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      Unknown supervirus cripples Iranian nuclear program
    Posted by: Great Rumbler - 2nd December 2010, 5:52 PM - Forum: Ramble City - Replies (7)

    Quote:In the 20th century, this would have been a job for James Bond.

    The mission: Infiltrate the highly advanced, securely guarded enemy headquarters where scientists in the clutches of an evil master are secretly building a weapon that can destroy the world. Then render that weapon harmless and escape undetected.

    But in the 21st century, Bond doesn't get the call. Instead, the job is handled by a suave and very sophisticated secret computer worm, a jumble of code called Stuxnet, which in the last year has not only crippled Iran's nuclear program but has caused a major rethinking of computer security around the globe.

    Intelligence agencies, computer security companies and the nuclear industry have been trying to analyze the worm since it was discovered in June by a Belarus-based company that was doing business in Iran. And what they've all found, says Sean McGurk, the Homeland Security Department's acting director of national cyber security and communications integration, is a “game changer.”

    The construction of the worm was so advanced, it was “like the arrival of an F-35 into a World War I battlefield,” says Ralph Langner, the computer expert who was the first to sound the alarm about Stuxnet. Others have called it the first “weaponized” computer virus.

    Simply put, Stuxnet is an incredibly advanced, undetectable computer worm that took years to construct and was designed to jump from computer to computer until it found the specific, protected control system that it aimed to destroy: Iran’s nuclear enrichment program.

    The target was seemingly impenetrable; for security reasons, it lay several stories underground and was not connected to the World Wide Web. And that meant Stuxnet had to act as sort of a computer cruise missile: As it made its passage through a set of unconnected computers, it had to grow and adapt to security measures and other changes until it reached one that could bring it into the nuclear facility.

    When it ultimately found its target, it would have to secretly manipulate it until it was so compromised it ceased normal functions.

    And finally, after the job was done, the worm would have to destroy itself without leaving a trace.

    That is what we are learning happened at Iran's nuclear facilities -- both at Natanz, which houses the centrifuge arrays used for processing uranium into nuclear fuel, and, to a lesser extent, at Bushehr, Iran's nuclear power plant.

    At Natanz, for almost 17 months, Stuxnet quietly worked its way into the system and targeted a specific component -- the frequency converters made by the German equipment manufacturer Siemens that regulated the speed of the spinning centrifuges used to create nuclear fuel. The worm then took control of the speed at which the centrifuges spun, making them turn so fast in a quick burst that they would be damaged but not destroyed. And at the same time, the worm masked that change in speed from being discovered at the centrifuges' control panel.

    At Bushehr, meanwhile, a second secret set of codes, which Langner called “digital warheads,” targeted the Russian-built power plant's massive steam turbine.

    Here's how it worked, according to experts who have examined the worm:

    --The nuclear facility in Iran runs an “air gap” security system, meaning it has no connections to the Web, making it secure from outside penetration. Stuxnet was designed and sent into the area around Iran's Natanz nuclear power plant -- just how may never be known -- to infect a number of computers on the assumption that someone working in the plant would take work home on a flash drive, acquire the worm and then bring it back to the plant.

    --Once the worm was inside the plant, the next step was to get the computer system there to trust it and allow it into the system. That was accomplished because the worm contained a “digital certificate” stolen from JMicron, a large company in an industrial park in Taiwan. (When the worm was later discovered it quickly replaced the original digital certificate with another certificate, also stolen from another company, Realtek, a few doors down in the same industrial park in Taiwan.)

    --Once allowed entry, the worm contained four “Zero Day” elements in its first target, the Windows 7 operating system that controlled the overall operation of the plant. Zero Day elements are rare and extremely valuable vulnerabilities in a computer system that can be exploited only once. Two of the vulnerabilities were known, but the other two had never been discovered. Experts say no hacker would waste Zero Days in that manner.

    --After penetrating the Windows 7 operating system, the code then targeted the “frequency converters” that ran the centrifuges. To do that it used specifications from the manufacturers of the converters. One was Vacon, a Finnish Company, and the other Fararo Paya, an Iranian company. What surprises experts at this step is that the Iranian company was so secret that not even the IAEA knew about it.

    --The worm also knew that the complex control system that ran the centrifuges was built by Siemens, the German manufacturer, and -- remarkably -- how that system worked as well and how to mask its activities from it.

    --Masking itself from the plant's security and other systems, the worm then ordered the centrifuges to rotate extremely fast, and then to slow down precipitously. This damaged the converter, the centrifuges and the bearings, and it corrupted the uranium in the tubes. It also left Iranian nuclear engineers wondering what was wrong, as computer checks showed no malfunctions in the operating system.

    Estimates are that this went on for more than a year, leaving the Iranian program in chaos. And as it did, the worm grew and adapted throughout the system. As new worms entered the system, they would meet and adapt and become increasingly sophisticated.

    During this time the worms reported back to two servers that had to be run by intelligence agencies, one in Denmark and one in Malaysia. The servers monitored the worms and were shut down once the worm had infiltrated Natanz. Efforts to find those servers since then have yielded no results.
    This went on until June of last year, when a Belarusan company working on the Iranian power plant in Beshehr discovered it in one of its machines. It quickly put out a notice on a Web network monitored by computer security experts around the world. Ordinarily these experts would immediately begin tracing the worm and dissecting it, looking for clues about its origin and other details.

    But that didn’t happen, because within minutes all the alert sites came under attack and were inoperative for 24 hours.

    “I had to use e-mail to send notices but I couldn’t reach everyone. Whoever made the worm had a full day to eliminate all traces of the worm that might lead us them,” Eric Byres, a computer security expert who has examined the Stuxnet. “No hacker could have done that.”

    Experts, including inspectors from the International Atomic Energy Agency, say that, despite Iran's claims to the contrary, the worm was successful in its goal: causing confusion among Iran’s nuclear engineers and disabling their nuclear program.

    Because of the secrecy surrounding the Iranian program, no one can be certain of the full extent of the damage. But sources inside Iran and elsewhere say that the Iranian centrifuge program has been operating far below its capacity and that the uranium enrichment program had “stagnated” during the time the worm penetrated the underground facility. Only 4,000 of the 9,000 centrifuges Iran was known to have were put into use. Some suspect that is because of the critical need to replace ones that were damaged.

    And the limited number of those in use dwindled to an estimated 3,700 as problems engulfed their operation. IAEA inspectors say the sabotage better explains the slowness of the program, which they had earlier attributed to poor equipment manufacturing and management problems. As Iranians struggled with the setbacks, they began searching for signs of sabotage. From inside Iran there have been unconfirmed reports that the head of the plant was fired shortly after the worm wended its way into the system and began creating technical problems, and that some scientists who were suspected of espionage disappeared or were executed. And counter intelligence agents began monitoring all communications between scientists at the site, creating a climate of fear and paranoia.

    Iran has adamantly stated that its nuclear program has not been hit by the bug. But in doing so it has backhandedly confirmed that its nuclear facilities were compromised. When Hamid Alipour, head of the nation’s Information Technology Company, announced in September that 30,000 Iranian computers had been hit by the worm but the nuclear facilities were safe, he added that among those hit were the personal computers of the scientists at the nuclear facilities. Experts say that Natanz and Bushehr could not have escaped the worm if it was in their engineers’ computers.

    “We brought it into our lab to study it and even with precautions it spread everywhere at incredible speed,” Byres said.
    “The worm was designed not to destroy the plants but to make them ineffective. By changing the rotation speeds, the bearings quickly wear out and the equipment has to be replaced and repaired. The speed changes also impact the quality of the uranium processed in the centrifuges creating technical problems that make the plant ineffective,” he explained.

    In other words the worm was designed to allow the Iranian program to continue but never succeed, and never to know why.

    One additional impact that can be attributed to the worm, according to David Albright of the Institute for Science and International Studies, is that “the lives of the scientists working in the facility have become a living hell because of counter-intelligence agents brought into the plant” to battle the breach. Ironically, even after its discovery, the worm has succeeded in slowing down Iran's reputed effort to build an atomic weapon. And Langer says that the efforts by the Iranians to cleanse Stuxnet from their system “will probably take another year to complete,” and during that time the plant will not be able to function anywhere normally.
    But as the extent of the worm’s capabilities is being understood, its genius and complexity has created another perplexing question: Who did it?

    Speculation on the worm’s origin initially focused on hackers or even companies trying to disrupt competitors. But as engineers tore apart the virus they learned not only the depth of the code, its complex targeting mechanism, (despite infecting more than 100,000 computers it has only done damage at Natanz,) the enormous amount of work that went into it—Microsoft estimated that it consumed 10,000 man days of labor-- and about what the worm knew, the clues narrowed the number of players that have the capabilities to create it to a handful.

    “This is what nation-states build, if their only other option would be to go to war,” Joseph Wouk, an Israeli security expert wrote.

    Byers is more certain. “It is a military weapon,” he said.


    And much of what the worm “knew” could only have come from a consortium of Western intelligence agencies, experts who have examined the code now believe.

    Originally, all eyes turned toward Israel’s intelligence agencies. Engineers examining the worm found “clues” that hinted at Israel’s involvement. In one case they found the word “Myrtus” embedded in the code and argued that it was a reference to Esther, the biblical figure who saved the ancient Jewish state from the Persians. But computer experts say "Myrtus" is more likely a common reference to “My RTUS,” or remote terminal units.

    Langer argues that no single Western intelligence agency had the skills to pull this off alone. The most likely answer, he says, is that a consortium of intelligence agencies worked together to build the cyber bomb. And he says the most likely confederates are the United States, because it has the technical skills to make the virus, Germany, because reverse-engineering Siemen’s product would have taken years without it, and Russia, because of its familiarity with both the Iranian nuclear plant and Siemen’s systems.

    There is one clue that was left in the code that may tell us all we need to know.

    Embedded in different section of the code is another common computer language reference, but this one is misspelled. Instead of saying “DEADFOOT,” a term stolen from pilots meaning a failed engine, this one reads “DEADFOO7.”

    Yes, OO7 has returned -- as a computer worm.

    Stuxnet. Shaken, not stirred.

    http://www.foxnews.com/scitech/2010/11/2...ambitions/

    Eek

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      The Outside Link Thread (All your Youtube vids and funny cat pics go here!)
    Posted by: Great Rumbler - 1st December 2010, 3:37 PM - Forum: Ramble City - Replies (6)

    They go HERE!

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      Up there!
    Posted by: Dark Jaguar - 1st December 2010, 10:21 AM - Forum: Ramble City - Replies (8)

    <img src="http://3.bp.blogspot.com/_XdP6Lp2ceqY/TPXH8WHCxjI/AAAAAAAAiCQ/SkfEULkBOsA/s1600/SpeedPainting_PIXARREMIX_UP.jpg">

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      Feedback Please!
    Posted by: etoven - 30th November 2010, 4:04 PM - Forum: Ramble City - Replies (2)

    I posted this before.. And no one seemed to notice.. And the video quality sucked...
    So I redid the video...

    <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/Qej7B4WTopk?fs=1&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Qej7B4WTopk?fs=1&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>


    Discuss.

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      Nuclear war? WW3? waht?
    Posted by: lazyfatbum - 29th November 2010, 3:20 PM - Forum: Ramble City - Replies (5)

    Apparently I missed the memo. Is North Korea about to form an alliance with China and former Russian territories (all unofficially claiming nuclear powers) and sack South Korea who will ask for an alliance with America? I also read a funny article about muslims buying and selling with North Korea. LOL amirite?

    WW3 is supposed to happen around the 2050's following a beefy battle with the eugenics which claimed some 37 million lives and just a few short years away from creating faster than light travel, but i'll let that slide for now.

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      Testing LipSync in Blender
    Posted by: etoven - 29th November 2010, 9:46 AM - Forum: Ramble City - No Replies

    I was just playing around with the new LipSync plugin for Blender 2.55
    It's a bit buggy but it works pretty well..

    <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/gInyMUNyKSc?fs=1&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gInyMUNyKSc?fs=1&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

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      Woah... I finally beat misison 14 (the last level) of Warcraft II!
    Posted by: A Black Falcon - 28th November 2010, 2:56 AM - Forum: Tendo City - Replies (4)

    Human campaign, though both are similar really. No cheat codes used.

    Back when I got the game in 1996 I managed to get to level 13, but found it really hard and was stuck there for a very long time. When I finally managed to beat that level, I promptly got stuck on level 14, and gave up. I decided to play the game some today though, because I was listening to the soundtrack and it made me think of what an exceptional game it was (and of how it'd been quite a while since I'd played it), so I decided to try to finish the thing.

    Well, it took me a good five tries, but I finally did it, and won the level. It's a pretty tough level to survive in, money and wood are quite limited, you have little time to set up a base after beating the enemies inhabiting the first base (if you beat them), and then you start getting attacked by dragons, a plague which does not let up until you're mostly done with the mission. It's got water parts, only a few oil patches and the nearby ones start with enemy oil tankers on them by the time you get there, dragons, more dragons, death knights attacking your towers with that corruption spell (because building arrow towers is probably the best way to kill the dragons)... and all with having to worry about money all the time, because there are few mines and all of them are guarded by enemy forces, and not much wood either.

    When I finally managed to get a good base set up I cruised to victory without too much trouble, but that first part, the setup and early defense, was quite hard, and that's where I failed the first four or five times. I think later on the main danger would just be running out of money before you have the strength to beat the enemies... it's possible, I guess, if you waste it. There is enough -- in the end I had dozens of units, including a good 14 or so Gryphon Riders -- but also I'd mined out every mine on the map (all four I could get to that is) and only had 3000 gold left, so yeah, kind of tight. I wasn't exactly incredibly efficient with my money and units, but it was good enough to win.

    It was a fun challenge overall, though, and really meant something because of how this is a game I failed to beat when I was younger. Now I wonder if I should attempt Beyond the Dark Portal too, I remember at the time finding it one of the hardest games I'd ever played, and something I never even got halfway in in either campaign. Considering that I managed to finally beat this, I wonder how I'd do. :)

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      An examination of the physical ties that bind anomalous polyhedrons to the binomial t
    Posted by: Great Rumbler - 27th November 2010, 11:15 PM - Forum: Ramble City - Replies (5)

    Did everyone die?

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      All the technology in the world doesn't solve the problem of employee burnout
    Posted by: Dark Jaguar - 23rd November 2010, 1:19 PM - Forum: Ramble City - No Replies

    <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/q3yaqq9Jjb4?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/q3yaqq9Jjb4?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

    Apathy is the greatest weapon, but more to the point, these new security measures are pretty degrading. It's enough to make me want to ride a train.

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      Ninja Crusaders (NES)
    Posted by: A Black Falcon - 22nd November 2010, 11:27 PM - Forum: Tendo City - No Replies

    So I just beat this game today. It's a pretty difficult side scrolling action-platform game very heavy on the memorization. There are a lot of obvious Ninja Gaiden similarities in this game, most notably the ninja theme and the "fake isometric" graphical style, but the game's not Ninja Gaiden, it's something more traditional. This game doesn't have much in the way of story for instance, with no intro except in the manual and just some lines of text at the end, and no story scenes in between. You play as generic modern-day ninjas. Go kill the bad evil guys. But that's all the story you need, right? First thing though, one hit dies, and when you die, you get sent back to the beginning of the level (unless you're at a boss, in which case you will start from the boss until you get game over; then you get sent back to the beginning of the level). There are a variety of weapons to pick up, but there's no shield or anything like that. Yeah. It's cruel.

    However, at least the game does have infinite continues, which is certainly a big part of how I beat it so quickly. And while each area has two stages (1-1, then 1-2 with the boss at the end of the second one), you never have to redo a stage you have beaten, you will start from the stage you're on (so you don't get sent back to 4-1 after getting game over at the level 4 boss). Also the game's not very long -- there are only five levels, each with two stages, and only level 5 has a boss after the first stage of the level; in the first four the only boss is after the second stage.

    Also, though I couldn't test it yet, the game has two player co-op. That's pretty awesome, there are not many NES sidescrollers with two player simultaneous. :)

    Really, I can see why this game didn't make a big impact -- graphically it looks a lot like Ninja Gaiden, and gameplay-wise it's nothing original -- the total package is pretty solid, and I like this game. Yes, the difficulty level is high, and you have to enjoy frustrating games which kill you over and over and over and over while you memorize exactly where to be at each point of each level so that you do not die. If you don't like games like that, you will hate Ninja Crusaders, because that right there is the entire game.

    However, as the fact that I beat the game barely over a day after starting it shows, the game's not impossible. This game may be hard, but it's no Ninja Gaiden 1 or Jim Power or something. It's just difficult. :)

    Anyway, the actual gameplay. There are several different weapons, and the weapons are balanced so that closer ranged ones do more damage, and longer ranged ones less; still, despite this, the default shuriken is my favorite weapon because despite being weak (and you can only have one on the screen at once, too), the full-screen attack is really helpful. Sure the staff or sword are very strong, but good luck not getting hit when you're using them, and with how dying sends you back to the start of the stage, you want to avoid getting hit. There's also a midrange mace thing.

    The enemies are varied. Each level looks different, and new enemies are constantly being introduced, until the end of the game -- each area has its own new group of enemies. The environments and enemies are nicely varied. There are quite a few water stages in this game; there's a significant amount of water in one of the two stages in each level. Fortunately swimming's not a problem in this game, and they aren't too bad. Enemies don't have specific patterns they always follow no matter where you are, but instead have specific patterns that they follow that often involve aiming at you -- enemies will target you, or vary how they move depending on where you are in the screen, so a big part of the game later on is learning how exactly enemies will move as you try different approaches through the level. Despite great frustration at times, and parts where I'd just die and die and die, fifteen or twenty times maybe in the exact same screen, before finally figuring out how to approach that part, it was worthwhile. It was always nice to see an area that I'd died in so many times before, but now I knew how to do and could get through more times than not. :) The levels are also not that long; they only take a while to beat because of the difficulty level, not the length.

    ... I still hate those stupid fly enemies in stage 5-2 though. For small enemies they sure are a gigantic pain! They're not the easiest to hit, and they just won't go way... hope that you hit each one with your first shot at them, because if you miss one it'll probably fly under you and below, and then fly up at an angle you can't do much about and kill you (while another one above you makes it so you can't jump, and of course you're on a narrow platform so you can't move around much either).

    As for the bosses, as I said there are six in total, but they fall into two or three general types, so you'll see multiple similar bosses through the game. The hardest bosses are the level 3 and 5-2 (final boss) ones, which move around a lot and have tricky patterns to memorize... one hint for almost all bosses, though, is that you often can do the whole boss fight from the left edge of the screen. This isn't always true -- the first form of the final boss cannot be fought that way -- but with a bunch of other bosses, the best approach is just to not move from your starting position, or to return there often. I mean, assuming that you're using the shurikens like I was, for full screen range. :) That doesn't mean the bosses are easy, though, just that most of the motion required for most of them is in perfectly timing your jumps, ducks, and shots, not moving around. All of that is quite challenging enough. :) The bosses definitely can be frustrating, but all of them have patterns to memorize, and once you figure it out you'll eventually manage to beat them. When I finally got down the final boss's second (and last) form's pattern and beat it, it was pretty cool. I will say though, the level 5-2 boss isn't that much harder really than the level 3 or 4 bosses, its first form is actually a little easy (I can die, but usually got past it). The second form is harder, but once I figured it out it went down.

    Overall, thanks to the short length, extremely generic characters and story, Ninja Gaiden-ripoff visual style, and lack of originality this isn't one of the NES's great forgotten classics, but it is a solid B or C-quality game. It's frustrating fun that overall I quite enjoyed playing through. Sometimes I dislike NES Hard games, but this one was decent and fun, when I didn't want to stop playing it forever out of frustration that is. :) I definitely want to try the 2-player co-op mode sometime.

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