Here are the latest screen shots..2 Panel Weather Widget puts a widget on your Android Desktop that shows you current weather conditions reported from any Weather Station in the US, plus Australia.
(Looking up nothing, just answering the questions without any help)
7/10 part 1
5/10 part 2 (I defeated myself on one question, had it right on my first instinct and then I second-guessed myself into choosing the wrong answer...)
10/10 part 3
10/10 part 4
6/10 part 5 - several of these were quite hard. Also the answer list for this part won't work for me, so I'm not sure what the right answers are. :(
38/50 overall, not bad but could be better. Fun quiz though. :)
Dance Central for Kinect was #11, evidently. GAF is having a meltdown about how badly GT5 and the PS3 sold... :D I'm just happy to see DKCR on the list though, it deserves it.
You know, because I only do full threads for games I've finished (or at least played a LOT of).
Custom Robo Arena (DS) - Been playing this one for the past few days. It's pretty good, plays like Custom Robo all right. :) I liked the GC Custom Robo game quite a bit. Obviously the graphics aren't as good here, but the gameplay is similar. Matches are 1 on 1 only, instead of being for up to 4 robots like on the GC, but it is the DS versus the Gamecube. Evidently the first Custom Robo game (for the N64, remember that the first three Custom Robo games, Custom Robo and V2 for the N64 and GX for the GBA, were Japan only) was two player only, as was the GBA game, but the second N64 game had a 4 player mode, though it was tag-team only -- only two robots were on the field at once. The GC game's 4 player simultaneous matches were great, it's too bad the DS game had to go back to just 1 on 1 fights.
Oh, as for the gameplay for anyone who hasn't played one of these games, Custom Robo is a fighting game, sort of. It's something between a 3d fighting game and 1 on 1 versus action game, anyway. You have the robots in an arena, and they fight. You can move around, jump (you have a double jump), dash (in the air or on the ground, and the dash does damage if it hits an enemy so it's sort of a melee attack), and use three kinds of projectile weapons, guns, missiles (bombs and the like, that go up into the air and over walls), and pods (little remote attackers you create that move around the arena on their own). You can customize your robot a lot in all of these titles, and your robot type, boots, gun, missile, and pod are all customizable. The weapons vary greatly in effect and style, so there are a lot of different ways to approach the game and fight. The title is Custom Robo of course, you'd expect customizability and it's got it. :) Play is not exactly deep, but it's fun. If this was a fighting game it'd be on the button-masher end of the spectrum, probably, but it'd also have enough depth that better players will probably beat worse ones, it's a simple game and easy to learn but there is some skill to it, it's not just luck. It's great fun running and jumping around the arena shooting at the enemy robot. :)
The story's alright so far, absolutely nothing special but decent. I haven't gotten far enough for much to happen yet, if anything does. So far it's just the usual "you're a generic highschool boy who is a new but good Custom Robo player and who joined a Custom Robo team and you want to win and be the champion, etc., etc." Given that Custom Robo Battle Revolution (the GC title) started out simply, with your hero guy joining a custom robo agency (hey, at least they did buck the "heroes must be highschoolers" thing Japanese games usually do, though he wasn't much older than that), but did develop an interesting plot later on, hopefully something more will happen in this game too. The characters are alright, stereotypical but it works well enough. Really of course the fights are the best part, and as I said they're pretty fun. As usual in this series there's certainly enough to collect. I'm guessing the game probably won't be that long, like the GC game, but we'll see. That one had an additional "do a lot of battles with no story" mode you unlocked after finishing the story, and I wouldn't be surprised if this has something like that.
This does have one thing the GC game didn't have to keep you playing, though -- online (1v1 only of course) multiplayer. That's awesome. And evidently a few people do still play it, I tried once and got into a match quickly. I was destroyed of course, but still a few people are still playing, seemingly.
Now, how about a Wii Custom Robo game? It's too bad there isn't one.
Or is Tendocity that last, best hope? I used to post around a lot of different forums, but it's been whittled down to two recently: Tendocity and NeoGAF-offshoot Evilbore. I posted at GAF for a while, but just got bored with all the stupidity and console wars.
Quote:- Lara is 21 in this game.
- It's not only a reboot of the franchise but a reboot of the entire brand. As a result there will be no "real" Lara model this time.
- They're doing performance capturing with this game.
- There are brutal deaths in the game this time. One is described as a deranged man stabbing Lara in the chest and then closing her eyes after she's dead. Another includes a boulder falling on her leg to trap her before another falls and crushes her head.
- CD won't talk specifics on weapons but concept art shows a bow, shotgun and pistol
- The lock on targeting system is gone and it now has a free aim system. CD says that it can compete with any of their competitors.
- "I think that the major difference between this game and the old is the concept of smoke and mirrors," begins Darrell Gallagher, the studio head at Crystal Dynamics. "There was an illusion of freedom because of streaming and loading that would pop you out in a different location, but this is absolutely real. You can literally go any direction that you see and carve your own way to the finish line instead of being guide."
- "It was important in the game to not only deliver the character arc of Lara Croft emotionally, but to deliver it in gameplay as well so the player gets to grow into a hardened survivor," says experienced director Noah Hughes. As the game unfolds, Lara will scavenge new tools and gear that augment her abilities. Lara's athletic prowess will also evolve. Some areas begin inaccessible due to physical limitations or scarce supplies. With the right skills and gear, however, the island is Lara's for the taking.
- There are base camps in the game. Here you can combine items to create something new and access a skill system to upgrade Lara's abilities. You'll also be able to use base camps to fast travel to different locations to minimize backtracking.
- You'll need to gather food and water in order to survive.
- There are humans in the game, including some of the crew members from the shipwreck off the coast of the island.
More screenshots and videos are coming, supposedly. I'd like to see gameplay videos with sound and better quality...
Quote from the interview about the game:
Quote:Y: And you also put a lot of effort in your new game, a new topgame which you also have with you today.
M: Right, we have been working for six years now on a game called "Sturmwind" (Stormwind) you can see here in the background. It has been developed by a two-man-team from Baden-Württemberg (German region) called "Duranik", and right now, we've shown this game to the public for the first time ever, and with this show, this report, the preordering starts, which can be reached at http://www.redspotgames.com/shop where you can take a first glance and buy the game.
Immediately starts advertising, huh. I'll wait until we hear more about the actual gameplay first, if they make this game impossibly hard like the first three or so versions of Last Hope I doubt I'll get it. Challenge is good (I like R-Type despite its difficulty...), but that game... Of course, this is from different people from Last Hope or Dux, but it's hard not to compare them when those are the past retail homebrew Dreamcast shooters (well, Neo-Geo and Dreamcast, for Last Hope).
On that note, as much as I like R-Type, I'm hoping that this doesn't turn out to be another R-Type clone, the DC homebrew-retail scene already has two of those in Last Hope and Dux. It doesn't look like it at first glance, but more gameplay details and videos should make that clear one way or the other. I'm definitely interested, though, the game makes a good first impression.
The visuals look impressive from the little we've seen so far, though. I think this is the first polygonal retail homebrew Dreamcast game? Rush Rush Rally Racing, Wind & Water Puzzle Battles, Last Hope, Dux, Fast Striker (another shmup from the Last Hope team, for Neo-Geo (released this year) and Dreamcast (coming soon), looks bullethell-ish?)... those are all 2d games. This one has some polygonal graphics (mixed with 2d or something, evidently?)
Featurelist from the Redspotgames store:
Quote:Features:
* 16 Levels
* 3 selectable difficulty levels
* configurable controls
* adjustable screen position
* different weapons selectable
* More than 20 large bossenemies
* Hundreds of different enemies
* FMV intro sequence
* Hybrid 2d/3d game engine
* Resolution 640x480
* PAL50, PAL60, NTSC and VGA (with Adapter) compatible
* Region Free
* Works with any MIL-CD compatible Dreamcast
* CDDA Sound
* Supports: Joypad, Arcade Stick (Analog/Digital), VMU, Rumble Pack
* (configurable)
* Internet WEBcode Hiscore Tables
* Award Trophy System with unlockable content
Internet webcode support seems not too useful with how so few people have either working dialup internet or a Dreamcast broadband adapter, but there being 16 levels is interesting... will this be a pretty long game, or will the levels be short?
It's always interesting to see more Dreamcast homebrew, yet another shmup or no. I like shmups, and who knows, this one could be good. We'll see. Coming spring 2011, supposedly.