I'm dating my cat.. My male cat.. It's not gay if their cats...
I kid.. I kid.. It's a female cat, and shes hot.. And I made her... With my mind..
My mind makes lots of things.. Like hot loving.. And dragon wings.. I whip my tail at you..
My hot sexy man tail.. It's not gay if you have a tail also..
My shlong gives me super powers..
One day I may distroy Tokyo.. With my shlong powers.
Give me easter candy.. Now..
Like corn.. Candy corn.. And not candy corn.. Any corn will do..
Stop staring at my ass TC..
gnirats potS at my ass TC..
Stop staring CT ssa ym ta
gnirats potS CT ssa ym ta
I feel the power... In my crotch
Wonder twins activate!!! ~The Twins are my balls..
I improved the quote tags a little bit.. I was thinking that the quote tags from the blender artests website looked awesome, and ours suck.. So I added a visually appeasing quote button to the editor and BB code..
So for example:
[PHP][QUOTE2=Some Guy]I made tacos![/QUOTE2][/PHP]
produces this...
[QUOTE2=Some Guy]I made tacos![/QUOTE2]
Enojy!
<iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/yHZ-zz5LFk8" frameborder="0" allowfullscreen></iframe>
Solving the issues of jumping into the distance and gauging where you are going to land is a great use for 3D. Up until now, you had to use other cues to figure it out, such as a spot shadow under your character or simply reusing the same jump distance to a block you're already familiar with the size of.
This is basically my attempt to gather a list of all the cliche montages we can think of. Most of them are going to come out of the 1980's...
Let's see... There's the classic "training montage" just like in Karate Kid and Rocky.
Who can forget the "starting a business in a broken down warehouse" montage as in Ghostbusters or Short Circuit 2?
There's the "cramming for the big test" montage, usually done in the later half of a frat house movie after the "partying and driving the dean nuts" montage.
The 90's had some montages it made all it's own though. Just about every teen movie had the "waking up and getting ready for the day" montage as the opening credits. There was also the "let's try to get rid of the new person we can't stand with a bunch of pranks" montage, and it's close cousin, the "we keep trying to prank this new guy but it keeps backfiring on us" montage.
Ah the 2000's... 2000's will go down as the decade of "gritty and super dark", but I can name at least one montage that belongs right there. You know the "shadowy guy preparing something really bad" montage, usually done with a lot of jump cuts to clattering metal things shortly before jump cutting to some drowsy person waking up somewhere bad. There's also the "putting together a bomb" montage.
Haha.. Check this out.. A spam spider just set me this message...
Quote:Hey Guys,
This is Julian from MobFox, one of europe's largest premium mobile ad networks.....
As I noticed that your apps (especially Thelmas Notifier Widget) have a lot of downloads I thought that you might be a good fit for our network.....
Let me know if you are interested in exploring this further.
Thing is Thelmas Notifier Widget was only intended to be download by the people who work at Thelmas (it only has 5 active installs), making it probably the worst performing app on the market today.. Where as my "Where my cat at!?!?" app has over a 400 times more downloads.. Nearly 2,000 right now..
I expect that in all likelihood this will be the next of the many first party published Wii games to never see a Western release, but in the slight chance that it ever does come out here, here's the first video... hack and slash action-RPG, but not from Monolithsoft like some people thought it would be (based on the title and promo website).
It looks okay, but not great. Graphics have some issues (poor textures...), but who knows, perhaps it could be fun.
For anyone who wonders why I (and many other people) are skeptical about us getting it, here's a list of reasons why... Wii only, though the DS list would be just as long. All games were published by Nintendo in Japan, and some are first party developed too.
Europe but not the US: Disaster: Day of Crisis, Another Code R (Trace Memory 2)
No Western markets: Xenoblade (there are hints we might see this), The Last Story, Zangeki no Regenliev, Fatal Frame 4, Captain Rainbow, probably more
Wow, talk about full circle. Super Mario Bros. 2 (or Super Mario USA) as we all know was originally based on an earlier Nintendo game called Doki Doki Panic. I've made my own <a href="http://www.tcforums.com/forums/showthread.php?t=5548">review</a> going on about how too many dismiss it as "not a true Mario game" just because of that history, even though even as Doki Doki Panic it had a lot of Mario elements in it. Now it's come to light that Doki Doki Panic originally started as a prototype for a new Mario game. In other words, it started out as a Mario game all along and got hijacked into being Doki Doki along the way thanks to a liscensing deal in Japan.
This certainly adds an interesting new chapter to this funky game's history.
Another interesting bit of info is the original version would have been a two player co-op game, with players tossing each other around along with blocks and so on. That would have been cool! Anyone ever played the Capcom Chip and Dale game? I imagine it would have felt similar to that.
I think it would be cool if they stuck Doki Doki on the Virtual Console. They already stuck Super Mario Bros 2 (Lost Levels) Famicom version on there, and I have it. I'd certainly pick that up just to see for myself the little changes between the two versions. I don't think there'd be any language issues. They've released other Japanese games with far more Japanese text before without a problem, and I'm pretty sure the only thing I wouldn't be able to read is the title screen (hint, that's already widely known at this point). The only issue I can think of is those characters are apparently mascots for some trade fair in Japan at the time and Nintendo may need to get permission before they can release the game again.