based, party-based gameplay
-Automap function exists as an easily missed item which requires a high level of mapping skill to use
-No autosave function
-Large world with no fast travel function
-Most chests are booby-trapped
-Heavy reliance on skills
-Frequent encounters with bands of party-slaughtering monsters only a few spaces from the starting location
-Frequently encounter items that you can't identify without a spell or a skill
-Some locations are very maze-like
-NPC interaction is limited
-It's up to the player to remember quests and destinations
Elder Scrolls IV:
-Realtime combat with only one character
-Automap function is available from the start
-Autosave function saves frequently
-Large world with fast-travel to locations you've been to before
-No trapped chests, only locked ones with minimal penalty for failure
-Skills are mostly combat-oriented
-Monsters scale with your level for the most part
-All items are automatically identified
-Virtually impossible to get lost, even in dungeons and even without looking at the automap
-NPCs are present in greater numbers and interaction is much deeper
-Game provides a journal to keep track of quests
In playing Wizardry 7, it's very clear that I've been quiet spoiled when it comes to RPGs.
Through the 23rd of this month we've had 1,082 posts. To put that into a bit of perspective, the last time we had more than one thousand posts in a month was back in April 2007 when we had 1,067 posts. The last time we had more than 1,082 posts in a month was back in May 2006 when we had 1,438 posts.